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Messages - Naryar

24121
Tournament Archives / Robot Rampage
« on: October 21, 2008, 12:33:18 PM »
Link doesn't works.

24122
Modifications / NAR DSL AI Pack
« on: October 21, 2008, 11:56:41 AM »
I asked everyone who wants to contribute to AI their teams.

But if you still can't AI them, I'll do it.

24123
Modifications / NAR DSL AI Pack
« on: October 21, 2008, 10:18:10 AM »
... That was one heck of a typo ...

If you want to send me a team:

put in a RAR all that:

-The six bots renamed Bot0 to Bot6 in a team folder
-The pic you want to use for your team
-In a txt, the binding for the teams.txt file

Code: [Select]
index 0
(team name here)
"(team motto here)"
AI\(pic name here).bmp
Robots: 0 1 2 3 4 5
Robot In Event: -1
0
16
16
0
0
0
0
0
100000
true
0
false
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0

-In another txt, the six bindings lines for the Bindings.py. I will possibly modify them if the bot isn't well AIed.

Thanks!

24124
Modifications / NAR DSL AI Pack
« on: October 21, 2008, 06:59:49 AM »
Yeah. I don't want to spend 30mins waiting for a SHW to load, and to try it, and to AI the beast, and so forth...

I will allow a maximum of 10 SHW's.

24125
Modifications / NAR DSL AI Pack
« on: October 21, 2008, 05:38:44 AM »
Being kind of bored by the stock DSL AI, namely because there are few rammers, and nearly no VS/HS in the HW division, also no face spinners, nearly no popups (if i consider Samurai and Shogun like something close to a popup)...  I am creating a big DSL AI pack.

And i need YOU for the US ar... eeh no, for participating.
.

____________

FEATURES

-All of the Stock rebuilds updated or entirely rebuilt (if a chassis rebuild is necessary).
-All of the replicas dumped and replaced by team-specific bots.
-Teams sent by builders Starcore style
-New UI
-New AI.py's
-Slow mod releases

NAR v2.1 released! Check the Releases thread !

HOW TO PARTICIPATE ?


You can participate by sending bots.


First, if you feel like one of theoriginal designs (All of the teams that come with DSL 2.1, exceptedBBEANS Champions that won't be updated for nostalgia reasons) couldbe better and if you want to rebuild/update it, feel free to do soand send me your version. I will take a look at it and if i'm happywith it, it'll be in.


Second and more importantly, i amasking whole teams of the DSL building community. So, you can send awhole team of bots.


I will ask for a few things though.


First, please send you team in a RAR tome (PM on Gametechmods will be faster). The RAR must contain your 6bots (named from Bot0 to Bot5, it will simplify things), a correctlyworking .bmp for the picture that will come with your team, and a.txt with the bindings, team name and motto. However, if you havefinished your bots you can still send them before the rest, so youwill have a place for your team in NAR AI. Please also name your RARfor easier understanding – a thing called "AI2" isn'tgoing to help me since i don't get the bots directly in NAR AI whenyou send me the team. Get something like "BuilderName-TeamName"would be much more helpful.


Feel free to send updates of yourprevious teams as well, i will gladly accept them if they are better. Please send the bots you want to update (or bindings) all at oncethough, and in the same format as teams.


Yes, i am asking you to AI your botsbecause you probably are the ones that know how they work better andheck, it's your bots, it's your controls. If you REALLY are unable todo this due to little free time or not knowing how to AI a particularbot, i will.


I also want to keep NAR AI a challengeand the hardest DSL pack ever, so i will be picky on the bot buildingskills - if it's not well built enough, it's not in. However, i willprovide advice and feedback on your teams and might even tinker withyour bots a little and send you my versions.


However, NAR AI isn't only made ofkillers and i know that. An original/creative/really cool bot will beaccepted even if it's not really battle efficient... as long as it'sbuilt well enough.


As long as you put enough work on it, iwill accept all the teams you can do as i bet no builder will send me10 straight teams.


