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Messages - Sage

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2461
Challenge Board / RA2 CHALLENGE THREAD - RULES
« on: October 24, 2010, 11:43:33 AM »
Welcome to the RA2 Challenge thread! Here you are given the chance to take on the building skills of other members in order to boost your Challenge Points (CP).



Let's go over the rules:
  • The procedure must be followed to the 'T'. It is there to keep this place running smoothly so take it seriously.
  • A maximum of four contestants and a minimum of two contestants per match. This is due to bot number contraints of the vanilla RA2 game executable. This means no round-robins, joint-contestant tag-teams or any other work-arounds.
  • All contestants have one week or less to submit their entries to the host.
    • Extensions will not be made.
    • Cancellations will be reviewed by a case-by-case basis to determine of which (if any) contestants are at fault and should receive a disqualification penalty (below).
    • Contestants should be let known in the thread when they have submitted to the host. This acts as evidence if the battle moves to a disqualified state.
    • If any of the contestants have not submitted their bots within seven days of the battle thread creation date, then the battle is deemed to be in a disqualified state.
    • In a disqualified state, a moderator shall review the thread for evidence as to which contestants are responsible – by not sending their bot(s) to the host – for the disqualified state. This will reflect in point penalties (discussed further below).
  • The challenger decides the type of contest and decides whether it be a community vote (like BOTM) or a battle. A neutral third party must host the challenge.
  • If a community vote is chosen, it is just a picture of the bot, nothing more. This is not who can make a better splash or skin a bot better,  it's who can build the cooler or better or more interesting bot  (depending on the challenge). Community votes will take place in a separate thread and voting will last three days.
  • A person may participate in a maximum of three challenges at any one time. You must wait to challenge someone who is already used up their quota of challenges until after it is completed.
  • Bots should be AIed by yourself. If not, the host may AI at their own discretion, but no responsibility or blame can be given to the host if a competitor loses because of host's AI.
  • Remember to create a poll instead of a general topic for voting challenges.
  • Hosts have one week after the submission period to post the results (as pictures or video) before a poll is started instead.



Challenge Points system:
  • CP will be recorded on the leaderboard. Viewing of the leaderboard and discussion is in its own dedicated thread found here.
  • The competitor that wins a match gain 1CP.
  • Competitors that lose a match lose 1CP.
  • For disqualified battles, the competitor(s) responsible for the disqualification or who have been given a disqualification penalty lose 1CP. The other competitor(s) not withheld in the previous filter criteria do not have a delta on their CP for the match.



Procedure/Steps (Follow it!)
  • To start a challenge, the challenger sends a PM with the proposed rules to the person that challenger wants to challenge. At that time, the challenged may choose to submit a modified rule set to the challenger (instead of accepting or declining). This back and forth communication may continue until both contestants agree to the terms. All of this should take place via PM or anything else that can't be seen by other members.
  • If you require a host, the challenger must PM one and get it approved by the host before moving on to step 3.
  • The challenger should start the challenge thread with all the rules and the host's name (if applicable). The thread name should follow the format "ContestantA vs ContestantB".
  • After the challenge thread is started, the .bot file (and if a battle, the AI) for each contestant must be PMed to the host withion seven days. Failure to meet all requirements will result in the disqualification procedure as outlined above. The thread will then be renamed according to the standardised format (discussed below).
  • If a community vote was chosen as the match type, the poll should be started by the last person to post a bot and should end in up to three days.
  • If a battle was chosen as the match type, he/she should post confirmation as he/she receives entries. Entries should not be accepted if the submission period has passed (so get them in early to ensure that he/she has time to post confirmation before the deadline). If the results are not posted within a week of the submission period's end, the contest type will be automatically changed to a community vote (started by the challenger).
  • After the results have been determined and the thread deemed inactive (up to criteria of a moderator), a moderator will label the thread as such using the standardised format (discussed below).



