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Messages - Clickbeetle
2701
« on: March 07, 2009, 10:29:39 PM »
Isn't the Battlebots event only for HW's? And MW's for college and high school teams?
But that would be cool if Apollyon did fight in BB.
2702
« on: March 07, 2009, 09:24:50 PM »
BLEVE works like Heaven's Sawmill guys. It's been done before and works well if I can get under opponents.
Admittedly, the deathmatch version of BLEVE is the one I'm least confident in... it needs better drive and a better wedge to be really good. I expect to do better in tabletop and king of the hill.
Also, I hate to point this out at this point in the tournament, but doesn't Chizzle violate the realistic rule? The weapons would clearly intersect the motors when they are spinning.
2703
« on: March 04, 2009, 10:29:53 PM »
I hope by "original bots" you mean the bots in the Robot Designs folder, and not the AI. If it's the Robot Designs bots, then that's fine, those bot's aren't supposed to work. If it's the AI, then you did something wrong in installation.
2704
« on: March 04, 2009, 10:24:39 PM »
Well, i'm going to update/rebuild several DSL AI bots and submit them to Click for DSL 3.
(Battery updates could be changed considering the battery modification in DSL 3)
Updated :
-Insane Berserker's armor went from 1mm Al to 1mm Ti (it had weight left). -Roly Poly is rebuilt: now invertible, went from 3mm Al to 3mm Ti, and doubled battery power. Probably going to update it more though. -Mangy Mutt has a double metal hinge wedge (MUCH better) and doubled battery power. Probably going to rebuild it for less chassis space.
To Do :
-Shogun would need better wedges and perhaps more batteries. -360 Arc Pounder's battery power is horrible. -The Stuff of Champions sucks. Hard. -Raving MAD could be rebuilt to be invertible. -iNsAnItY could have one more ant battery Keep in mind that the DSL rebuilds are also supposed to resemble their stock counterparts (with the exception of bots like Grog and Blood Runner that have totally different designs). That's why Roly Poly has 4WD and the weird chassis. It could be done better, I'll admit, but I don't want Roly Poly to be just some generic rammer. A srimech would be preferable to invertibility, I think, in sticking with the original design. Raving MAD could be invertible. Also, the extra 3 bots in the Scrappers team aren't supposed to be good. I made them just so players would have some weak opponents for testing out bots. Flip Test Dummy to see how high your flipper can throw it, and WreckTangle to see how badly your spinner can beat it up. I'm not totally sure what The Stuff of Champions' role is, though. It's not very hard to tear apart and it's a little bit too powerful for my liking. If you think of a good 'test bot' concept that isn't good in a fight, feel free to take a shot at it... just don't try to make it good. And also, I'll be working on the replicas for a while yet, so there's no rush to get anything done.
2705
« on: March 04, 2009, 09:20:54 PM »
EDIT: Who is Shadow54?
shadow54 is actually registered now, he's a new member who just hasn't posted yet to my knowledge. bloxace14 is R1885's brother, for all who are curious. And also for all who are curious, my entry is Heaven's Sawmill. I say this now so no one can accuse me of secretly changing entries later on.
2706
« on: March 01, 2009, 06:52:39 PM »
Could be any number of things. I don't really understand how you installed it, exactly.
My initial guess was that the file for DSL was incompletely downloaded. Maybe try downloading it again and reinstalling.
Maybe try downloading the complete DSL in Naryar's signature.
2707
« on: March 01, 2009, 04:45:32 PM »
With a simple modification to __init__.py you can make multiple weapons groups. I have four groups, 'weapons', 'sweapons', 'tweapons', and 'qweapons'.
You can put one weapon in 'weapons' and another one in 'sweapons'. Then say,
if not self.weapons or not self.sweapons: (switch tactics)
I do believe that's all in the AI py pack on my website.
2708
« on: March 01, 2009, 04:32:52 PM »
Well the TWM's .txt says 8000 HP... That's the TWM3, the angled one. And frankly 8000 is too much for a 30kg motor; that will be changing in DSL 3. The TWM3R has default hitpoints, which will also be changing, probably to 3000. So the Armored Magmotor will have twice as much. Don't know if i'm going to enter that one. Every champion competed in just one BBEANS anyway...
You were the first champion to come up through the loser's bracket, you can be the first to re-enter too. Also, MikeNCR just said he's definitely entering something. Just think if we had two former champions in this event...! I'd have to do a grudge match for sure between Mike and Naryar if they didn't end up fighting in the bracket.
2709
« on: March 01, 2009, 04:15:06 PM »
Chaining drive motors doesn't work. It's just a waste of weight. You would be much better off using 4WD with 4 separate drive motors. You have the weight for another set of wheels.
