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Messages - RedSawn

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261
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: March 06, 2014, 04:30:54 PM »
Cheers guys!

I was going to! And I got the community rounded up to make other bots too. Then it bombed hard like everything I announce before finishing.

262
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: March 06, 2014, 02:45:52 PM »
It's been almost a year since I posted here? Jesus.
Things have been quiet. A lot of it because a new custom computer which I dubbed "The Beast", I've only had to turn down the graphics from maximum for Planetside 2, though only because of sub-60 FPS in intense battles. And they're in the process of optimising the entire game because of crappy performance in general anyway, so who knows.

But yes. I have stock, DSL 3 and now DSL 2.1 ready to go, though I have accepted I won't reach the current standards of building on stock and would reserve building for stock for when it's BBEANS time again.

To make up for lost time, here's some DSL 3 stuff that has been laying around:



Lightweight formula car expy to tie in with the artistic nature of Battlerat (above)



Simple and effective lightweight axe bot.



Da Dog. Used a steel sheet instead of the plow because I cannot justify the chassis being any wider/larger as a middleweight.



Big Dog. Couldn't come up with a use for wasted weight (it's got some ridiculous armor) so I gave it a powerful srimech. Only needs a 20 or so degree swing and it's on it's wheels.



Now we're getting into the stuff I actually skinned. Lil Dog.



Flame Chopper. It has a steel extender stabilizer around the back. Wanted to use the actual fire axe but it's not stable enough for the kick of the powerful burst motor with a heavier load.



Middleweight axebot to tie in with Battlerat in being... well, rats. And it's artsy.


And it wouldn't be Red's Hall of Lame without a needlessly showy splash for what would be an average bot if not for immaculate presentation skills.



IRL DSL 2.1 axebot. Lots of BFE here. Finetuned the chassis dimensions, lowered it a few points to be visibly invertible, near enough perfectly aligned the drive and center the burst motors and the bursts have a BFE'd swing arc. I made a custom AI for it that swings both axes independently, though the actual smart zones are too wide and too central so it ends up firing both axes anyway except in special circumstances. It however isn't invertible until the axes break off so I can't set it to be invertible, and I cannot find a way to set the robot's invertibility in-combat when both axes are broken off without causing a fatal game error when the AI py file is loaded.

263
Tournament Archives / Re: RA2 World Championships
« on: March 06, 2014, 10:11:12 AM »
I tried a few replicas myself but I just couldn't get anything looking good. But I already sent an original entry.

264
Tournament Archives / Re: RA2 World Championships
« on: March 04, 2014, 11:58:25 AM »
Hmm. I'll get DSL 2 again and see what's possible. Naturally I'm english.

265
Discussion / Re: RA2 Wiki
« on: March 04, 2014, 04:33:33 AM »
I was going to jump in in a few months and proclaim my page hasn't been edited by anything other then GTMbot and myself in 4 years, but it turns out that was actually on the 1st January 2010 by G.K, so I've overstepped it by a few months. Whoops.

266
Discussion / Re: RA2 Player Nations
« on: February 05, 2014, 09:14:57 AM »
I haven't been around of late, but when I was I was lurking as guest. Didn't want to miss BB8, but it would of been hard to install DSL2 and get everything sorted out in 24 hours or so. Maybe Clash Cubes will be enough of an incentive.

Wonder if I was online every time Badnik logged into League of Legends.

267
Tournament Archives / Re: Battlebots 8 Signups OPEN! (1 Day Left)
« on: December 18, 2013, 05:01:38 AM »
Not sure if I should make a flash entry. If it's even possible. Ehhh.

268
Cool. I'll take the Mini Countryman WRC. I'm special.

269
Existing Games / Re: Planetside 2
« on: October 08, 2013, 03:29:36 AM »
I play. I haven't playED in a while, but I play.

270
General Support / Re: How do I increase arena hazard damage?
« on: September 29, 2013, 04:50:53 AM »
Certainly. Some hazards when defined in the arena's py file have variables to be declared other then the position of the hazard itself.

Quote from: box.py
self.spikes1 = Hazards.Spikes(prism, 40000, (-3.7, -2.2, -5.2))
For the spikes, the second value is the power it extends and retracts(!) with.

