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Messages - Clickbeetle

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2761
Modifications / BBEANS5 Plans
« on: January 19, 2009, 12:21:18 PM »
A couple more things you should expect that I didn't mention:

-There won't be a realistic rule.  Sometime I want to hold a stock tournament with a realistic rule, because it would be interesting to see what people could come up with.  But not now.  The LW and MW tourneys were both anything-goes, and I want to keep things consistent for the AI pack.

-AI parts and Snapper II's will be allowed, just like in previous stock tournaments.  Not cheatbot2 though.

-Trinity SnS's will not be allowed, unless you can somehow find a way to control one.

And just for the record, while the arena isn't exactly hostile to HS's, let me tell you it's a lot less friendly than the Combat Arena.  So don't think it's "HS-friendly".  My hope is that it will be a design where any bot type can win.

2762
Modifications / The DSL 3.0 preview thread
« on: January 11, 2009, 11:05:44 PM »
Quote from: System32;26179
Hey, Click, what would the Bindings be for the Racing bots? "Race", "Drag" or will it be compatible with regular AI? I was thinking of sending a Racing bot for Naryar's AI pack.


You can race any bot, they don't need special bindings.  It's like King of the Hill--stuff just gets added to the AI depending on the game mode.  In this case, Race is going to replace the old Fun Custom category (the arenas currently in there will still exist, they'll just be moved.)

2763
Modifications / BBEANS5 Plans
« on: January 11, 2009, 09:23:23 PM »
Okay first off, this is not an official announcement.  The point of this thread is to give everyone a heads up about when I plan to "officially" post rules and stuff for BBEANS5.  That way, hopefully by the time the date I have in mind rolls around, some of the tourneys going on right now will be close to conclusion, and there won't be an excess of new tourneys popping up.

That said, I'm thinking about Sunday, March 1st for the official posting of the rules and accepting of entries.  The tournament is NOT starting now, so don't send in your entries yet because that puts me in an awkward position!

Again, that's Sunday, March 1st when registration will probably open.  Though that's still tentative at this point.

Plenty of time to plan and get your bots ready!  There will be no (well, almost no) excuse for late entries!

Speaking of bots, while BBEANS5 isn't official yet, there are a few things you can count on:

-The game will be Stock.  No DSL, no custom.
-The weight class will be Heavyweight.
-The arena will be the BBEANS Tournament Arena V2.
-There will be a lot of HS's and popups.

Wait a minute, BBEANS Tournament Arena V2?  What's this?

It's what I've been working on for the past week... version 2 of the arena used for BBEANS4.

Here's a general overview of the new arena:



Ignore those things in the corners for now... I'll get to those later.  For now, the main difference here is three things:

1. The arena is slightly bigger.  The fighting area is now 24x24 meters, where it used to be 22x22.
2. The fence is slightly higher--1.75 meters where before it was 1.5 meters.
3. The fence is now completely transparent.  It doesn't look as cool, but it will be a lot easier to see the bots when I'm filming with Orbit camera.  No more hiding in the corners.


As before, the wall around the blade retracts into the floor partway through the match:



This time, though, it happens after 1 minute instead of one and a half minutes.  That's 30 seconds more of spinning blade action.

Why the change to a 1 minute activation time?  Well because there's something else that happens after 2 minutes :mrgreen:

See those red lights in the corners?  For the first two minutes they don't mean anything.  You can stomp on top of those ominous-looking metal plates all you want and nothing will happen.  But at 1:55 they'll turn yellow and a warning buzzer will sound.



When that happens, you know it's time to scram.  Because when the clock reaches 2:00 and the lights turn green...



The flippers activate!

As cool as the blade is, after BBEANS4 I felt the arena still needed something... more.  There weren't as many good blade hits as I was hoping.  So I added these flippers in the corners.

The danger from these flippers is twofold.  The obvious danger here is that your bot will be flipped, and if it's not invertible or if it can't self-right, you'll be counted out.

But where's the fun in that?  Just being tipped on your back and slowly counted out?  No one likes to lose by immobilization.

That's why I tweaked the angle and power on the flippers such that, if you get launched straight from the back of the flipper, you will usually land...



