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Messages - NFX
2441
« on: January 16, 2012, 04:24:37 PM »
I think it was to prevent it from lagging, I'm not too sure. It's just a part of the game mechanics, that we can't do anything about unless we either learn BFE, or how to dismantle the .exe, which nobody has managed to do yet.
2442
« on: January 16, 2012, 04:19:48 PM »
I've noticed most roboteers take pictures of stuff next to a coke can. I think it's just to get an idea of the scale of it, because a can of soft drink is a very common thing for someone to have, and know what size it is.
Looking quite good, I think. Should look very nice indeed once it's completed.
2443
« on: January 16, 2012, 04:14:59 PM »
You need to be a bit more specific, do you mean you can't attach a component at a certain angle, or you can't attach any component there at all? If it's the first, that's just because of the collision mesh, something you can't get around, without hax mode, which is not approved of in regular Stock building.
If it's the second, then it'll be the Rule of 7, an aspect of the game mechanics that doesn't allow you to attach more than 7 components in a row. The only way around it is BFE, which is also not approved of.
2444
« on: January 16, 2012, 04:06:42 PM »
You click on the entrance gate, then click on the Red flag, meaning closed, on the window that pops up to change it to green, meaning open. I have also "acquired" RCT2.  Been experimenting a little bit, not too much has worked so far. Will keep trying.
2445
« on: January 16, 2012, 03:34:57 PM »
Destructo is clearly specialised to attach opponents approaching from the right. Not many builders would think of that.
For the first two drumbots, I would probably lose a few teeth, and definitely try to strengthen those side panels, otherwise they're going to get taken off sharpish. I tried making something like the HW a while back, but yours is a much better version. Not sure about the axles, though, a skirt hinge would work, wouldn't it?
2446
« on: January 16, 2012, 03:30:13 PM »
Happy wheels <3
It is if that sort of things happens.
2447
« on: January 16, 2012, 03:29:45 PM »
You need a good eye to rotate round extenders, but if you look closely, the components don't rotate smoothly. They turn in "jumps" of 10 degrees each time, so 9 "jumps" would be 90 degrees, and thus perpendicular. 18 "jumps" would point it facing the other way. I find it helps if you do it in groups of three "jumps" each time, there's less chance of losing count that way. But round extenders will save you a lot of weight, and allow you to use it on more useful things, such as weapons or battery power.
2448
« on: January 16, 2012, 12:36:12 PM »
PMbomb'd.
2449
« on: January 16, 2012, 10:00:09 AM »
...in my dreams I get poked by GF93, with a Iron spike stick.
Razors are too mainstream :coolfa- ...wait, what?
Don't worry, I've already sent it to to Out Of Context thread. =D
2450
« on: January 16, 2012, 09:33:16 AM »
HEY ! You're the sick one here ! I may be a bastard, but not a sick one !
Actually I'm 100% healthy. I'm not sick at all.
I was talking about your mental health state, not physical
O RLY?
I'm not sick. Why would I be?
Hmph. Disregard the joke then, since you didn't get it.
Also imma stop trolling in GCT. *leaves thread*
For this week. And everyone should tell their dreams of you to the forum. It's hilarious. =D
2451
« on: January 16, 2012, 07:38:34 AM »
Are you sure that's really going to fly? Aerodynamics is complicated stuff... It'll be cool if it does fly though.
I subscribe to the "Brick Thrust Theory". (the idea that with enough power anything can fly)
Technically, that is correct, but the angle of thrust cannot be horizontal, as the "brick" would simply fall under gravity. You need to have enough of a downward angle to overcome the vertical force of gravity, and you'd need to have the axis of thrust going through the center of gravity to stop it from aimlessly spiraling around itself.
2452
« on: January 16, 2012, 07:33:45 AM »
In Naryar's dreams, GF93 is kept in a small cage, and Naryar pokes him repeatedly with a razor-tipped stick.
2453
« on: January 16, 2012, 07:31:32 AM »
I think Last Will and Testament would suit a multibot much better than this particular design. How about Morticia? There aren't enough girl robots.
2454
« on: January 15, 2012, 04:10:25 PM »
What? I love dick...
Edit: sh**! Duck! I meant duck!
That's why chicken is better. =P
2455
« on: January 15, 2012, 02:17:33 PM »
How is it realistic, anyhow? The explanation on your showcase is confusing D:
The drum component simulates a hollow axle. The motor is "attached" to the hollow axle by rest of the the extender work, the "wires" go through the center of the hollow axle, and the weapon spins around the outside of the hollow axle, similar to a set of bearings.
2456
« on: January 15, 2012, 02:13:29 PM »
I'm not really happy with Golden Fox's skin yet, though. Needs a bit more detail, in my view. I'll have to get that done at some stage.
2457
« on: January 15, 2012, 02:09:18 PM »
Mine has a 512x512 skin as well, so it should be okay. =)
Let me guess, you entered the yellow flipper thing that has an 03 on it? =D
Incorrect. I posted what I'm entering in my showcase.
2458
« on: January 15, 2012, 02:03:55 PM »
Mine has a 512x512 skin as well, so it should be okay. =)
2459
« on: January 15, 2012, 12:58:30 PM »
That rainbow doesn't have orange indigo or violet. I'll give you 4/7 of a cry, any idea what that would be?
A cr.
2460
« on: January 15, 2012, 12:16:34 PM »
Flying V is too easy for RA2 purposes. How about a Steinberger? =P
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