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Chatterbox / Re: Relationships
« on: June 13, 2011, 01:57:52 AM »But sadly she isn't hot, because she'd die if she was :L
Oooh, well played spankey.
Rather than hot, she'll probably be an ice queen.
/AWFULPUN
Brilliant, the both of you.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2461
Chatterbox / Re: Relationships« on: June 13, 2011, 01:57:52 AM »But sadly she isn't hot, because she'd die if she was :L Brilliant, the both of you. 2464
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: June 12, 2011, 05:05:01 PM »
Cheers. I might actually test it tomorrow. :P
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DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: June 12, 2011, 01:52:28 PM »
That's a good idea.
Also, a new bot: ![]() Plastic 3, 4 ants. Also astroflight drive, which I forgot to mention earlier. 2466
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: June 12, 2011, 12:37:22 PM »
*facepalm*
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DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: June 12, 2011, 12:20:06 PM »
Just trialling whether static weapons are better on a TRFBD:
![]() Tests inconclusive so far, but I can't get the damn thing to work under AI - see AI thread. Also, I made a random VS: ![]() Tite 1, Perm 132 weapon motor. Inverts itself a bit too easily unfortunately. 2469
Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: June 12, 2011, 05:19:54 AM »
ja.
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Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: June 12, 2011, 05:10:56 AM »
Nose and wiring are identical.
as for differences, there are no flails, if that helps. 2471
Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: June 12, 2011, 05:08:02 AM »
Bump.
I made a TRFBD, and then for AI'ing it, I copied the wiring of the LW TRFBD in 123 AI exactly. I used the same binding line. However, it only functions as it should for ~2 seconds, whereupon it fails to move at all, and if an enemy approaches it, it sits and spins for a few seconds, before returning to its stationaryness. Anyone know why this may be the case? 2472
Real Robotics Discussion / Re: Your favorite robot!« on: June 12, 2011, 04:46:27 AM »
Pussycat/Razer.
Razer really got put in their place. 2475
Tournament Archives / Re: Rust In More Pieces - Brackets, Splashes and Matches« on: June 12, 2011, 03:52:27 AM »
Nice.
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Off-Topic Discussion / Re: Gametechmodsvision 2011 - Voting« on: June 11, 2011, 04:24:07 PM »
DP:
Here are the scores as of Conraa's votes (I think I counted right):
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Off-Topic Discussion / Re: Gametechmodsvision 2011 - Voting« on: June 11, 2011, 04:00:49 PM »
I may as well do these points then. They'll be up immanently.
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Off-Topic Discussion / Re: General Chatter Thread« on: June 11, 2011, 09:31:34 AM »
Just got back from performing on the main stage at a carnival. :]
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Chatterbox / Re: Relationships« on: June 11, 2011, 05:15:00 AM »
I swear you just have a sense of humor and that's it.
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