Here's a general outline for a challenge:
(NOTE: Game version and bot weight MUST be chosen from the options given.)
Game Version: STOCK/DSL/Ironforge (IRL invalidates the challenge and the challenge will not be counted in any way)
Realistic: YES/NO
Bot weight: AW, BW, LW, MW, HW, SHW, UHW
Bot type:
Bot restrictions:
Contest type: VOTE/BATTLE



Thread standardised naming format:

Code: [Select]
ContestantA vs ContestantB[ vs ContestantC][ vs ContestantD] [\[Title\] ]({ContestantWinner Wins || DQ: {ContestantsDQed || All}})
Definitions:
  • Square brackets “[]” – optional components.
  • Braces “{}” – required components.
  • Two pipe symbols “||” – the computation OR function.
  • Contestant(A-D) – each individual contestant of the match.
  • \[Title\] - the challenge title if applicable (square brackets escaped with backslash for inclusion).
  • ContestantWinner – the winner of the match.
  • ContestantsDQed – a list of the competitors responsible for the DQ state of the match, separated by commas and a space.

2462
Stock Showcases / Re: Sage and Infinite's Robot Design Challenges
« on: October 24, 2010, 11:27:57 AM »
Fineeeeee

2463
Stock Showcases / Re: Sage and Infinite's Robot Design Challenges
« on: October 24, 2010, 11:00:29 AM »
I'm working on ACAMS to give me my own Thread under "Tournaments and Contests" section but he's being stubborn :3

2464
Stock Showcases / Re: Sage and Infinite's Robot Design Challenges
« on: October 23, 2010, 11:12:07 PM »
you cant just ask who's game, you have to challenge someone!

(official challenge thread w/ rankings anyone??)

2465
Stock Showcases / Re: Gazea2's Stock Bot Bananza!
« on: October 23, 2010, 12:12:39 PM »
Those axes were there to protect the extenders. they didn't extend past the razors, which do far more damage. In later versions (as well as fatal encounter and final destination) only razors are used.

2466
General Support / Re: Sorry If I Sound Like a N00b, but...
« on: October 21, 2010, 11:26:48 PM »
spell fail. meant to say "folder" :P

2467
General Support / Re: Sorry If I Sound Like a N00b, but...
« on: October 21, 2010, 03:01:43 PM »
I keep my ra2 older on my desktop :)

2468
Chatterbox / Re: Birthday Thread - Naryar
« on: October 21, 2010, 11:10:59 AM »
Joyeux Aniversaire!!

2469
Modifications / Re: Stock Componts needed!
« on: October 21, 2010, 12:21:27 AM »
you have to use a cfz decompiler. I explain it in my tutorial about skinning robots. look in the tutorials section.

2470
General Support / Re: Kaspersky is blocking Youtube
« on: October 20, 2010, 03:09:15 PM »
Ultrasurf.

2471
Off-Topic Discussion / Re: New Computer ?
« on: October 19, 2010, 08:04:32 PM »
Apples are the best computers for gaming. But mac OS cant handle it. therefore, install windows on your mac via boot camp. because, windows is the superior OS.

2472
Stock Showcases / Re: Pwnator's Stock Showcase
« on: October 18, 2010, 11:48:13 PM »
you can do quasi-static by using a different snapper setup. but you probably already knew that.

2473
General Support / Re: Awesome glitch
« on: October 18, 2010, 07:57:36 PM »
Shiny part is using generic_refmap2.bmp. Dunno how the game mixed that up >.>

2474
Chatterbox / Re: Jokes
« on: October 18, 2010, 06:10:06 PM »
Brendan's too fast for May, it seems.

;)

2475
Stock Showcases / Re: FOTEPX'S Stock Showcase
« on: October 17, 2010, 09:59:58 PM »
you want more height, not disc protection. use irons or razors on extenders.

2476
Modifications / Re: Combat Zone Edit
« on: October 17, 2010, 07:17:35 PM »
Sage do you mind releasing the RAW 2 bots and AI?

Will do when i get the chance, as well as hand out the awards. thanks for the reminder.

2477
Modifications / Re: Combat Zone Edit
« on: October 17, 2010, 05:20:58 PM »
Whatisthisidonteven

Words of someone who doesn't play stock too often :)

Hardcore builders endlessly test their creations in the combat arena, so having it already chosen and w/o hazards is nice.

2478
Modifications / Re: Combat Zone Edit
« on: October 17, 2010, 04:52:47 PM »
Mad made it, and I gave it to you :P

2479
Stock Showcases / Re: Pwnator's Stock Showcase
« on: October 15, 2010, 04:54:20 PM »
He BFE'd them out of the bot so we could see them

2480
Stock Showcases / Re: The Stock Showcase of The Ounce
« on: October 14, 2010, 07:26:35 PM »
mmmmm maces. i might v shape it just a tad though to trap better, cause with that wedge your not going for the hard hit that rammers have.

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