...near to, if not right on top of the blade!  The two hazards work beautifully together.  If your bot is unlucky enough to suffer a double whammy like that, don't expect it to come out unscathed.


There is still a bit of tweaking I might need to do with the AI navigation around the flippers, so unfortunately, the arena isn't up for download yet.  But it will be before BBEANS5.

Also, you needn't worry about getting stuck under the flippers.  I thought of that, and put invisible collision under the flippers so you can't drive under them.  That would indeed be a terrible way to lose.

So there's the arena... now you all know what to plan for.  There's enough room for spinners to get around, but there are also enough low walls and hazards for wedges to perform well.

My hope is that with the flippers and blade acting together, there will be even less boring matches than in BBEANS4.

2764
Site News and Feedback / Everyone remove some pms
« on: January 11, 2009, 07:49:49 PM »
I don't know if it has anything to do with PM's, but the forum seems a lot faster now than the last time I checked.  Was everyone hoarding as many PM's as they were allowed or something?

I usually keep my PM box relatively clean, by the way.

2765
Stock Showcases / E://System32/showcase
« on: January 02, 2009, 09:19:50 PM »
And does it beat HS?

One plow standing between your drive motors and whirling spiky death isn't much.

Also, the hammer looks too short to reach the meaty center of most HS's.  If there is any way you can move that DDT forward, you should do it.

I must say it looks pretty cool though.  That's a plus.

2766
Stock Showcases / MAN MANU's showcase!!!!
« on: January 02, 2009, 08:48:12 PM »
Rotate the Z-teks 90 degrees so the flat side is facing down, then switch to shiny hub wheels.  That will get you 24 kgs you can use to make a wider ramming front.  Right now, it's pretty narrow and prone to getting knocked aside by HS's.

In fact, this design is probably more complicated than it needs to be.  If you just put the drive motors inside a bigger chassis I bet you could actually save weight and get more stuff on.

2767
Stock Showcases / Sage's Showcase
« on: January 02, 2009, 08:38:34 PM »
Wedges aren't as much of a necessity on LW's as on the other classes.  I think Silent Death is one case where you would be much better off with no wedge.  Instead, use the weight for front armor so you can take on HS's better.  Even just a few frontal ramming spikes would work wonders for both stability and defense.

And how did you arrange the extenders on the spinners so they're perfectly balanced?  I can't figure it out...

Tiny Trinity looks great.  No suggestions for that one.  Are there any LW's it can't beat?

2768
Stock Showcases / Mega's stock bots
« on: January 02, 2009, 08:28:51 PM »
Both of those bots are excellently built.  BOT-CHOY on crack could use a wedge, and I can't think of any way to make Sgt. Challenger better.  There are ways you could get weight for a wedge on the rammer, but I doubt you have time right now and it's not a necessity anyways (lots of rammers lack wedges).

2769
Modifications / Serge's more GMF stuff.
« on: January 02, 2009, 08:18:47 PM »
Great news!!

I really thought it was all over when I heard your motherboard died and your files were inaccessible.

I'm not a programmer (some basic self-taught Python is about all I know) so I can't pretend to understand everything you're talking about.  But I think once I see it I'll like it.

2770
Discussion / In-game Tournaments?
« on: January 02, 2009, 07:59:00 PM »
I haven't since I got Starcore.  You don't get enough repair time to win with anything but a popup in Starcore, and even that's hard.  In order to make a bot that can win tourneys, it can't have very many parts on it.

Which means it IS possible to win in DSL with the right design, and I still do tourneys in DSL (though admittedly not very often).

So... yes, sorta.

And it is possible to make AI race, just check the DSL 3.0 preview thread.

2771
Modifications / The DSL 3.0 preview thread
« on: January 02, 2009, 07:49:06 PM »
No updates in a while, it's been a busy last couple of weeks.  But things are regaining some semblance of normalcy now, so DSL 3.0 is back on track!

Here's the latest replica upgrade, Typhoon 2, one of the bots most badly in need of improvement in my opinion.  The old Typhoon hardly posed a challenge for MW's.  Typhoon 2, however...