Unfortunately there's no values you can change for the saws within the arena .py, and you'll have to change Hazards.py itself. (Alternatively you could make your own hazard declaration and define the hazard as being that instead inside the arena .py, but that's a bit more in-depth)

Quote from: Hazards.py
class Saws(Hazard):
    def __init__(self, a_prismatic, location = (0, 0, 0)):
        Hazard.__init__(self, location)
        #statuses: 0=off, 1=on
        self.status = 0
        self.prismatic = a_prismatic
        self.prismatic.SetAutoLock(False)
        self.prismatic.SetPowerSettings(2.0, -2000)
        self.timer = 0
        self.refcount = 0
The power is the second value again, and for the saw to work correctly it has to be negative. Just how it's scripted. It works the same as the spikes, it uses the same power for extending and retracting.

271
General Support / Re: How do I increase arena hazard damage?
« on: September 25, 2013, 06:00:14 AM »
Yup, just have to find the names in the GMF to use them. Be wary that if you make the number too high for the arena floors/walls it will do damage per second even while the bot is stationary, and the damage potential may be low for DSL without surpassing that limit (Depends how much damage you think a T-Minus toss would do compared to a spinner). I'd tell you the number I settled on but I didn't keep much from my old games after I built my new PC, the bot files mostly.

272
General Support / Re: How do I increase arena hazard damage?
« on: September 24, 2013, 05:20:13 AM »
You can also speed up the hazards but yeah, changing the material multiplier (as I call it) is the most straight-forward solution. Notably the self.SetSubMaterialSound line can be used to make the floor and wall colliders do damage to give pure flippers a damage source, but the points aren't attributed to the flipper. (Make the sound the arena material uses slience though, otherwise everything in contact with the surface will make that noise)

273
Tournament Archives / Re: Battlebots 7 SBV
« on: July 31, 2013, 09:17:20 AM »

274
Tournament Archives / Re: Battlebots 7 Signups OPEN *6 Days*
« on: July 18, 2013, 06:27:23 AM »
Oh blimey, blindsided with BB7. I best get my butt in gear.

275
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: June 02, 2013, 10:32:42 AM »
That works. I'll have to get the thing that extends the bot teams, but it works.

276
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: June 02, 2013, 08:45:34 AM »
Shard was always meant to be Splinter ;) DSL 2 one is series 3, DSL 3 is series 5. Fitting, really.

277
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: June 02, 2013, 08:43:32 AM »
We don't. We're missing Catfish, Mud Runner, BEAR, Ninja, Ronin, Coal Miner, The Boxer, EMERGENCY, MAD, Civil Disobedience and Stinger, and we need to settle which version of Scout, Sentinel, Grog, BOT-204, Little Metal Friend, Backslash, Flame Chopper, Tornado, Ripblade and Backyard Ripper to use, assuming we don't get other duplicates.

278
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: June 02, 2013, 08:38:03 AM »
A fair update, if small for the timeframe.

A temp AI bot I forgot to post: Flapjack.


It's pretty good.



My intentions should be clear with this one. 5mm Aluminium. Not so powerful for a heavyweight but the front end is extremely durable.
(Also I wish I didn't have to rip the titlecard off a Youtube video, the quality is crap)




There's the bot by itself and the insides. Uses the pneumatic burst motors (very short axes, medium overhead axe)



My intentions for this shouldn't be as clear. It's my LW for GTM Robot Wars, to go with Shard. I chose this over a box with spikes rammer.




279
Modifications / Re: Temporary DSL3 AI Pack (in progress)
« on: June 02, 2013, 08:06:56 AM »
It's cool.

Well, I thought interest had died out since I haven't had many additions (Even then I'm behind, sorry Mike). And to be fair, even my interest is dying a little. Not only that, the entire point of the pack is a bit diminished as NAR AI v3 is out, and this was supposed to fill the gap before a real pack came out.

What are we going to do at this point?

280
Tournament Archives / Re: GTM Robot Wars Series 1
« on: May 29, 2013, 06:40:29 PM »
Well, I'm probably not going to enter anymore. Made the best bot I've ever made, it was absolutely flawless. Very powerful hammer, good protection, brilliant drive, and all the batteries I needed. Took about a week to plan, and 45 minutes to build. I finally finished it, then I saved. I accidently clicked on an empty slot and the empty immediately said "heavyweight". I thought that was weird, so I checked on my perfect bot. GAME CRASHES :vista: . I'm going to take a break from RA2 for a while.

Try loading your bot again? That's a bug that happens when you don't create a chassis. If you try to load another bot in your game session, it just crashes. Your bot should be fine.

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