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Messages - Pwnator
2641
« on: January 02, 2011, 03:02:19 AM »
Y U BE HATIN' ON THE SKYLINE
I have to admit that I preferred the Evo IX over the Skyline, but I'd pick the new GT-R over any Evo any day. :P
Also, is its reach fine?
2642
« on: January 01, 2011, 10:42:35 PM »
Undercutter looks nice and AD2 LOOKS AWESOME
2643
« on: January 01, 2011, 09:51:43 PM »
Invalid content. D:
2644
« on: January 01, 2011, 09:44:45 PM »
YESTERDAY IS SO LAST YEAR
More like last yearsterday, amirite ?
2645
« on: January 01, 2011, 09:16:10 PM »
2646
« on: January 01, 2011, 09:00:08 PM »
Flipper segments are on the hexes which are on the halfsheet. :P
I could rotate the ramming sledges 90-degrees.
MW version's harder than I thought. >.<
2647
« on: January 01, 2011, 08:55:47 PM »
Use free axles instead of RADs. :P
2648
« on: January 01, 2011, 08:52:15 PM »
COMIC SANS
AAARRRRRRRGGGGGGGGHHHHHHHHHHH
Pretty much an above-stock level HS. You could have 2 HSes and a plow on a single Snapper2 if you're patient enough. :P
2649
« on: January 01, 2011, 08:34:26 AM »
Ziggo shell
2650
« on: January 01, 2011, 08:14:47 AM »
That ain't actually a bad tactic. Attach your drive to a chain and put spikes on your wheel and you have a flailing weapon! :P
2651
« on: January 01, 2011, 07:23:37 AM »
I'd say you're probably the most original builder in DSL at the moment, in my view.
CB (or 123). he's probably the most artistic builder in DSL.
Also Click (or Scrap). :P
2652
« on: January 01, 2011, 07:11:27 AM »
YESTERDAY IS SO LAST YEAR
2653
« on: January 01, 2011, 07:06:03 AM »
That's not English. It's Chinese. :P
2654
« on: January 01, 2011, 06:49:51 AM »
A dude pushing his car while the cameraman rides past him.
It took me a couple of tries to figure out what the illusion was. @_@
2655
« on: January 01, 2011, 06:47:10 AM »
You don't need multiple SZs on each side. One narrow and long one per side should do. They just have to be placed at the edges of the extended sweep arc.
2656
« on: January 01, 2011, 06:42:30 AM »
You could, though. Place a SZ on each side beyond the original sweep arc and modify the AI such that it will only spread the system when both zones are activated within a small time interval.
I'm more of a C/C++ guy, so I have no idea how to code that. XD
2657
« on: January 01, 2011, 06:14:23 AM »
Looks cool, must take a while for other bots to k.o it with all the armour
Its Achilles' heel is its rear armor. True popups nom the panels in a hit or two. But yeah, it can take a beating unless it's against flails.
2658
« on: January 01, 2011, 06:07:12 AM »
2659
« on: January 01, 2011, 06:05:41 AM »
THE ASYMMETRY
IT BUUUUUUURRRRRRRNNNNSSSSS
Build the chassis around your components, not the other way around.
2660
« on: January 01, 2011, 06:04:26 AM »
 While not the best fighter, this might be my best looking VS ever, Xallarap (Parallax was some crappy iron VS I made back then). 1mm tite, 6 ants, Perm 132 Ms, NPCs, all sledges are 30kg ones.
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