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DSL TC Showcases / Re: King Mushroom's 20% cooler showcase
« on: May 19, 2011, 09:20:31 AM »
Havok XXI, Much?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2621
DSL TC Showcases / Re: King Mushroom's 20% cooler showcase« on: May 19, 2011, 09:20:31 AM »
Havok XXI, Much?
2622
Stock Showcases / Re: RPJK Stock Showcase« on: May 19, 2011, 02:22:27 AM »Try to use square extenders OH GOD NO WHAT ARE YOU SMOKING!? Seriously, don't use Square extenders. They're useless. Use round extenders. 2623
Off-Topic Discussion / Re: General Chatter Thread« on: May 18, 2011, 05:14:19 PM »You monster. I'm Jesus. 2624
Chatterbox / Re: Humourous Song Names« on: May 18, 2011, 04:13:57 PM »Sonic Recreation of the End of the WorldFix'd ;D Awesome, and thanks. Continue, all. 2626
Off-Topic Discussion / Re: Music ATM« on: May 18, 2011, 12:30:58 PM »Btw, wearing headphones. 2627
Chatterbox / Re: Stories« on: May 18, 2011, 12:11:30 PM »
Finished my story:
(Note: The following is based on a true story. The real events which took place may have been changed for various reasons.) The PS1 was a great console. It had some great games; one of the uncovered gems for the console is Harry Potter and the Philosopher's Stone for the PS1. It had a large storyline, good graphics for the time and was quite loyal to the original story. It was a good game; I know first-hand, I got the game a few days after I bought a PS1. The game itself was good, with me getting up to around the 60% mark on the first day. I was 5 years old at the time, and I was hooked. This game had drawn me more than any game I'd played since Gran Turismo. I stayed up until 10 o clock, just to finish the Hufflepuff chapter. Once I had, I didn't even remove the game. Just turned off the console and the TV and slithered into bed. I didn't even want a bedtime story; I just wanted to rest so I could prepare for the game once more in the morning. That's where this story stops getting normal and starts getting flat-out creepy. I woke up the day after. Same standard stuff, have my breakfast, get dressed, go to school and come back. For the rest of break time and dinner time, I was telling my friends about the game. Of course, they didn't care much; Yugioh was becoming quite big around then, so all they were interested in was if I had cards or not. After getting through school and coming home, I instantly sat down, shoved a DualShock controller into my palms and started playing; I was ready to have my house rocked by awesomeness once more. Of course, that didn't happen. When I started up the game, my save file was deleted. Some people say the PS1 memory cards are unreliable, but, this is not the case. This is the first and only time any of memory cards have deleted anything. Sure, some of my third-party memory cards have become corrupt and some of them may have deleted my Soul Calibur III saves, but they were problems on the PS2, NOT the PS1. I thought whatever, and started up the game as normal. Then I noticed something odd. The music, even though it sounded nearly exactly the same as I can remember, the music this time seemed to have more... malice in it. Something sinister hiding behind the notes. This put me on edge like I haven't experienced, ever, not even from Fatal Frame or Silent Hill. The only music that sounded the same was the music when you were meeting Dumbledore for the first time, but that's about it. I continued with the game as per normal, with the PS1 now having a more quiet maliciousness about it. I continued with the game, walking past the common room and moving up to the broomstick training place, as I had done before. That's when I noticed: The background music had now completely cut out. All that was left in the terms of sound was the sound of some odd jingly things that sounded like wind chimes. As I entered the room where that ghost holding the candle floats through, the game kicked up the scariness to full throttle. The sound of the ghost was almost doubled, with the ghost seeming to follow you rather than going through the wall. This is when I noticed the textures of the game seemed less blurred, allowing me to see the ghost's face. It was quiet, yet twisted. Malicious, yet muted. Terrifying, yet calming, all at the same time. After getting slowly creeped out by this, I ran off ahead, speaking to Ron at the start of the jump training thing. This time, unlike normal, I didn't have to talk to Ron. I could just walk through the door. The cut scene that would usually occur was also weird; there were no character models, not even Harry or Malfoy. Instead, there was an eerie silence of the PS1's motor gently spinning and a dark, quiet, low-pitched tone, meant to represent silence, but more representing tension. The cut scene only consisted of the camera angles, no subtitles, no nothing. The character model returned once the cut scene was over, and I carried on. Halfway through the first jumping training, to