It's not as dangerous as, say, M.O.E., but it's a lot more powerful than it was before and can actually fight effectively in the HW class.  I also made several visual upgrades to Typhoon: it's slightly wider, slightly flatter, has a flange on the bottom of the shell, and has big metal teeth instead of those little orange spikes (of which I have no idea why they were there in the first place... are they from some very early version of Typhoon or something?)

2772
Discussion / Mini Perm needs more HP
« on: January 02, 2009, 07:36:48 PM »
Real life motors, in general, aren't built to withstand hits from 20-lb steel discs moving at 100 mph.  Same in DSL (or it should be anyway, I think a few motors might have too much HP right now).

2773
Tournament Archives / RAW Awards Thread
« on: January 02, 2009, 07:32:37 PM »
Hmm, these award categories bear a striking resemblance to BBEANS.  (I'm not complaining, these categories do cover most of the bases after all).

Bot with most bad luck: Far Cry

Coolest looking: Mako 4

Most Feared: Pinball

Best Built: Infernal Contraption

Favorite: Mutant Dragonfly III

2774
Tournament Archives / RAW Predictions And Videos.
« on: January 02, 2009, 06:50:10 PM »
Do the contents of your Teams.txt match your Bindings.py?  You say you "put replaced the teams.txt in the AI folder".  If you added the RAW bindings on to the existing bindings, you should do the same with Teams.txt or everything will be all out of order and a crash is very likely.

Also, congrats to Scrap Daddy for the win.  With no Ham-mer Sandwiches to contend with this time, Steel Meatball had a clear shot all the way to the top.  Of course, Havok helped a bit too, but SM is good even without that.

And Mako 4 deserved to win the rumble.  The only reason it lost is because Infernal Contraption can drift on its spinners.  There's nothing you can do about it, I'm just saying Mako deserved the win.

And the grudge match was pretty good.  That's a fight worthy of the finals.

2775
DSL TC Showcases / Naryar's DSL freaks
« on: December 21, 2008, 09:52:00 PM »
Piercing and concussion only have an effect on Weapons.  To make any other type of component do damage, you need to set material = metal(a number) in the txt file.  That will be remedied in DSL 3.0.

2776
General Support / A little confused
« on: December 21, 2008, 09:20:38 PM »
It's because you did a battle in the Small Arena.

The background color is always the color of the sky in the most recent arena you did.  The default color is gray.  The combat arena is black, and the small arena is lime green, hence the color change.

2777
Contests / BOTM January 2009
« on: December 21, 2008, 09:16:00 PM »
This was posted 12-05?

For some reason I haven't noticed it until now.

I guess I can enter this LW that I just posted last week:


2778
Stock Showcases / Sage's Showcase
« on: December 21, 2008, 08:56:35 PM »
The bot looks like it would be good against popups and rammers, definitely.

HS's... not so much.  Now if you used rows of spikes instead of casters, that would be a different story.  For bots with only horizontal weapons (pistons, HS's, side hammers) I've noticed that you need the extra damage from spikes in front in order to punch through HS's.

Hammers will always be a problem for that design, not much you can do about it.

2779
Stock Showcases / looking back my old bots
« on: December 21, 2008, 08:28:13 PM »
The first one was better I think.  You need some sort of V-shape to hold HS's and hammer their tops, and the side not-hammers on the first version look like they would work beautifully.  The side plows on the second version won't do a bit of good when the extenders holding them on are exposed right in the front.

The wedges and hammer extender guards are an improvement, but the wedges need to be a bit longer to be effective.  Try using a less convoluted way of attaching them.

And you can use shiny hub wheels instead of rubber wheels to get weight for that stuff.  A bot like that doesn't need zero ground clearance, and I showed in the Mythbusters thread that rubber wheels only give you a very minimal advantage over shiny hubs.

2780
Stock Showcases / The Most Rediculously Overpowered Bot In History.
« on: December 21, 2008, 08:14:59 PM »
Even wedges?

It would be possible to make that bot lighter and more compact by putting the motors on burst motors and glitching them on.  There's something to be said for the good old-fashioned way too, however.  I've noticed that bots with drive on burst motors tend to be harder to control.  For 800-kg bots without glitching, that's definitely the most drive motors I've seen.

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