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Messages - kill343gs

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2721
Stock Showcases / Kill343gs's Comeback Tour
« on: August 12, 2009, 07:37:48 PM »
I had a reason earlier, but to be honest I can't remember for the life of me.

2722
Stock Showcases / Kill343gs's Comeback Tour
« on: August 12, 2009, 07:22:59 PM »

2723
Other Tutorials / Wedge testing: What's under RA2's best wedges?
« on: August 11, 2009, 10:12:52 PM »
I'm just glad to be helping out... I figured since I don't understand all the component modding and such you guys do I had to do something a little more simple.

2724
Other Tutorials / Wedge testing: What's under RA2's best wedges?
« on: August 11, 2009, 09:03:34 PM »
Part two is up.

2725
Other Tutorials / Wedge testing: What's under RA2's best wedges?
« on: August 10, 2009, 01:42:28 PM »
That is one of the things I plan on testing, yes.

2726
Other Tutorials / Wedge testing: What's under RA2's best wedges?
« on: August 10, 2009, 01:13:07 PM »
I don't know about you, but I've always wondered what made wedges like Neglected Waterbug's or Rabid Pit Bull's so much better than the ones on my bots. Well, we know that a lot of factors can affect wedges, and many theories exist as to what makes some wedges better than others. But there is very little hard evidence other than people's personal experience in the bot lab and the arena. Well, I'm going to take a look at all of these factors and lay it all out on the table for everyone to see. If anyone sees an issue with something I've posted here or has something to add please let us know.

I'm no expert on wedges or really anything having to do with RA2 when compared to some members of our community (I'm an average builder at best,) so basically this is a learning experience for me as well. I know Clickbeetle has tested a few of these things himself in the RA2 Mythbusters thread, but I'm going to attempt to cover all of the bases in this instance.

Part One: The Wedge Component

So the first thing that comes to mind when working with wedges is the wedge components themselves, and that is the first thing I tested. I used the same robot for all of these tests, changing only the extenders and the wedge itself. Here is the bot:



I tested 4 different wedge bot setups:
 1. A small wedge
 2. Chassis wedge with ballasts (the snapper and all extenders were removed to make room for ballasts. This is the only bot where a motor was moved.)
 3. An Emergency wedge
 4. A bracket wedge



Results indicate that just as expected, the small wedge easily gets under all of the other wedges. The next best was the Emergency wedge, which got under both the ballast and the bracket wedges. Third was the ballast and finally the bracket wedge.

Part Two: The Mounting Motor

We all know that a wedge mounted on a burst motor is better than one attached to a stationary component (or do we? possible test later to verify perhaps?) But which burst motor makes the best attachment point?

Again, I used the same bot for all tests. This time only changing the burst motor. I made sure to line up the attachment point on the rotating arm with the same line in the chassis each time as close as I possibly could.



Results verify what Pyscolone stated below... DDTs absolutely make the best wedges, consistently beating out all the other kinds. Next was a green snapper mounted parallel to the chassis. Third, the green snapper mounted perpendicular to the chassis with the rotating arm at the bottom. And surprisingly, a tie occurred between the blue snapper and the perpendicular green snapper with the arm at the top.

A rock-paper-scissors effect was created between some of these motors... This is more easily explained in this diagram:



So there you have it. DDTs make the best wedges, so if you can afford the weight, use them. I'm sure somebody will have something to say regarding the blue snapper, so if you can get some testing to disprove mine, please do so.

2727
Discussion / The other double strength armors
« on: August 10, 2009, 11:42:37 AM »
When the stock AI were built, the game's armors were twice as strong as they are now. Deciding against the extreme armor strength, they decided to cut the strength of all armor in half but failed to update the AI bots accordingly.

2728
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 07, 2009, 12:18:01 PM »
Grannies would work really well on that one

2729
General Support / Screenshots and vista
« on: August 07, 2009, 12:13:29 PM »
You may have to end up using printsceen if there is no fix for it.

2730
Chatterbox / Grievous Bodily Harm
« on: August 06, 2009, 10:44:18 PM »
You beat me

2731
Chatterbox / Grievous Bodily Harm
« on: August 06, 2009, 04:17:02 PM »
Quote from: Urjak;58064
Arthritis... how old are you?


16

2732
Chatterbox / Grievous Bodily Harm
« on: August 06, 2009, 01:37:40 PM »
My knee pops out of its socket occasionally due to pressure in them from developing arthritis. It usually happens when I'm running so I end up collapsing on the ground and not being able to put any weight on it for 5 minutes to a day or two depending on how bad it is. Last winter I was snowboarding on a WalMart snowboard (the kind without bindings, you just stick your boot in the loop) at a local golf course with a huge hill. About halfway down I went off a jump and attempted a 180, when I landed my left knee gave out and I collapsed on the ground, this being one of the worst I had dealt with in a while. Instead of helping me and knowing just what had happened, my brother decided it would be a much better idea to come run me over in a snowtube. Then I had to climb up a hill at a 30 degree angle that was basically a sheet of ice on one leg. Needless to say, I slipped and fell several times during the 15 minute climb that would usually take 30 seconds. I landed on the same knee almost every time. By the time I made it home it had swollen up to twice its regular size, and I could not move it. The swelling didn't go down for two days, and now that knee occasionally cracks when I bend it after not moving it for a while.

2733
Stock Showcases / Sage's Showcase
« on: August 05, 2009, 05:59:00 PM »
I think the ice picks would be your biggest problem.

2734
Chatterbox / Get one thing straight!!!!!
« on: August 03, 2009, 11:48:59 PM »
I never ride my ATV slow unless im in the mud

2735
Real Robotics Discussion / my antweight
« on: August 03, 2009, 08:17:57 PM »
If its an RC car with normal car steering then a whip is not going to work right...

2736
Chatterbox / Fears
« on: August 03, 2009, 11:33:46 AM »
I prefer driving myself than riding with someone else behind the wheel, whether it be in a car or a quad. I don't care if I was riding on the back of a quad driven by the world's safest quad rider, I would not feel safe. I cannot ride anything that I am not in control of. That includes roller coasters. A day at Six Flags is not a fun vacation for me.

2737
Site News and Feedback / Etiquette question
« on: August 02, 2009, 09:58:18 PM »
As long as a bump is on topic, has a purpose and adds something to the thread it is fine.

2738
Custom Components Showcase / doomaster,s custom bots
« on: August 02, 2009, 01:55:07 PM »
Ahhh fridge motors... The memories...

2739
Off-Topic Discussion / Becoming a Technophobe
« on: August 02, 2009, 11:59:48 AM »
Quote from: Viper89;56665
If it's that painful to read then don't read it


It's happening already!!! I guess you really don't want anybody to listen to you...

2740
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: August 02, 2009, 11:51:09 AM »
Most textures in RA2 are multiples of 256x256 pixels. Your best bet is to work at 512 for better detail.

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