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Messages - System32

Pages: 1 ... 123 124 125 126 127 128 129 [130] 131 132 133 134 135 136 137 ... 252
2581
DSL TC Showcases / SyStEm32'S ShOwCaSe!
« on: October 03, 2009, 10:00:02 AM »
I Miss the Classic test bots. I also miss starcore.

So I'm planning on two teams. A Starcore In DSL team and a team of test bots. (LW, MW, HW, AW, BW and SHW on both.)

With that, I present the test team's MW: Gombot.



It's not invertible, and no srimech, but it's immune to flippers. Why?

Unless you haven't noticed, Gombot is build and named to reflect the object it is based on, the Gömböc. Like said object, it has an unbalanced and a balanced equilibrium. This means in a closed arena, you can flip it all you want and it'll land on it's wheels.

2582
Modifications / InfiniteInertia AI Pack Beta 0.1 Release!
« on: October 03, 2009, 06:28:41 AM »
Quote from: Sage;70237
Yes to all of your questions.

Inf is stubborn, but it's within reason. He will not consider coming back until roboman and lra2 are "shipped out." Those are his words.


Tell Inf I know how this will play out. I've seen it before.

Either they Don't get shipped out because this ain't a nAZI forum, or the community gets ripped apart.

Another unlikely possibility is that you get banned, but not after some PM spam and goatse.

2583
DSL TC Showcases / LiNcK'z Botz
« on: October 03, 2009, 06:25:18 AM »
Quote from: trumpetguy;70227
Most things need a wedge to be effective, a SNS is the only bot on top of my head with no wedge.


And Rammers, Pokers, Some VS, quite a few HS...

But You'll need a wedge to face the Nar(Popup) AI pack.

2584
Chatterbox / Roboman & Infiniteria
« on: October 02, 2009, 02:09:00 PM »
Congratz on post 700, Kill.

...You posted something?

2585
Tournament Archives / King Of Karnage - Brackets & Videos
« on: October 02, 2009, 02:04:52 PM »
Yeah, with the Target.

2586
Discussion / BOTM Comments thread.
« on: October 02, 2009, 06:27:27 AM »
I put this thread here Purely for commenting on BOTM when voting.

You know, Giving ACAMS some slack!

2587
Discussion / The Ranks- Second tally- votes are in!
« on: October 01, 2009, 05:30:47 PM »
Aww, Somone cared!

2588
Discussion / The Ranks- Second tally- votes are in!
« on: October 01, 2009, 03:03:44 PM »
I was thinking of the week I did it in.

2589
Discussion / The Ranks- Second tally- votes are in!
« on: October 01, 2009, 10:33:35 AM »
My votes:

DSL
Savethewhales
Nary
Reier
NCR

Stock
Pwn
Click
Somebody

Well, it was for current building events...

2590
DSL TC Showcases / SyStEm32'S ShOwCaSe!
« on: September 30, 2009, 03:54:27 PM »
Yeah, thanks for that.

About the bot???

2591
DSL TC Showcases / Thyrus` Showcase
« on: September 30, 2009, 02:23:02 PM »
I don't think anyone want's that in them!

2592
Existing Games / GeneRally 4ever <3
« on: September 30, 2009, 01:43:23 PM »
I'm glad I already played it before... I nearly went WTF?

2593
Discussion / HIERARCHY
« on: September 30, 2009, 11:54:37 AM »
Serge! <3

Also, Inf, This Isn't a Nazi forum, and Only people who are great peacekeepers and great contribiters would probably be admins, So I can only see Urjee, joe and Pwnator as possible mods ATM.

However, I do feel we should have an extra forum for all you veterans here! :P

2594
DSL TC Showcases / SyStEm32'S ShOwCaSe!
« on: September 29, 2009, 06:14:00 PM »

New AW. May be added to new team once first one is done with.

2595
Game Development / Pseudocode discussion...
« on: September 29, 2009, 06:09:14 PM »
Quote from: System32;69384
Somone said that it traces every object Constantly per ping.


THIS IS WHY IT LAGS!

THE MOTHER****ING CODE CHECKS UP ON EVEY ****ING COMPONENT WAAAY TO MUCH, THUS IT LAGS ONLINE!

I'M SAYING WE SHOULD REMOVE THAT BIT OF CODE!

GOT IT!

2596
Game Development / Pseudocode discussion...
« on: September 29, 2009, 05:02:33 PM »
It wouldn't! well, the part that causes lag online wouldn't.

2597
Game Development / Pseudocode discussion...
« on: September 29, 2009, 04:59:43 PM »
Gah!

Get out.

That I'm saying is By having an attachment point, and nodes around it, You can just keep an object fixed to another object while still having it move!

With that, You'll be able to have, lets say... a tribar with 3 spikes, and have is spinning while going forward, because the Iron's are Fixed onto the tribar unless it breaks, and the tribar fixed on to the Axle, which in turn is fixed (But still allowed to turn under a control) within the motor, which is what holds the axle!

Attach two pieces of Lego and shake it.

See? It won't fly off, so you Don't need to focus on it unless you hit it off something.

Combine that with the Node system serge talked about and some basic physics and we have out collision system sorted! then we can work on the Movement system, repair calculations and as a final possibility, an improvement on the modifiability that RA2 has given us! (AKA, AIing is made easyer, Components can be made using Txt and BMP files, stuff like that.)

2598
Game Development / Pseudocode discussion...
« on: September 29, 2009, 03:56:32 PM »
Hmm. I thiink I remember a Physics engine for that.....

Aha! Endorphin.

Not saying we should use it, just remembering.

Also, Did you hear me out on my Idea to cut down on the cause of LAG on RA2?

2599
DSL TC Showcases / LiNcK'z Botz
« on: September 29, 2009, 03:42:32 PM »
...who cuss more than you. :P

2600
Game Development / Pseudocode discussion...
« on: September 29, 2009, 03:36:02 PM »
Serge, thank you for explaining that.

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