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Tournament Archives / Re: RA2 Trials Series 4, The Revival (Signups)
« on: June 16, 2014, 05:34:16 PM »
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Tournament Archives / Re: RA2 Trials Series 4, The Revival (Signups)« on: June 16, 2014, 05:34:16 PM »
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DSL TC Showcases / Re: Martymidgets DSL Showcase« on: June 16, 2014, 10:33:13 AM »![]() ![]() Trinity 4ce (genius I know) 264
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase« on: June 16, 2014, 07:02:53 AM »
it's like Ty's SHW weapon but with more tryhard. :/
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Robots Showcase / Re: Team Gnat« on: June 13, 2014, 02:53:09 PM »I'm trying to create a £0 ant weight and get started with making robots, for my next I will do what you said. And thanks :) Guess what county plaz lives in ![]() 267
DSL TC Showcases / Re: KOS_Flow's DSL Showcase Of Pure Fail« on: June 12, 2014, 07:47:47 PM »
you'll want the angled spinners further down the wedge as part of the feeder system.
Skirt hinges are extremely havok-y if you put that kind of weight on :/ 268
Existing Games / Re: AOE II thread« on: June 12, 2014, 07:44:36 PM »Flank the trebuchets and archers from a side exit with cavalry and use archers and siege to kill the teutonics.teutonics are pretty resistant to siege weapons when not packed too tightly, it takes 5 shots of a heavy scorpion to kill a teutonic. they are slow but also fast enough to surround an attacking group of sieges in a short time, especially with squires research completed. nevertheless if u are good at micromanagement you can still finish a group of teutonics with archers but you'll definitely need to have your archers outnumbering the teutonics. also the second pack of teutonics will be in their way as you finish the first wave of them. you seem to be forgetting the walls in between the siege/archers and teutonics. 269
Existing Games / Re: AOE II thread« on: June 12, 2014, 04:23:58 PM »
Flank the trebuchets and archers from a side exit with cavalry and use archers and siege to kill the teutonics.
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DSL TC Showcases / Re: The Natster's DSL showcase of inquisitiveness (All Feedback Welcome!)« on: June 12, 2014, 12:33:56 PM »
The HW is more of a hammerhead tbh.
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Existing Games / Re: AOE II thread« on: June 12, 2014, 07:52:52 AM »how do you even run out of trees in a standard map ? in about 4 hours anything is possible 272
Existing Games / Re: AOE II thread« on: June 11, 2014, 05:51:27 PM »
Not if they sneak in and take it down c:
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Existing Games / Re: AOE II thread« on: June 11, 2014, 02:14:18 PM »Hussar spam is a legit strat.*Creates Pikemen* You try creating those pikemen when there isn't much wood left ![]() 275
Existing Games / Re: AOE II thread« on: June 11, 2014, 01:10:56 PM »
Hussar spam is a legit strat.
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Existing Games / Re: ROBOCRAFT« on: June 11, 2014, 07:34:16 AM »Then the game will go back to super high plasma bombing, and everyone on the ground hated that.None. Not that flying has any advantage to begin with, but hovercraft are like really good now so long as you bulk one up like a tank. Railguns are pretty good at sorting plasma bombers though- at least in the lower tiers. 277
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs« on: June 10, 2014, 08:32:23 PM »
Quacking.
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Existing Games / Re: E3 2014« on: June 10, 2014, 08:30:57 PM »You know, with the Mii's, this means technically everyone is confirmed for Smash 4.DON'T FORGET REGGIE :D Palutena has a Rocket Jump do you not get how huge that is. New main right there. 279
Existing Games / Re: ROBOCRAFT« on: June 10, 2014, 03:43:38 PM »![]() Tier 4 rails. It enjoys eating fliers a great deal. 280
Existing Games / Re: ROBOCRAFT« on: June 10, 2014, 10:49:41 AM »
pheer my noobiness
![]() Tier 2.75 (lol I'm not a high enough level yet) 2 plasma 4s, 4 plasma 3s. It flies alright, and once I got the hang of aiming it's all good. Gonna upgrade some more thrusters I think. |