The first three bots (Bot0,Bot1,Bot2)should be respectively LW/MW/HW like Starcore. The other ones can beany other legal bot class – though if you really want to sendanother team setup than LW/MW/HW i will not reject it.


The classes are : Antweight (less than125.0), Beetleweight (125.1-175.0), Lightweight (175.1 - 249.0),Middleweight (249.1-399.0), Heavyweight (399.1 – 800.0),Superheavyweight (800.1 – 1200.0), Ultraheavyweight(1200.1-5000.0). Also, for non-Stock bot classes, you will need toput "AW-", "BW-", "SHW-" or "UHW-"just before your bot's name for no confusion (Though you cangenerally guess what it is when you're looking at the bot !).


Now the bots must be NAR AI - legal aswell. This includes :


-No cheatbot2 parts or customcomponents. One single exception for this is the hovercraft engine.You can perfectly send a HW/SHW hovercraft bot, mostly for laughs(see Pon2n, Crazy Experiment and Destroyer FHP), but i will be stricton these, and really only accept the good ones.


-Ballasts are strictly banned. Theyfail so much that i removed them from my game. So no.


-No underweight bots by more than 10kg(Hell, 10kg is a lot on the lighter weight classes... try to build asclose as the weight limit as possible)


There are a few building rules as well.


-No overlapping or stacking Power orMotor components (excepted the smartzones of course) unless yourdesign could be implemented IRL. I will allow a little marginhowever.


-Extenders and extras can overlappretty much over everything if you would be able to cut a hole onthem or paste/bind/weld them in real life without the thing fallingoff (Example, abusing the multiextender's collision mesh and puttingit through a battery is allowed as long as it's not completelystacked in).. No stacking however (that is, 2 components at the exactsame place or one component inside each other)


-Moving components can intersect partly(and only partly) extenders/weapons/extras if you could cut a slot onthem in real life without the thing falling off. Motor or Powercomponents cannot interest any moving thing if it is an extender andit really does interest slightly (if you could cut a slot in theextender IRL with the thing still working correctly, it's alright)


About out-of-lab building techniques :BFE is allowed in a few cases that i will explain right now. AAM andZeroG are not.


-Changing the chassis shape/height withBFE is fine as long as you don't get baseplate-attached componentsout of the chassis (Motor axles don't count however, notably thevertical E-Tek's that you can get out of the chassis if you want) andas long as the shape is realistic.


-Breaking up collision meshes as longif it doesn't breaks the other rules and could be implemented in reallife. Example would be putting an ant battery between the 6-Mag'smotors, getting a component closer to a BSG than the stupid collisionmesh would allow or even a static component through a large staticdisc (if you could make a hole in the disc).


-You may not create new attachmentpoints through BFE or attaching a component to the baseplate if itcan't, even if it is realistic (as components attached to thebaseplate are invincible, this can create huge loopholes)


In any way, BFE use CANNOT broke therules i stated before and cannot be used for giving a major andobvious advantage to the bot (aka no components attached to thebaseplate via BFE when they normally can't be attached to thebaseplate, even if it could be done IRL). I will decide if your botis legal or not in case of doubt.


24126
DSL TC Showcases / Naryar's DSL freaks
« on: October 21, 2008, 04:09:45 AM »
Too lazy to take some.

Anyways, here is another sweet thing i just built



This is Red Drake (species of dragon that can't fly)

3mm titanium. There are 2 ant batts on here,  and these are normal NPC's. Medium air tank.

EDIT: These side titanium sheets were a bad idea for ramming (can't make contact as easily) and now i've changed them for 80x20 DSL bars, but that flame thrower is AWESOME.

24127
Discussion / DSL or Stock...
« on: October 20, 2008, 05:48:41 PM »
Quote from: Urjak;18059
I would be willing to enter a team, If someone could give me basic instructions on how to AI.


Urjak don't be a n00b, there are tutorials everywhere.

Starcore posted one on the wiki, there are plenty of posts here on AIing that you have seen and i would suggest having a look at the Bindings.py.