Bravo for attempting something different, but I remain dubious of that bot's effectiveness until I see some battle shots, or better yet a video.
Does Gamma do a full Trinity glitch where the pistons fly out of their sockets, or is it a "partial" Trinity where they just stay extended, and the bot remains controllable?
2710
« on: March 01, 2009, 03:44:39 PM »
I would have never expected that bot to beat Fury with such an exposed chassis and motors. It spins pretty fast for a crawler.
And 20 iron spikes plus 2 razors on a MW.... that would even be good on a rammer.
You may want to make a new version after BOTM with a square chassis, and put the Z-teks on the baseplate, so it's harder to knock off one whole side of your weapon at once. The discs are less vulnerable than the motors.
Out of curiosity, what were your other 2 bots that failed because one couldn't drive and the other AGOD'd?
2711
« on: March 01, 2009, 03:26:05 PM »
Basically it's just recognizing the images, then moving them around and/or changing them.
For an example, this is the Options button on the DSL main menu (in mainmenu.gib).
[Group] (Most images are embedded in groups. Think like tables in HTML.) ReportedPos 0.5 1 1.08 1 Alignment 34 AspectSetting 0 AspectRatio 0 PassMouse true Notes Name common buts ID -1 Position 0.5 1 1.08 1 (This is the position of the group. Usually this is what you need to edit to move the images. The first and third numbers are the x,y positions, and the second and fourth numbers are either 0 or 1. 0 means the position is a pixel number, and 1 means it is a percentage of the screen size (or group if it is nested in another group)) Size 398 0 64 0 (This is the area of the group. Nothing in the group outside this area will be visible. The format is just like the Position.) Visible true ChildOrder 4 ClipMode 1 NumChildren 1 [Group] (Another nested group. You need to pay attention to groups so you edit the right positions.) ReportedPos 0 0 0 0 Alignment 0 AspectSetting 0 AspectRatio 0 PassMouse true Notes Name gray grp ID -1 Position 0 0 0 0 Size 396 0 60 0 Visible true ChildOrder -1 ClipMode 1 NumChildren 8 [Caption] Caption true 0 Widget true [Border] Width 0 Inner 0 0 0 0 Outer 0 0 0 0 Widget true [Button] RepeatRate 0 RepeatDelay 0.4 OnClick false StateImage 0 true 0 StateImage 1 true 1 StateImage 2 true 2 StateImage 3 true 3 (There are four images associated with buttons that are used when the mouse hovers, when the button is clicked, and when it is enabled/disabled.) PassMouse true Notes click to bring up options dialog Name Options button ID -1 Position 0 0 4 0 (Here are the button's position and size within the group.) Size 147 0 60 0 Visible true ChildOrder -1 ClipMode 1 NumChildren 4 [Image] _Tiling false _Filename .\mainmenu\b_options.tga (If no filename is specified, the image will just be a solid-color box. This is used to make the orange highlights on the DSL main menu.) _BufferWidth 0 0 0 0 _Size 147 0 60 0 (The image size should be the same as the button.) _Alpha true (This needs to be true if you're using tga's with transparency.) _Filtering 0 _ForeColor 0.9 0.9 0.9 0.9 (The first three numbers are the percent of red, green, and blue in the image. 1,1,1 will make it appear normal. The last number is the opacity.) _Name _Position 0 0 0 0 0 0 1 1 Name ID -1 Position 0 0 0 0 Size 1 1 1 1 Visible true ChildOrder 0 ClipMode 0 NumChildren 0 [Image] and so on...
2712
« on: March 01, 2009, 02:48:41 PM »
#2
I wish I had a better idea of what some of these bots did. It's hard to visualize, especially the ones with no battle shots.