go meet Nearly Headless Nick, A subtitle box suddenly appeared, with the camera focusing, again, on the spot where Malfoy should have been. The subtitles said 'TURN BACK', all in bold. At this point, I should have done as it said and talked to Ron. My mind was set solid that this was just a glitch, and that that's what I should do. But I was intent on getting up to where I was. I pressed on. As I got up to the part with Nearly Headless Nick, everything seemed normal. Everything he said was normal, apart for one or two dead pixels in the subtitles box, and then it continued like normal. However, as I was climbing the steps, I heard... voices. One of the portraits, of an old lady, seemed to move... It shifted its head, slowly, backwards and forwards, without blinking. I stayed watching this girl for quite a while. It was probably going to be the only relaxing thing I’d see for a while. And I was right. After watching this girl for a while, I continued climbing the stairs. I noticed that there were two extra steps that weren’t meant to be there. I ignored this, got the chocolate frog, and continued through the door. Oddly, it didn’t take me to the place where you learn the Flippendo; instead it took me to the room afterwards, where you had to try to Flippendo the blocks to get across. Of course, I hadn’t learnt the Flippendo, so I couldn’t do the challenge. I saved and loaded a few times in the hopes that it’d fix the glitch, but there was nothing. I wanted to restart the game, but something inside me said it would be best if I didn’t. I walked around the room for a while, before finding another picture shaking it’s neck. It wasn’t shaking it’s neck as vigourously as last time, and this time it was blinking. I watched it for a few seconds. That’s when the game stopped being innocent and scared me half to death. After a while, the game went into a cutscene of the statue saying some random Hogwarts trivia. Luckily, I have a photographic memory, so I remember what it said. It said: “Don’t trust anything around these parts; It’s 1497, everything is lies. Ravenclaw lies. Trust me.” The weirdest thing is as it was saying this, there was no voice saying it. Just blank noise and the painting moving its neck more vigourously, whilst moving it’s lips like it was talking, even though there was no noise. As soon as the game returned to it’s standard view, the game made up my mind for me; It wasn’t glitching, it was possessed by some evil force. The camera suddenly focused back in on the painting, as the subtitles “AAAaaaAAAaaaAAAaa” appeared underneath, and the PS1 sped up to RPM’s I’ve never heard before in my life. I put the game on mute, but it was still screaming. The motor was spinning so fast the console itself was beginning to self-destruct. The game was quickly scrolling through every one of the 12 paintings in the room, and the RGB socket started sparking. At this point, I ran off. I couldn’t handle anything like this at this age, let alone back when I was 5. I ran off and told my Dad, but as soon as I told him, the console and the game returned to normal, with me somehow learning the Flippendo and me collecting 666 Jelly Beans, even though there's only about 500 in the ENTIRE GAME. I instantly turned off the console, ejected the disk and put it away. The game was a copy, so it is a possibility that it got hacked by someone. However, I highly doubt that, I’ve had some encounters in the standard edition of the game as well. I’ve never played the copy since, and even when I’ve been playing the standard edition, I’ve always had a chill down my spine, and I’ve always had my guard up when playing it. Even to this day I haven’t completed the game. But now the story’s out there. Now you people are going to want more. I know you guys, I’ve been around the horror circuit for a while. So, I might play it again. For old time’s sake, and to bring back some old memories; wish me luck, I’ll need it. 2628
Stock Showcases / Re: RPJK Stock Showcase« on: May 18, 2011, 10:33:38 AM »
Use all the weight
Ballast is wasted weight Tell us the armour The drive's too fast for that type of bot Sage is gonna kill you The chassis could be smaller It sucks Your pets are being skinned alive You're going to ![]() Live with it GAME OVER 2629
Chatterbox / Re: Humourous Song Names« on: May 18, 2011, 02:07:30 AM »
First page updated! Head over there to check which ones of your songs made the cut!
2630
Stock Showcases / Re: Scrap Daddy Design« on: May 18, 2011, 02:00:24 AM »Make the extender red so its sage-proof What does Sage have against red extenders anyway? 2631
Stock Showcases / Re: Noodle's Showcase« on: May 18, 2011, 01:59:54 AM »
Hey Noodle. How you doing?
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Chatterbox / Re: Stories« on: May 17, 2011, 03:25:13 PM »I know. Nope, tell me. 2633
Chatterbox / Re: Stories« on: May 17, 2011, 02:14:42 PM »
I've got something. It's unfinished, but I feel more comfortable working on it here.
