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Messages - Pwnator
2441
« on: January 31, 2011, 08:41:25 PM »
Don't know which one would be a better fit.
The old one :3
I like the old one, too. But hey, I already have 2 pre-made chassis and setups, so building both didn't eat up much time at all. :D And I kinda sorta improved ALARM again!  So pushed the drive further into the chassis, added a caster, retained the old weapon setup (it's just inverted). It's a tad glitchier though, as everything's bursted.
2442
« on: January 31, 2011, 07:01:45 PM »
<3 <3 <3
2443
« on: January 31, 2011, 06:58:19 PM »
Thanks, Pwnie 
GAH D: D: D: You should probably find a way to shed that 0.7kg so you can upgrade the outermost razors to irons.
2444
« on: January 31, 2011, 06:50:07 PM »
I iz iiinnnnnn
2445
« on: January 31, 2011, 06:04:10 AM »
lol  The first one's based on Extremist, and the other one's based on Tunnel Vision. The tribar version (42 claws) can 2HKO some HWs, while the disc version (40 claws + 2 casters) annoys a lot of bots in the Combat Arena. yay
2446
« on: January 31, 2011, 04:50:43 AM »
@last pic: The other guy might be kinda pissed off if he discovers what is happening...
icwatudidthar
2447
« on: January 31, 2011, 04:06:44 AM »
2448
« on: January 31, 2011, 01:02:12 AM »
For some reason that performance reminded me of American Head Charge even though both are nothing alike. o_O
2449
« on: January 31, 2011, 12:53:05 AM »
If it's young Brando, then cool. If it's old Brando, then lolwut.
Burst attachment seems inefficient, though. Maybe 2 60cm panels are enough for that.
2450
« on: January 31, 2011, 12:49:21 AM »
Lawl I had something else in mind for that, but it's still awesome. :D
2451
« on: January 31, 2011, 12:48:21 AM »
THAT LOOKS SO DAMN CLEAN IT'S AWESOME
And I haven't seen a Snapper II-wedged bot that wedgy since Wipeout.
2452
« on: January 31, 2011, 12:46:59 AM »
Try this one:
Snapper with the arm sticking out of the front of the chassis and the hidden circular AP towards the batt. A sideways 20cm extender into the chassis from the arm and another sideways 20cm under the previous extender. Those are your APs for the weapon motors. Then you can probably fiddle around with an angler or 2 20cms for the plow. If you're assed enough, make the drive static so it won't havok. :P
2453
« on: January 31, 2011, 12:42:20 AM »
Too damn lazy to build a HW (from scratch). BEAR is nearly done.
2454
« on: January 30, 2011, 07:13:08 AM »
Is Tandem.gmf properly compiled?
2455
« on: January 30, 2011, 07:01:07 AM »
But they ARE salty. :P
salty
AAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHA
2456
« on: January 30, 2011, 06:05:18 AM »
Dried seaweed
salty
2457
« on: January 30, 2011, 01:51:15 AM »
UT '04 Portal Mechwarrior 2 C&C: Generals Need for Speed III
2458
« on: January 30, 2011, 01:00:26 AM »
No-one's noticed it is using T extenders?
Dude, those extenders are a HUGE weak point in the weapon array.
Try hitting those, then. :P
2459
« on: January 29, 2011, 11:47:45 PM »
 Sounds reasonable.
2460
« on: January 29, 2011, 11:26:30 PM »
And flail sledgehammers aren't useless, are they? They don't score ludicrous damage like flail razors, but surely they would be no worse than static hammers?
For my tests, my version couldn't even take 3 razors off of the new Black Storm, let alone a single hammer from Grog. D:
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