2713
« on: March 01, 2009, 02:24:57 PM »
Registration for BBEANS5 is now CLOSED. The bracket is filled.RULES - READ THESE FIRST before entering! First, make sure to read the General Rules (CLICK HERE). I've made a few more slight revisions for this tournament in the free restart rules. I'm still not satisfied with the way I've been handling immobility and free restarts, so instead of using an overly complex set of objective parameters to determine when a bot is "able", I'm doing it more subjectively this time. In a nutshell, if I think a bot is still mobile when it is counted out, it gets a free restart. If I think it's really immobile, then it doesn't. Tournament FormatThe weight class used will be Heavyweight. The game mode will be Stock. Don't even think about that other game. Yes, the one that starts with a D and ends with an L and has an S in the middle. I don't even want to type it for fear that someone will just skim the rules and see it and enter a D... ahem, a non-stock bot. Matches in BBEANS5 will consist of three 2-minute fights, best two out of three (or three out of three) wins. The bracket will be double elimination. (Sorry ACAMS, but that's the way I've run every other BBEANS so far and I want to be consistent for the AI packs. After #6 I'll dabble in other formats.) The matches will be fought in the BBEANS Tournament Arena V2. There are 32 entry slots. That sounds like a lot, but there were a few late entries that were left out in BBEANS4, so don't wait too long! Rules and the arena are subject to change before the start of the tournament. This will depend on how many really laggy bots I get (in which case I may make the first two rounds of the tournament 1 fight instead of 3) and I may also do some adjusting of the flipper power based on several statements that they are too powerful. PrizesThe prizes for BBEANS5 are the same as for #4. The Champion will receive the Champion's Sword plus one prize component of their choice. The runner-up, the rumble winner, and each winner of the bonus awards will also receive one prize component of their choice. The Champion's Sword:  The prize components: Number one, the Stacked Supervolt.  Number two, the BBEANS Blade.  Number three, the Nifty Battery/Control.  Number four, the BBEANS Hammer.  AND... Introducing number five, the Armored Magmotor!  With the next BBEANS scheduled to be DSL LW, I imagine this prize is going to be quite popular. It's just like a regular Magmotor, but it will be a lot safer outside your chassis. For reference, the regular Magmotors have the default motor HP, which I think is less than 1000. Registered competitors: ( 53 )Clickbeetle JoeCB1991 shadow54 DuckRA2 Somebody Sage Jack Daniels Dexterhunter zipperrulez R1885 bloxace14 JoeBlo Redline MikeNCR Firebeetle Pressure somestrangeguy roboman2444 System32 Natef MetalikVyper Condor33 Pyscolone H@zm47 Reier Venko mjrobots ianh05 philetbabe Oggie Jeffrey R0B0SH4RK glenku Sol Vector Wings 40757 Meganerdbomb Pwnator man manu Flying_Chao Alterer of Reality Starcore Urjak Famo WX kill343gs Eggman249 Mark Naryar Scrap Daddy Trovaner ACAMS infiniteinertia WhamettNuht
2714
« on: February 21, 2009, 12:35:41 AM »
Well it's got a great skin, great drive and decent weapons, the only thing it lacks is weapon speed. That's a big weapon for a Perm 132. You could get rid of the extra armor disc (those discs are durable enough that the hammers are almost certainly going to break first) and shrink the chassis to get weight for a 6-mag gearbox or something. You can probably make the chassis wider so the weapon won't clip the wheels then, or else use smaller wheels.
2715
« on: February 21, 2009, 12:14:02 AM »
Wow, it's been a while since you've made any RA2 bots. My favorite has to be Undertaker. I just like the design. Beater bars or small teeth (or any weapon without damage normals) would probably be a better weapon than pointy tips, though.
Undertaker 2 looks better in a fight, but it lacks some of the style of the original.
The ? VS also looks cool.
2716
« on: February 20, 2009, 11:54:07 PM »
don't use pink batteries unless on a AW or BW. they suck.
*Exception: LW rammers. I used 2 pinks on Brown Wreckluse 2 and it works fine. Anything with more than 2 motors though, needs at least a Nifty. Punch Bag Bob looks great. But it would be even greater with wedges, like Sage said. Maybe get rid of the small battery packs and add a Snapper. Strangely, I haven't seen many VS/rammer hybrids. Good work with that design.
2717
« on: February 20, 2009, 09:08:35 PM »
not bad, but maybe some wheelguards? Wheelguards, meh, not really. What it needs is a wider front. Narrow fronts just don't work on popups. I've tried it. The bracket wedge stopper is also tricky to make work. It has to be very far back to be effective. That one might be too far forward, just looking at it.
2718
« on: February 20, 2009, 08:57:45 PM »
All right if I use that Tazbot for DSL? I've been intending to make its head rotate.
2719
« on: February 20, 2009, 08:34:13 PM »
So... is voting open? I don't see any votes being posted, just general comments.
If it is, then I vote:
#6
2720
« on: February 20, 2009, 08:11:16 PM »
Just to ask, does Sage's skin pack parts count as Custom parts? Technically yes. I'd prefer it if you didn't use Sage's skin pack. Not because I don't know they're the same as stock (I do know), but just so there is no room for doubt that there is no cheating going on. Someone who didn't know about Sage's pack could be watching a video and be like, "OMG what are those? CHEATZORZ!!!!!!!11" and then raise up a big fuss in the discussion thread. I'd like to avoid that, obviously. If you're too lazy to replace the reskinned parts on your bot with regular ones, that's OK though. I can quickly replace them with a Find and Replace in the .bot file.
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