(Note: The following is based on a true story. The real events which took place may have been changed for various reasons.) The PS1 was a great console. It had some great games; one of the uncovered gems for the console is Harry Potter and the Philosopher's Stone for the PS1. It had a large storyline, good graphics for the time and was quite loyal to the original story. It was a good game; I know first-hand, I got the game a few days after I bought a PS1. The game itself was good, with me getting up to around the 60% mark on the first day. I was 5 years old at the time, and I was hooked. This game had drawn me more than any game I'd played since Gran Turismo. I stayed up until 10 o clock, just to finish the Hufflepuff chapter. Once I had, I didn't even remove the game. Just turned off the console and the TV and slithered into bed. I didn't even want a bedtime story; I just wanted to rest so I could prepare for the game once more in the morning. That's where this story stops getting normal and starts getting flat-out creepy. I woke up the day after. Same standard stuff, have my breakfast, get dressed, go to school and come back. For the rest of break time and dinner time, I was telling my friends about the game. Of course, they didn't care much; Yugioh was becoming quite big around then, so all they were interested in was if I had cards or not. After getting through school and coming home, I instantly sat down, shoved a DualShock controller into my palms and started playing; I was ready to have my house rocked by awesomeness once more. Of course, that didn't happen. When I started up the game, my save file was deleted. Some people say the PS1 memory cards are unreliable, but, this is not the case. This is the first and only time any of memory cards have deleted anything. Sure, some of my third-party memory cards have become corrupt and some of them may have deleted my Soul Calibur III saves, but they were problems on the PS2, NOT the PS1. I thought whatever, and started up the game as normal. Then I noticed something odd. The music, even though it sounded nearly exactly the same as I can remember, the music this time seemed to have more... malice in it. Something sinister hiding behind the notes. This put me on edge like I haven't experienced, ever, not even from Fatal Frame or Silent Hill. The only music that sounded the same was the music when you were meeting Dumbledore for the first time, but that's about it. I continued with the game as per normal, with the PS1 now having a more quiet maliciousness about it. I continued with the game, walking past the common room and moving up to the broomstick training place, as I had done before. That's when I noticed: The background music had now completely cut out. All that was left in the terms of sound was the sound of some odd jingly things that sounded like wind chimes. As I entered the room where that ghost holding the candle floats through, the game kicked up the scariness to full throttle. The sound of the ghost was almost doubled, with the ghost seeming to follow you rather than going through the wall. This is when I noticed the textures of the game seemed less blurred, allowing me to see the ghost's face. It was quiet, yet twisted. Malicious, yet muted. Terrifying, yet calming, all at the same time. After getting slowly creeped out by this, I ran off ahead, speaking to Ron at the start of the jump training thing. This time, unlike normal, I didn't have to talk to Ron. I could just walk through the door. The cut scene that would usually occur was also weird; there were no character models, not even Harry or Malfoy. Instead, there was an eerie silence of the PS1's motor gently spinning and a dark, quiet, low-pitched tone, meant to represent silence, but more representing tension. The cut scene only consisted of the camera angles, no subtitles, no nothing. The character model returned once the cut scene was over, and I carried on. Halfway through the first jumping training, to go meet Nearly Headless Nick, A subtitle box suddenly appeared, with the camera focusing, again, on the spot where Malfoy should have been. The subtitles said 'TURN BACK', all in bold. At this point, I should have done as it said and talked to Ron. My mind was set solid that this was just a glitch, and that that's what I should do. But I was intent on getting up to where I was. I pressed on. As I got up to the part with Nearly Headless Nick, everything seemed normal. Everything he said was normal, apart for one or two dead pixels in the subtitles box, and then it continued like normal. However, as I was climbing the steps, I heard... voices. One of the portraits, of an old lady , 2634
Off-Topic Discussion / Re: General Chatter Thread« on: May 17, 2011, 01:06:51 PM »
Really, it's both our faults. Mostly mine, but you whining just because you were muted doesn't pass off a good image of you either. I know I look lke a Grade A douchebag now...
BUT THAT'S BECAUSE I AM. That thought ever cross your mind? ![]() 2635
Stock Showcases / Re: RPJK Stock Showcase« on: May 17, 2011, 12:54:43 PM »
It should be if you use it correctly.
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Chatterbox / Stories« on: May 17, 2011, 12:53:24 PM »
No, this isn't like Story Time. These are stories, independant stories, written by you. It doesn't matter what genre they are, if they are short or long, as long as you've wrote them.
So, post away. I'll post a horror story in about half an hour or so. 2637
Off-Topic Discussion / Re: General Chatter Thread« on: May 17, 2011, 12:40:20 PM »
GF, I didn't report you. ACAMS is just doing his job.
Also, to anyone I've offended, I'm sorry. I just don't know anything about him, so I don't see why I should care about him. 2638
Stock Showcases / Re: A Fractured Stock Showcase« on: May 17, 2011, 10:07:44 AM »In.Thats because you're terrible. Well you give some improvement then if you're so good. Go on. 2639
DSL TC Showcases / Re: Reier's DSL Showcase of DSL-ness« on: May 16, 2011, 11:43:50 AM »
Woah Momma.
That. Looks. Awesome. 2640
Chatterbox / Could it be?« on: May 15, 2011, 07:21:59 PM »
http://www.gabrielinteractive.com/all-games/
If we could organize something with them, then... Eh, I'm tired. Plus it's imaginative thinking. Still, it's nice to see they're still going. |