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Messages - Clickbeetle

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2501
Existing Games / Hardest Game You've Played
« on: August 04, 2009, 10:20:34 PM »
F-Zero GX.  That was a beastly hard game.  I remember I beat all the story missions on Hard difficulty after several consecutive hours trying to finish that one where you just race down a long tunnel with all those doors and whatnot in your way, only to find out there was ANOTHER difficulty after that, which you need to do in order to unlock the arcade racers.  I never did beat all the missions on the hardest difficulty.

2502
Stock Showcases / Suzaku's Bots
« on: August 04, 2009, 10:03:41 PM »
That's actually a lot like a MW version of Charybdis, the HW I just posted.

Now if I make a MW Charybdis, I'll have a hard time making it not look like Spiral Star.  Good job.

2503
Stock Showcases / Duck's Stock Stufffff
« on: August 04, 2009, 09:51:21 PM »
How about, a picture of the actual bot.  I can't even see what it is--a popup?  I'm guessing?  An inside shot would help...

2504
Tournament Archives / Clash Cubes 2 - Brackets and Videos
« on: August 04, 2009, 09:31:43 PM »
Wow, MikeNCR does really good at tournaments.  Champion in BBEANS2, Finalist and possible Champion for Clash Cubes 2, Semi-Finalist and possible Finalist (Champion?) in BBEANS5...

There's a trend here.  What's his secret, I wonder?

Great final matches.  The showdown with Grindhouse and Super SnS couldn't have been more epic.  It's like when T-Minus beat Hazard in the last Battlebots, except with Hazard putting up more of a fight.

Grindhouse vs. XR will all depend on whether or not XR can flip Grindhouse.  If it can, it will either tear it to pieces or toss it OOTA.  If it can't, Grindhouse will slowly chew away its hammers until it's too unbalanced to do anything.

2505
Tournament Archives / BBEANS5 Brackets and Videos
« on: August 04, 2009, 08:57:28 PM »
Man, that new T-800 looks like a tough customer.  With the wheels protected now, it doesn't have many weak spots.  Did you also use another extender to stack the bottom 2 maces on each tribar inside each other?  Or does it have less maces?

Oh, yeah, sorry everyone.  I bet when you saw that I posted here, you thought there would be a BBEANS update.  But there's not.  Too bad.

2506
General Support / What frame rate is best for RA2 matchs for fraps?
« on: August 01, 2009, 11:52:35 PM »
!  I'll have to try that... I've never recorded at 60 FPS because I just assumed it would be laggier.  If I could consistently get 30 FPS, that would be great.  Most fights I record are around 20-25.

Although, I notice your Clash Cubes videos always have at least some lag.  In theory, at 30 FPS there should be 0 lag...  unless, since you're recording at 60 FPS, 30 is half speed?  In which case you get more lag than recording at 30.

2507
General Support / I NEED HELP!!!
« on: August 01, 2009, 11:44:27 PM »


The lighting is sorta wonky (some of the normals need to be reversed I'm guessing), but at least it's visible on all sides.

I just turned off BACKFACE_CULL in the gmf file in order to make all the faces display as double-sided.

Here's the gmf file if you want it:

https://gametechmods.com/uploads/files/Jeep.zip

2508
General Support / What frame rate is best for RA2 matchs for fraps?
« on: August 01, 2009, 11:18:55 PM »
The maximum frame rate perceivable by the human eye is about 30 FPS, so there is absolutely no reason to use anything higher, unless you're inserting subliminal messages to make anyone watching your video mysteriously want popcorn or something.

Also, Windows Movie Maker always compresses the video to 30 FPS when you save it anyway.

2509
Stock Showcases / Clickbeetle's bots
« on: August 01, 2009, 10:51:19 PM »
Nope, there's no snapper loading involved on either Charybdis or Scylla.  Just the eFFe glitch.

The extender on the bottom AP of the Snappers on Scylla is 40cm, not 20.  And for Charybdis, the 2 side weapon motors are attached to a Y connector on the bottom Snapper AP, while the middle motor is attached to the bottom of a 40cm extender coming off the top AP.  The plow and ramplate are attached to the end of that 40cm extender.

They are both invertible, Charybdis just barely, but it can move upside down.  And yes, they're designed to complement each other, like a tag team duo.  I'm thinking about downsizing them to MW's for RAW2 (assuming Sage gets his computer fixed) now that I know the designs work.

Edit... just looked at the pic again and that does look an awful lot like a 20cm extender on Scylla.  But I could swear I built it without Snapper loading.  Maybe I just don't remember... I had it sitting unfinished in my bot lab for a long time before I got it working right.

Are you sure you can't attach HP Zteks on a 20cm that way without Snapper loading?  It looks like I could have done it.

Oh yeah, something else I forgot to mention.  Both bots have perfectly aligned weapon collision boxes, because I oriented the Snappers horizontally.  Vertical Snappers are what messes up mace collision.  I don't have any hard evidence, but I think if the motors spin on the same axis as the Snappers, they also get a slight speed boost.

2510
Contests / Vote for BOTM Aug 2009
« on: August 01, 2009, 10:33:51 PM »
I made a turret hammer bot for last month's BOTM, and nobody voted for it... :(

Well my vote is for #5.  Sure, the turret and the omnidirectional drive are redundant and it would probably be better with one or the other, but it's original, and that's hard to do on a popup.

