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Messages - Naryar
24181
« on: October 16, 2008, 04:49:20 PM »
I don't see how the hell do you jump from a-1=(a-1)*(a+1) to a-1=a+1...
And you forgot something important: the equation a^2 =1 admits TWO values of a: a=1and a =-1. So, a=1 => a^2=1 goes one way (the opposite isn't true) but all of the others goes both way (mathematical symbol <=>).
With a=-1 the thing works.
I bet that can be solved by imaginary numbers but I'm too lazy to use them now.
Yeah, I'm a math nerd.
24182
« on: October 16, 2008, 03:55:48 PM »
Not bad at all. Although I'm not sure about the weapon choice.
24183
« on: October 16, 2008, 03:22:28 PM »
I had numerous other names (Nagzash on Youtube, but i'd like to change it), but Naryar went in when I wanted to play my famous red half-dragon on a Roleplay forum.
I don't remember exactly the circumstances, but i think that came from Narya, the Fire Ring (one of the Three) in the Lord of the Rings.
I think I'm going to stick with Naryar now. I like it.
24184
« on: October 16, 2008, 01:43:44 PM »
Nothing exceptional, but  Devil at the Doorstep 2. 28 axes :icon_twisted: Ended up underweight. Still OWNED Borg Queen and Vortex CE. Did won against Little Darling after 1:40 of mayhem.
24185
« on: October 16, 2008, 01:31:18 PM »
well looks like i hav 2 buy it again lol sh**! cheers n e way lads. i need to learn about all this ra2 stuff its all because i downloaded updates i got like this . how do u create ur own maps ect? Lurk. Lurk again. Read the forums and everything close to them. Especially the Wiki and beetlebros.gametechmods.com.
24186
« on: October 16, 2008, 01:25:35 PM »
you should definitely add static weapons to hunter (or reinforce the front armor) and make it a good rammer. he's already very fast.
for gaining weight, you could weaken the rear armor if you drive really well.
24187
« on: October 16, 2008, 10:56:49 AM »
Making music play all through a fight in an arena and so that it plays something different everytime(Switches through music)
I asked myself the same question. I think you can add one track, by adding several command lines to the arena's .py, but several, I doubt it. I bet that Mad can help us for that.
24188
« on: October 15, 2008, 04:53:38 PM »
hey naryar, looks like you're getting some reputation. congrats. Good or bad? :icon_twisted:
24189
« on: October 15, 2008, 04:17:14 PM »
Sage you're awesome. Anyways,
24190
« on: October 15, 2008, 02:55:56 PM »
24191
« on: October 15, 2008, 02:15:32 PM »
Yeah, just saw the 2 snappers at the rear and logically two stacked blacks at the front.
Drive motors snapper loaded on 20 cm's attached to the visible metallic attachment point of the Snapper II's, and I suppose the two overlapped weapon HPZ-teks are put on overlapping 20cm's attached sideways from the rear attachment point of the snappers.
Is the CB stacked into the two blacks or into the snappers?
24192
« on: October 15, 2008, 02:04:19 PM »
Piglets for drive = fail.
Also LOL at your drums.
24193
« on: October 15, 2008, 02:02:12 PM »
Did you get them?
I will make all the Rookies, Atom Smasher and BOT-CHOY are made, four to go.
24194
« on: October 15, 2008, 12:38:18 PM »
Inf I sent you the Boxer and BOT-CHOY by mail... did you got 'em?
24195
« on: October 15, 2008, 10:06:48 AM »
Yes there are.
Lurk moar.
Especially in the BeetleBros website...
24196
« on: October 15, 2008, 09:20:28 AM »
I have looked at the wedge design from Slashback only because I assumed that's where InfCon's and HazCon's wedges were inspired from. Exactly. Didn't get under Archy? Well, a defeat for dual wedges, but it's not over yet... HazCon went under DOAM head on, that said.
24197
« on: October 15, 2008, 05:59:22 AM »
3rd isn't bad but I would have loved to get 1st or 2nd.
Oh well, I hope I win in RAW. Actually, I think Mako 4 is seriously superior to Mako 1 and even DOAM. I think you can win, if these wedges are efficient.
24198
« on: October 14, 2008, 11:36:34 PM »
I didn't found that one in the sounds folder of the pack!
24199
« on: October 14, 2008, 08:21:41 PM »
Random.
24200
« on: October 14, 2008, 08:15:51 PM »
They are AIed. Identicaly AIed. That makes no difference, even if they have the same bindings they still won't drive exactly the same way. ...Are you happy now ??
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