2461
Chatterbox / Re: Relationships
« on: June 13, 2011, 01:57:52 AM »But sadly she isn't hot, because she'd die if she was :L
Oooh, well played spankey.
Rather than hot, she'll probably be an ice queen.
/AWFULPUN
Brilliant, the both of you.
|
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2461
Chatterbox / Re: Relationships« on: June 13, 2011, 01:57:52 AM »But sadly she isn't hot, because she'd die if she was :L Brilliant, the both of you. 2464
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: June 12, 2011, 05:05:01 PM »
Cheers. I might actually test it tomorrow. :P
2465
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: June 12, 2011, 01:52:28 PM »
That's a good idea.
Also, a new bot: ![]() Plastic 3, 4 ants. Also astroflight drive, which I forgot to mention earlier. 2466
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: June 12, 2011, 12:37:22 PM »
*facepalm*
2467
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: June 12, 2011, 12:20:06 PM »
Just trialling whether static weapons are better on a TRFBD:
![]() Tests inconclusive so far, but I can't get the damn thing to work under AI - see AI thread. Also, I made a random VS: ![]() Tite 1, Perm 132 weapon motor. Inverts itself a bit too easily unfortunately. 2469
Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: June 12, 2011, 05:19:54 AM »
ja.
2470
Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: June 12, 2011, 05:10:56 AM »
Nose and wiring are identical.
as for differences, there are no flails, if that helps. 2471
Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: June 12, 2011, 05:08:02 AM »
Bump.
I made a TRFBD, and then for AI'ing it, I copied the wiring of the LW TRFBD in 123 AI exactly. I used the same binding line. However, it only functions as it should for ~2 seconds, whereupon it fails to move at all, and if an enemy approaches it, it sits and spins for a few seconds, before returning to its stationaryness. Anyone know why this may be the case? 2472
Real Robotics Discussion / Re: Your favorite robot!« on: June 12, 2011, 04:46:27 AM »
Pussycat/Razer.
Razer really got put in their place. 2475
Tournament Archives / Re: Rust In More Pieces - Brackets, Splashes and Matches« on: June 12, 2011, 03:52:27 AM »
Nice.
2476
Off-Topic Discussion / Re: Gametechmodsvision 2011 - Voting« on: June 11, 2011, 04:24:07 PM »
DP:
Here are the scores as of Conraa's votes (I think I counted right):
2477
Off-Topic Discussion / Re: Gametechmodsvision 2011 - Voting« on: June 11, 2011, 04:00:49 PM »
I may as well do these points then. They'll be up immanently.
2479
Off-Topic Discussion / Re: General Chatter Thread« on: June 11, 2011, 09:31:34 AM »
Just got back from performing on the main stage at a carnival. :]
2480
Chatterbox / Re: Relationships« on: June 11, 2011, 05:15:00 AM »
I swear you just have a sense of humor and that's it.
|