2511
Stock Showcases / Clickbeetle's bots
« on: August 01, 2009, 05:01:02 PM »
I sure have been building a lot of HW's.  I need to build some MW's and LW's.

But not today, cause I have a couple of HW HS's.  (Sorry, no super awesomely original bots like Symbiote and AWTH.  But they're at least semi-original.)



Ever notice how some HS's have an annoying tendency to get under bots they have no business getting under?  Charybdis is an attempt to make a "wedgy" undercutter HS.  The weapons are all as close to the ground as they can get without touching it, and the spikes are arranged in order to make a wedge shape for getting under bots.  Obviously, it can't usually get under popups, but it can quite easily get under other HS's and rammers and cut up their bottoms.  As such, it is an effective HS-killer: it can beat any HS in Starcore.

Since it only has 3 weapon motors and 27 weapons, I also armored it up more than the average HS, so when it gets under bots the vulnerable parts don't get hit.

And the other HS, you guessed it, Scylla:



Where Charybdis is an undercutter good against HS's and bad against popups, Scylla is the opposite: an overcutter good against popups and bad against other HS.  With caster armor on the bottom, very fast, light weapons, and lots of spikes pointing down, it can beat any popup I fight at least occasionally.

I also like the symmetry of this bot a lot.  Very aesthetically pleasing.  The only drawback is that it's hard to tell which end is the front.

2512
Stock Showcases / Suzaku's Bots
« on: August 01, 2009, 04:25:07 PM »
Aha!  YOU'RE the guy who made the original Bumble Bee (Absolute Spike Defense).  Sage made a bot with the same design called Bumble Bee, and caused quite a controversy when he entered it in my tournament.

Good work on Spiral Star.  Very clean, organized design.  The angled wedge-plow and the way you angled the maces down in the direction of spin are nice touches.

2513
Tournament Archives / BBEANS5 Brackets and Videos
« on: August 01, 2009, 04:00:20 PM »
Shadow Tyrant.

2514
Tournament Archives / BBEANS5 Brackets and Videos
« on: August 01, 2009, 03:07:11 PM »
Winner's bracket quarterfinals, and round 8 loser's bracket is up!

Sorry, no 5-star matches this time, or even 4-star.  But the pure excitement of being down to the final 8 bots makes up for it.

Also, I was quite surprised by some of the results.  Not at all what I was expecting.

2515
Creativity Showcase / Lego RA2 Projects
« on: July 26, 2009, 09:03:45 PM »
Quote from: Reier;54996
Definatly

http://www.d-e-f-i-n-i-t-e-l-y.com



Sorry, I've just been looking for an excuse to link to that site :mrgreen:

Nice work on Mako, and kill343's hammer bot.

Have you ever considered going larger scale to get more detail in?  Example: I don't think Hazardous Contraption is big enough to get all the details right.  Though it's cool how you can still tell at a glance what it is.

2516
Chatterbox / Books
« on: July 26, 2009, 08:40:47 PM »
Quote from: System32;54356
Oh man, You are one real advertizer Click.


Well that's what this thread is for, right?  Talking about books you like?

Do we have no other fantasy aficionados on this forum?  I thought fantasy and video games sort of went hand in hand.

Well there's eFFe, but he doesn't post anymore.  I do plan to read that Song of Ice and Fire series he mentioned...

2517
Existing Games / Hydro Thunder
« on: July 26, 2009, 08:17:43 PM »
HECK YEAH

I played this game in an arcade a long time ago, and I liked it so much that I got it for the Nintendo 64 when it came out.  By far the most detailed, shortcut-riddled, fantastically themed tracks of any racing game I've played.  You can't go wrong with racing an alien speedboat through a flooded New York City after a meteor impact!

The Nile Adventure track was the coolest though.  I've never seen such a LONG race--it's only a straight line (no laps) but it takes longer to race than any other regular course in the game.  And it keeps changing so it never gets old.

Of course, the spot-on control scheme helped too.  It was just plain fun driving your boat on rough seas, and of course the requisite waterfall dive...

Now I feel kind of like firing up the ol' N64.

My only complaint about the game was how short it is.  It was incredibly fun, but didn't have much depth since it was ported from an arcade.

2518
Discussion / RA1 arenas in RA2
« on: July 26, 2009, 07:57:20 PM »


(This arena still needs some tweaks, so don't ask for it yet.)

(Also, the Keznorg IGC and the Rodari-Shipka Battlezone are the only arenas transferable to RA2, because RA1 comes with decompiled gmf's for them which can be modified to be RA2-compatible.  The RA1 gmf's aren't compatible with RA2 or any of its compilers.)

Credit to Firebeetle.  He did all this.

2519
Modifications / How is such a thing possible?
« on: July 26, 2009, 07:00:14 PM »
Ah, so you have the AI pulse forward when it's facing the opponent, and pulse backward when it's facing away.  That coding is surprisingly simple.  So my method would move forward at half speed, but could work.  Might be worth sacrificing speed for hazard avoidance...

Strafing bots would still be hard to do, I think, and probably not very useful because melty brain FBS's tend to move slowly.  But it would be a cool novelty AI.

2520
DSL TC Showcases / doomasters dsl showcase
« on: July 26, 2009, 06:48:37 PM »
Bigger discs would be good.  It would cover the motor more, and you would be able to scoop bots up on the wedge and hit them from underneath with the weapon.

Otherwise, a nicely executed design.  What's the weight?

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