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Messages - SpyGuy
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262
« on: December 01, 2008, 12:28:40 AM »
Don't we have a former member of AU on this forum? I believe he also gave permission to use the bots .....
263
« on: November 30, 2008, 05:53:31 PM »
Mad, shoot Serge an email ......... save those projects if you can.
Keep 'em safe until he comes back......
264
« on: November 30, 2008, 05:51:16 PM »
Good for you, n00b.....
265
« on: November 30, 2008, 05:48:24 PM »
"Injection is nice, but i'd rather be blown." - Old racing adage
266
« on: November 30, 2008, 05:21:53 PM »
Just for reference, and I don't know if I should be revealing this or not, but I was one of the beta testers for SCv4. I believe I may still have it floating around my hard drvie somewhere. As for releasing it without permission, though ...
267
« on: November 30, 2008, 04:56:59 PM »
It was adult humor, Main Menu - don't worry, once you grow up, you may understand it.
268
« on: November 30, 2008, 04:42:55 PM »
Serge, sorry to hear that. You've been a leading force for RA2 while I've been around (and NOT been around), and you will be missed.
Hang in there, buddy ,,, and rememebr that we'll be here waiting for your return.
269
« on: November 28, 2008, 07:54:10 PM »
Well, I have several component reskins that are really cool. Let me see what I can do ......
270
« on: November 25, 2008, 10:40:14 PM »
Aw, screw it - let 'em find it for themselves. I know which one it is, and I finally had to make the sound wave something else 'cuz I got tired of listening to it.
cool pic in the sig, my friend - my ex g/f had one of those. Her mom collected a LOT of Mickey Mouse stuff.
271
« on: November 25, 2008, 10:25:10 PM »
You're going to pull out your one-hit wonder???? Too much information!
272
« on: November 25, 2008, 10:21:17 PM »
Cuda, nice idea on that pyramid. You can probably mod the DSL Pyramid for those trails .....
273
« on: November 25, 2008, 10:14:08 PM »
I tried working on the claws to make them stronger, but they aren't strong enough to hold or do any damage. (Believe me, I was working on those things for several days!)
274
« on: November 25, 2008, 10:09:05 PM »
The "Lego Wizard" sound wave comes on when you use the .... Oops, power outage here ...
275
« on: November 25, 2008, 10:00:59 PM »
Well, the stage itself isn't a bad idea ..... not like it can't be done .... but the banner is a little too weird here .
276
« on: November 25, 2008, 09:38:10 PM »
Pretty slick work. Looks like Appolyon can finally have a flail tail.
277
« on: November 25, 2008, 09:02:31 PM »
Hey, Giga, need some help skinning anything?
278
« on: November 25, 2008, 08:06:40 PM »
Did you hear about the guy who finally figured out how women think?
... ... ... ... ... ... He died laughing before he could tell anyone.
279
« on: November 25, 2008, 01:33:40 PM »
He's addicted .... they don't call it "World of War-Crack" for nothing .......
280
« on: November 09, 2008, 12:24:46 AM »
Well, since we're at it, has anyone noticed that no matter what piston length you choose, it's still 22kg? So, for example, if I choose, say, a pocketknife, a butter knife, a carving knife, and a broadsword, they're all going to be the same weight? I kinda don't think that's right, do you? I like the idea of balancing out weaponry. -The saw blades were always fun, but simply way too weak for the game to be useful. -The mini-wheel .... why in the  does that weigh as much as a full-sized wheel? Shouldn't it weigh a lot less? (Okay, that's on the list ...) -The control board DEFINITELY needs a couple more attachment points, especially on the sides. -Pink batteries: any chance on raising the power just a little on those, maybe a few more points so the weight:power ratio would be more even? Maybe an attachment point on the side so they could be laid down flat, too. Just my $.02 .....
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