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Messages - Philippa

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2601
Contests / Re: Vote BOTM Nov 2014
« on: October 28, 2014, 02:50:02 AM »
Merrick is 3, Playzooki is 4, MassimoV is probably 10, TBD is 11.

Hexed is pretty cool.

2602
General Support / Re: How do I bfe the chassis of a bot?
« on: October 27, 2014, 07:20:59 PM »
They were asking for it as it had been deleted.
It's a bookmark on my laptop already, but I'm on my phone so couldn't get to it.

X-axis is forwards and backwards.
Z-axis is left and right.
I recommend leaving them alone right now because you have to do some tricky conversions later on to make the file work, and also it is you.

For making Robot The Bruce the simplest way to do it is to make a square chassis, extend it as high as the back of the chassis is, then half the value for the Y-axis of the front points. Your front points have the first number as positive so it'll be easy recognise them.

2603
General Support / Re: How do I bfe the chassis of a bot?
« on: October 27, 2014, 07:01:01 PM »
Read it, read it again, read it a third time. It's really not difficult. Just edit some numbers is all you need to do.

2604
General Support / Re: How do I bfe the chassis of a bot?
« on: October 27, 2014, 06:53:00 PM »
Damn the BFE thread is gone.

gg 123

2605
General Support / Re: How do I bfe the chassis of a bot?
« on: October 27, 2014, 06:41:03 PM »
newer, inexperienced members of GTM.
Still you.

Just so you know, BFE-ing the chassis won't work because you need three layers of points for it to work, RA2 only gives you two. You need 18 nodes for Ewe 2, and putting 9 on each layer then changing their coordinates won't work as the chassis will be horribly distorted.

As for moving components that's pretty straightforward. I'll put that in another post though.

2606
Real Robotics Discussion / Re: Ponies invade Battlebots
« on: October 27, 2014, 06:26:21 PM »
There's a guy in England with a robot pretty similar to mine, his is called Mecha Sombra and has decals of Sombra's eyes on top. He's now planning a flipper called Eclipse with Luna stuff on it.

2607
DSL TC Showcases / Re: Thrackerzod is bad at DSL
« on: October 27, 2014, 04:20:22 PM »
I'd like to get this disaster into Kurt's tournament.
lolno

Robots for Fifteen To One are IRL style, meaning they must look as realistic as possible. The robot you've built would be entered into a DSL-S tournament.

2608
Contests / Re: BOTM Nov 2014
« on: October 27, 2014, 11:35:18 AM »
brb superfast botm entry

2609
DSL TC Showcases / Re: Thyrus`Showcase
« on: October 27, 2014, 11:24:35 AM »
Aww yiss.

2610
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 27, 2014, 02:44:27 AM »
I should probably come up with a maximum per person before Mazakari has like 6 robots in each heat.

20 or 25 seems reasonable.

2611
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 26, 2014, 04:27:01 PM »
If I am desperate for entries, maybe, but not just after Signups have opened. Send proper Middleweights first.

2612
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 26, 2014, 03:59:56 PM »
can i enter the same bot 200 times or no?
No. I'll probably put a maximum of 20 entries per person or something.



can i enter lightweights and call them middleweights No, enter Middleweights.
can i enter replicas Sure.

can i enter slightly overweight lightweights
Why would you want to?

2613
DSL TC Showcases / Re: Kurt's IRL Garage
« on: October 26, 2014, 03:57:03 PM »
You missed the one in between Phuck and Delta Krabmeat.
Oops, missed a comma. Delta is the one with the bar, Krabmeat is the red one with the side arms.

2614
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 26, 2014, 03:27:53 PM »
can i enter the same bot 200 times or no?
No. I'll probably put a maximum of 20 entries per person or something.



can i enter lightweights and call them middleweights No, enter Middleweights.
can i enter replicas Sure.

2615
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 26, 2014, 11:35:18 AM »
Phoenix and Maz's Iron Pilgrim AI'd.

2616
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 26, 2014, 11:00:10 AM »
rules is rules

So I assume that's also a no to moving chassis points via BFE, like my Mr Snappy replica?
Yeah.

2617
DSL TC Showcases / Re: im toast
« on: October 25, 2014, 11:59:45 PM »
You could clean up the extender work at the rear, also what's with the funky chassis shape?

2618
DSL TC Showcases / Re: SKBT's showcase
« on: October 25, 2014, 10:41:32 PM »
I agree, it has been too long.

2619
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 25, 2014, 09:33:26 PM »
All robots apart from Phoenix are AI'd.

2620
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 25, 2014, 09:23:14 PM »
das booshee if that's means I can't do other kinds of wacky (yet realistic) BFE things like this:

(Image removed from quote.)
rules is rules

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