24128
Discussion / DSL or Stock...
« on: October 20, 2008, 04:12:17 PM »
Don't worry Mad i'll be a harsh critic. I WILL make it tuff. Look at the DSL base AI. No rebuild was weak.

24129
Discussion / DSL or Stock...
« on: October 20, 2008, 03:10:01 PM »
Yay... but it won't be released since several months because i have a lot of work.

24130
Discussion / DSL or Stock...
« on: October 20, 2008, 02:37:23 PM »
Quote from: Reier;18039
#2 would be AWSOME.


Yay.

But, something needed IMO, a lot of you guys should AI their own bots themselves.

24131
Discussion / DSL or Stock...
« on: October 20, 2008, 02:05:42 PM »
Well i have two ideas:

-Either we rebuild all the Starcore 3 robots. Non realistic rule (that wouldn't be Starcore then)

-Either we make a brand new DSL AI pack and each builder than wants to contribute sends one personal team (possibly more than one).

24132
Tournament Archives / ELBITE Super Tournament - Ideas and discussion
« on: October 20, 2008, 02:00:33 PM »
Wait... I missed something.

Right, if we use a multibot, each of the bots can have different baseplate setups, and all the chassis will be the same for all of the bots (including the KotH MW), but what do you mean by

"However, they CAN be different in terms of the way their baseplate setup is, but this MUST NOT be changed once their parts are put down"

24133
Discussion / DSL or Stock...
« on: October 20, 2008, 01:43:57 PM »
Yay. But we must first ask SC. Mad, can you ask him?

Or, I had another idea. Do a GTMs DSL AI Pack, kinda like SC3 or the Pys AI pack. Everybody that wants to contribute sends a team (and even more if there's not enough teams).

24134
Tournament Archives / BBEANS4 Match Videos
« on: October 20, 2008, 01:26:59 PM »
Empty space ! Empty space ! Largely overpowered!

24135
Discussion / DSL or Stock...
« on: October 20, 2008, 12:42:25 PM »
By the way if we rebuild all Starcore 3 in DSL, should we follow the realistic rule? This will change everything.

man manu you forgot the
small wedges
snapper II's
plows
baseplate anchors...

24136
Discussion / Antiballast
« on: October 20, 2008, 07:11:58 AM »
This question has been asked 10 times.

Search the DSL Technical Support.

24137
Tournament Archives / BBEANS4 Match Videos
« on: October 20, 2008, 07:09:25 AM »
Quote from: Madiaba;17983
Great bot Nar.  Nicely set up, for it consistently, and advantageously, got under the opponent.  


Fast drive train and good wedge. That will be my building style for now.

24138
Tournament Archives / RAW Predictions And Videos.
« on: October 20, 2008, 07:04:13 AM »
Quote from: Madiaba;17981
Your bot is good, Joe.

It is cool and very powerful, but it has too many weaknesses IMO.

-Not stable enough (well it's an über-powerful VS)
-Gravity center is too high ("lower is better")
-Weak defense.

Although Destroyer could have won that fight. You nearly put Daisy Might OOTA in the first and second matches.

That's why I generally don't put huge damn big weapons on my bots because they're not efficient then (proof, Grim Ripper 3 is powerful, fast and has decent defense, BUT is crap because unstable, this due to the powerful weapon placed too high/fast drive combo).

By the way, nice and exciting matches, for the majority.

Inf, Sorrow, best of luck to ya guys. Fast bots will rule!

24139
Discussion / the youtube championship
« on: October 20, 2008, 03:41:31 AM »
Quote from: WhamettNuht;17976
it is
Some people are on RA2 United 2.
Great fight BTW last night Naryar, I WON DuE To lag...
Gee, i really have to do a show case of my robots sometime!


Lag wasn't a big issue. I lost because Grim Ripper 3 is so unstable, i missed you, rammed into the wall, flipped myself and got immobilized stupidly. But I bet that with no lag I would have won.

By the way, the game was surprisingly fast for a HW fight with the best graphic quality.

24140
Quote from: Somebody;17955
It will be a bunch of HS's probably.


fixed