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Messages - System32
2581
« on: October 03, 2009, 10:00:02 AM »
I Miss the Classic test bots. I also miss starcore. So I'm planning on two teams. A Starcore In DSL team and a team of test bots. (LW, MW, HW, AW, BW and SHW on both.) With that, I present the test team's MW: Gombot.  It's not invertible, and no srimech, but it's immune to flippers. Why? Unless you haven't noticed, Gombot is build and named to reflect the object it is based on, the Gömböc. Like said object, it has an unbalanced and a balanced equilibrium. This means in a closed arena, you can flip it all you want and it'll land on it's wheels.
2582
« on: October 03, 2009, 06:28:41 AM »
Yes to all of your questions.
Inf is stubborn, but it's within reason. He will not consider coming back until roboman and lra2 are "shipped out." Those are his words. Tell Inf I know how this will play out. I've seen it before. Either they Don't get shipped out because this ain't a nAZI forum, or the community gets ripped apart. Another unlikely possibility is that you get banned, but not after some PM spam and goatse.
2583
« on: October 03, 2009, 06:25:18 AM »
Most things need a wedge to be effective, a SNS is the only bot on top of my head with no wedge. And Rammers, Pokers, Some VS, quite a few HS... But You'll need a wedge to face the Nar(Popup) AI pack.
2584
« on: October 02, 2009, 02:09:00 PM »
Congratz on post 700, Kill.
...You posted something?
2585
« on: October 02, 2009, 02:04:52 PM »
Yeah, with the Target.
2586
« on: October 02, 2009, 06:27:27 AM »
I put this thread here Purely for commenting on BOTM when voting.
You know, Giving ACAMS some slack!
2587
« on: October 01, 2009, 05:30:47 PM »
Aww, Somone cared!
2588
« on: October 01, 2009, 03:03:44 PM »
I was thinking of the week I did it in.
2589
« on: October 01, 2009, 10:33:35 AM »
My votes:
DSL Savethewhales Nary Reier NCR
Stock Pwn Click Somebody
Well, it was for current building events...
2590
« on: September 30, 2009, 03:54:27 PM »
Yeah, thanks for that.
About the bot???
2591
« on: September 30, 2009, 02:23:02 PM »
I don't think anyone want's that in them!
2592
« on: September 30, 2009, 01:43:23 PM »
I'm glad I already played it before... I nearly went WTF?
2593
« on: September 30, 2009, 11:54:37 AM »
Serge! <3
Also, Inf, This Isn't a Nazi forum, and Only people who are great peacekeepers and great contribiters would probably be admins, So I can only see Urjee, joe and Pwnator as possible mods ATM.
However, I do feel we should have an extra forum for all you veterans here! :P
2594
« on: September 29, 2009, 06:14:00 PM »
 New AW. May be added to new team once first one is done with.
2595
« on: September 29, 2009, 06:09:14 PM »
Somone said that it traces every object Constantly per ping. THIS IS WHY IT LAGS! THE MOTHER****ING CODE CHECKS UP ON EVEY ****ING COMPONENT WAAAY TO MUCH, THUS IT LAGS ONLINE! I'M SAYING WE SHOULD REMOVE THAT BIT OF CODE! GOT IT!
2596
« on: September 29, 2009, 05:02:33 PM »
It wouldn't! well, the part that causes lag online wouldn't.
2597
« on: September 29, 2009, 04:59:43 PM »
Gah!
Get out.
That I'm saying is By having an attachment point, and nodes around it, You can just keep an object fixed to another object while still having it move!
With that, You'll be able to have, lets say... a tribar with 3 spikes, and have is spinning while going forward, because the Iron's are Fixed onto the tribar unless it breaks, and the tribar fixed on to the Axle, which in turn is fixed (But still allowed to turn under a control) within the motor, which is what holds the axle!
Attach two pieces of Lego and shake it.
See? It won't fly off, so you Don't need to focus on it unless you hit it off something.
Combine that with the Node system serge talked about and some basic physics and we have out collision system sorted! then we can work on the Movement system, repair calculations and as a final possibility, an improvement on the modifiability that RA2 has given us! (AKA, AIing is made easyer, Components can be made using Txt and BMP files, stuff like that.)
2598
« on: September 29, 2009, 03:56:32 PM »
Hmm. I thiink I remember a Physics engine for that.....
Aha! Endorphin.
Not saying we should use it, just remembering.
Also, Did you hear me out on my Idea to cut down on the cause of LAG on RA2?
2599
« on: September 29, 2009, 03:42:32 PM »
...who cuss more than you. :P
2600
« on: September 29, 2009, 03:36:02 PM »
Serge, thank you for explaining that.
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