261
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 262
DSL TC Showcases / Re: Bildschirms Bots! (Also Hi!)« on: June 23, 2019, 06:29:05 PM »
That's a really cool idea.
Probably useless and unreliable, but very cool. 263
Tournament Archives / Re: Mech Madness SEASON 2 (CONFERENCE SEASON NOW IN PROGRESS!)« on: June 22, 2019, 02:40:51 PM »264
Showcases / Re: Post Your RR2 Bots« on: June 19, 2019, 08:34:29 PM »how do i download bots on here?You have to ask the builders via PM. Otherwise, people are just showing their stuff off here. 265
Tournament Archives / Re: Everything is too OP SBV« on: June 12, 2019, 09:28:48 PM »
This episode of EITOP is brought to you by the Pokemon Slowbro.
Also, screw my old editing style. Too many small details, too little pay off. 266
Robot Rumble 2.0 / Re: RR2 AI Tournament« on: June 11, 2019, 11:30:07 AM »
I didn't realize there was an entry cap. Maybe I shouldn't have entered so many bots...
267
Robot Rumble 2.0 / Re: RR2 AI Tournament« on: June 07, 2019, 11:11:53 PM »
Dumb question but...
How do I export bots/where are they located? Second Question: At the moment the game is suffering from a bug that causes robots to die instantaneously. What will you do if a robot is prone to causing this bug? Horizontal Grabbers in particular are a serious offender of this. 268
Tournament Archives / Re: Mech Madness SEASON 2 (CONFERENCE SEASON NOW IN PROGRESS!)« on: June 06, 2019, 09:03:07 PM »This video contains content from The Orchard Music, who has blocked it in your country on copyright grounds.Hooray for Copyright Infringement. 269
Discussion / Re: Kix and his RA2 ambitions« on: June 06, 2019, 11:38:20 AM »
Glad to see you have a plan.
I wish you the best of luck. 270
Tournament Archives / Re: Fresh Metal (Signups Now Open!)« on: June 05, 2019, 06:00:52 PM »5. Caution (Horizontal Spinner) - GuldenflameCoincidences are fun. 271
Tournament Archives / Re: Mech Madness SEASON 2 (CONFERENCE SEASON NOW IN PROGRESS!)« on: June 02, 2019, 09:34:29 PM »272
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: May 28, 2019, 07:22:14 PM »Should we have a BOTM for rr2?The current botm has RR2 as part of the Custom category. 273
Showcases / Re: CodeSilver's RR2 Showcase« on: May 27, 2019, 08:34:08 PM »This probably falls under the rules of a personal tournament.thx. Also, if anyone wants to have some of their robots in my tourney, send your bot files to codesilvergaming@gmail.com to get them entered. There is no limit for how many submissions, so feel free to send 10 if you want to.Maybe you can try to make a thread but your tourney in the RR2 section, or Tournaments section, though idk if the latter will allow RR2 ones 274
Showcases / Re: Guldenflame's RR2 Showcase« on: May 24, 2019, 05:29:44 PM »
Gulden's having fun with this game.
And just in case you missed it on the discord, crushers are OP. /Bandicam 275
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: May 24, 2019, 05:24:32 PM »
Another fun discovery: attacking pieces that have fallen off a robot still deal damage.
276
Off-Topic Discussion / Re: pooh pathology test« on: May 24, 2019, 04:11:51 PM »Hooray for Autism. I'm honestly surprised I didn't get ADHD or ADD tbh. 277
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: May 24, 2019, 12:30:28 PM »
My current hypothesis on the whole Instant KO thing is that everything is treated like a part of the chassis. Most of the time when I lose a bot, it's because it got hit in the wheel, weapon, or a thin weapon support.
I guess at the moment, everyone has RA2 logic in their head where if it isn't a part of the main chassis, it won't damage the bot when hit. 278
Showcases / Gulden's RR2 Showcase« on: May 22, 2019, 07:00:40 PM »
So apparently this is a section now.
I only just learned how this game works today, but I think I have the hang of it. So far I've only made 6 robots, with the other 2 just being boxes. Favorite <----> Least Favorites As of now, in the scenario any of them go head-first into a wall, they instantly die. I'm also under the impression that 200 KG is the weight limit, so that's what I've weighted them to. |