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Messages - System32
2601
« on: September 29, 2009, 11:58:49 AM »
My vote is in in BOLD. - 1, Chocolate. Awesome design of a head, I like the FS weapon. Poor wedges though. Joeblo?
- 2, Downfall. powerful, but that Battleshot isn't as good as it could be. Click?
- 3, Firewood. Better than the other SFTW. LRA2?
- 4, Gunslinger. ...
- 5, Karma. Nice, underpowered though. Reminds me of the popup challenge, and this how weight can be used if careful. Sage?
- 6, Tronbot. Awesome Weapon positioning... FireB?
2602
« on: September 29, 2009, 10:26:42 AM »
God damn, This needs some testing!
2603
« on: September 29, 2009, 10:20:15 AM »
A RA2-like clone is unfeasable in existing engines because of how specific it's geometry and physics handling is. Somone said that it traces a certain object Constantly per ping. (You know, It keeps checking up on where it is and where it might go every ping, and changes what the collisions may be accordingly.) So, Could We add a code that Connects The Attachment points to a certain way, and when said object spins it isn't going to be checked because the object is attached... Like you won't check up on what a tyre does because you know it's fixed to the motor, and you only need to check what damage it has. Dynamic geometry and physics proxy generation and modification (necessary for the CREATE part in the game's idea, as well as the DESTROY part) is nowhere to be seen in ANY framework on the market.Kinda hard to understand. Can you explain?
2604
« on: September 28, 2009, 03:40:42 PM »
My Grapics card is OLD!
My PC is old!
It runs RA2 perfectly so I don't need the Nivida patch.
Unity runs smotther than enything else for me.
Edit: Screw that! 999 to Make stuff ith it!
2606
« on: September 28, 2009, 02:04:16 PM »
Gearhead as a LW.
Gah!
2607
« on: September 28, 2009, 01:51:30 PM »
Box2D is well... 2D.
I still can't get myself to start working on a graphics engine. And I still have no idea for the physics engine, I'm afraid I'll have to write my own, too. Or modify Bullet / ODE a lot to include some basic soft body physics.
System32, what language(s) do you program in? VisualBasic, English, French, HTML and I'm learning Python and LUA in my freetime. I'm saying Box 2D because I feel it will be Infinately Easier to Make it 2D first,then work up to 3D.
2608
« on: September 28, 2009, 12:08:38 PM »
Wait, What?
2609
« on: September 28, 2009, 10:57:18 AM »
2610
« on: September 28, 2009, 10:56:15 AM »
Find Object name Find Folders
If Folder = Object name Find Sprite Find GMF Find Points Combine Sprite to match Points X,Y Variables
Find Data Import Data
Hitpoints.Data = hitpoints Damage.data = damage
End If
Anyone wanna help with it? I Also think we could Use Box2D for physics..
2611
« on: September 28, 2009, 10:25:54 AM »
Hmm, I guess you are planning to play people in your own country online?
2612
« on: September 27, 2009, 06:28:08 PM »
WARNING THE MAKER OF THIS THREAD ATE A STEAMING HOT HOT POCKET.
He can't taste anything because his mouth is not burned, but annihilated!
2613
« on: September 27, 2009, 05:26:32 PM »
Lets say you say something about the Physics engine that is true. People won't pay too much attention because you are normal, as in, you don't include valuble info every post (Click, Tronaver, Phill) and you don't blast bullsh** every OTHER post (Inf).
Wheras if Inf says the same thing, he gets ten times as much praise because you don't expect it, kinda.
2614
« on: September 27, 2009, 05:02:39 PM »
One of the men who Organized Battlebots?
2615
« on: September 27, 2009, 04:39:22 PM »
Is it me or does II say stupid sh** all the time so that when he finally says something ain't out his ass its more rewarded than let's say, Sage saying the same thing? EDIT: Realized problem... Deleted Screenies and it replaced them...  Aggro cat remake... Crap. Can't beat Scavenger... (He eats away the wedges.)
2616
« on: September 27, 2009, 04:02:59 PM »
I feel like copying Aggro Cat.
2617
« on: September 27, 2009, 02:35:15 PM »
That AW gives me ideas for a new BW poker...
2618
« on: September 27, 2009, 05:24:17 AM »
LRA2 suddenly got better at building in stock, I think. So Tronaver is saying that it was used commonly until a newb caused  with it, and thus AAM got a book-burning bonanza like status?
2619
« on: September 27, 2009, 05:08:45 AM »
A SNS OMG SO GOOD
2620
« on: September 26, 2009, 03:44:50 PM »
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