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Messages - Gulden

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241
Robot Rumble 2.0 / Re: RR2 Campaign Mode
« on: August 03, 2019, 11:10:08 PM »
I can see it going one of two ways.

1: Resource management style gameplay where each part has a cost and you start with a low budget.  Kinda like every other sports game.
You continually battle over and over again using your winnings to go from underdog to topdog.

2: RA2 style where you go around competing in various live events just having a good time.  Possibly with an overarching tournament between them.

I personally prefer the later of the two, but in all honesty, I'd be ok if there just wasn't a campaign mode at all.

242
Showcases / Re: Mystic's RR2 bots
« on: August 03, 2019, 11:05:15 PM »
Takes screenshot with greenscreen.
Doesn't Crop it.


In all seriousness though, I can't really see most of the bot due to the shading.  The drum shape seems awkward too.  I recommend using 2 half-cylinders. 

243
Showcases / Re: Hoppins Bots that are RR2
« on: August 02, 2019, 07:06:21 PM »
I'm pretty sure Batteries do nothing atm.

Anyway, it looks nice.  Shame about the torque and srimech.

244
Off-Topic Discussion / Re: GameTechMods Tier Ranking V1
« on: August 01, 2019, 09:35:53 PM »
I'm just happy to be included.
 
I.png


I apologize in advance.

Edit:  Oh shoot, the Doom demon thing is Wen.

245
Tournament Archives / Re: Realistic Robots
« on: July 31, 2019, 06:41:16 PM »
Entrant Limit?  Your entrant?  BFE, OBJ, CF?  Bracket Style?

246
Robot Rumble 2.0 / Re: Robot Rumble 2.0 AI Thread
« on: July 29, 2019, 05:41:27 PM »

Code: [Select]
while 1

    // Get a reference to self and nearest enemy.
    e = getNearestEnemy()
    me = getMyRobot()
   
    // Always try to attack.
    drive = driveToward(e.position)
    turn = turnToward(e.position)
   
    distance = getDistance(me.position,e.position)
    if(distance < 2) then
        button1 = true
    else if distance >= 2 then
        button1 = false
    end if
    aistate = "attacking"               

Easiest way to AI flippers and hammers currently (as far as I know) is replacing the "2"s in this section with a number between 0.5 and 1.  The smaller the number, the closer they need to be to fire the weapon.

However, note that if you ever edit the AI, it will be unable to distinguish dead robots from live ones.

247
Discussion / Re: looong wedge
« on: July 26, 2019, 05:50:59 PM »
We clip two into each other.

248
Once again love the new build.  It fixed the aforementioned glowing material glitch.

Anyway, I think I found the cause of the bouncing hammer bot glitch.
When a bot has a weapon is driven with an electric motor, the game spins the weapon, even when it's off. (invisibly or something).  The weapon hits the ground, and causes the robot to bounce.
Sauce:  I tried to make an electric Complete Control bot.  The upper arm didn't cause the bounce, but the lower one did.  Two test bots later and we reached the conclusion.

Drat!!!  I didn’t make any changes that would have affected the glowing material!  I hate the way Unity batches materials together!  So performant, yet so frustrating to get working...

You are spot on about the cause of the hammer bouncing.  The blur/collision cylinder should not be added to hammers, but for some reason it is, and I can’t seem to replicate the problem when I build stuff in the botlab.  Would you mind sending me a .RR2Bot file that has the problem?

249
Hey Guldenflame, could you post a picture of your Complete Control rep?
I scrapped it when I realized how the bounce glitch worked, so I quickly made a crappy recreate for ye.
 
Robot Rumble 2.0 7_24_2019 7_02_19 PM.png

250
Once again love the new build.  It fixed the aforementioned glowing material glitch.

Anyway, I think I found the cause of the bouncing hammer bot glitch.
When a bot has a weapon is driven with an electric motor, the game spins the weapon, even when it's off. (invisibly or something).  The weapon hits the ground, and causes the robot to bounce.
Sauce:  I tried to make an electric Complete Control bot.  The upper arm didn't cause the bounce, but the lower one did.  Two test bots later and we reached the conclusion.

251
Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me)
I haven't once used those materials, though...

252
 [ Quoting of attachment images from other messages is not allowed ]  

Just started and already like it.  First issue though is for some reason the game likes to "censor" spinning weapons.

Uh oh.  That looks like a problem with the shader that I'm not seeing on my end that might be hardware related.  What graphics card are you using?
Nvidia GeForce GTX 1050 Ti

I think that's the graphics card...

253
 
Robot Rumble 2.0 7_20_2019 1_43_55 AM.png


Just started and already like it.  First issue though is for some reason the game likes to "censor" spinning weapons.
Second and unrelated issue.  If nothing is mounted to a motor and you go to the test Lab, you get a couple dozen air miles.

Otherwise, I like what you're doing with the music and the botlab.  Things are looking nice.

254
Tournament Archives / Re: Nicks Fight To The Finish - Discussion
« on: July 19, 2019, 12:04:40 AM »
Wedges are banned

 heck

16 overheads in a tourney, who wins the weapon lottery?
Highly doubt there will be 16 overheads.
You underestimate GTM's power.

255
Tournament Archives / Re: Back From The Dead
« on: July 18, 2019, 08:04:21 PM »
I know that I'm a bad host and a lazy bailer, but I've learned to AI.
Stock HW
BBEANS Arena v2
RA2 v1.4
No RA2CF, BFE, OBJRA2 etc.
Unrealistic
16 entries not including my 2.
Edit: My entries are a HS and popup
frick forgot to mention 2 bots per person
If I missed any rules, tell me.


Edit#2: If I don't get more "Yes" votes by the end of today, I'm switching the tourney to 8 bots.


Confirmed Entries
WenXiangLee
NickyDustyOwl

Edit#3: Y'know what, nobody plays stock anymore. Switching to 8 bots, 2 per person
Sign-ups topic.  Prepare yourselves.

256
Tournament Archives / Re: Everything is too OP SBV
« on: July 10, 2019, 04:25:26 PM »


I swear I'm still here.

257
Tournament Archives / Re: Trak Attak - SBV
« on: July 09, 2019, 09:51:31 PM »

258
Tournament Archives / Re: Trak Attak - SBV
« on: July 05, 2019, 09:05:49 PM »

259
Question:
How will belts take damage?  Ideally, the belt falls off and the attached components just sit there unpowered.
Otherwise, I'm really hyped for this.

260
Contests / Re: Vote BOTM July 2019 (IRL Chassisbots)
« on: July 02, 2019, 10:43:05 PM »
Transparent backgrounds for splashes seem to be the prevailing trend  :really_makes_you_think:
Transparent backgrounds seem to make entering easier, though.  Splash making was the original reason I never entered.

Nowadays it's because life sucks.

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