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Messages - RFS
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241
« on: May 25, 2014, 05:49:04 PM »
I made the mistake of spending my high school years meticulously memorizing the names of everyone who joined AceUplink and all I have to show for it is a purple name. Don't make the same mistake(s) as me.
242
« on: May 25, 2014, 05:35:08 PM »
And that's why you don't date characters from The Land Before Time. Yep yep yep.
243
« on: May 25, 2014, 05:23:44 PM »
Welp everyone, thanks for entering and all that nonsense but I'll be taking my four giant nuts now.
244
« on: May 25, 2014, 04:33:14 PM »
Andrew, unless I'm mistaken aren't you Andrewbot? And if so, that means you've allegedly been around in the RA2 community as long as I have.
Also I agree with the sentiment about not having the time to do things. My days of being able to waste an entire afternoon playing RA2 and arguing with the mods at AceUplink ended a very very long time ago. On a good day I have maybe 40 minutes open where I can tinker with the game and that's all the time I put into designing and tweaking a robot design, and then I don't play the game for four days because I'm busy archiving crap to my website or I'm tired from being at work and cooking meals for the week in advance. D:
245
« on: May 25, 2014, 04:19:58 PM »
Or, you know, beside one of the many mile marking signs that pepper US highways.
246
« on: May 25, 2014, 04:04:20 PM »
By virtue of being a furry there is no other role Jonzu could play other than being a magnet for emotional drama. I'm sorry, that's just the way it is *piano riff* things will never be the same.
247
« on: May 25, 2014, 02:54:59 PM »
The flipside to that thought is that Blendo had an RC toy as well that looked nothing like the robot at all, and Vlad II bore no resemblance to the original Vlad that was turned into merchandising. :P
248
« on: May 25, 2014, 02:48:47 PM »
The axe head was buried in the Nevada Desert after every BattleBots competition so John didn't have to take it through customs, then he'd come dig it up again next year.
That's pretty much the most baller thing to do.
249
« on: May 25, 2014, 02:47:44 PM »
I've already got like 8 years on my partner way to make me feel even older, Jonzu.  I appreciate the gesture though, haha.
250
« on: May 25, 2014, 12:45:09 PM »
Everyone keeps going "4 years this" and "8 years that" meanwhile I'm sitting here with a forlorn face droopier than Ray Romano because I'm in the 10-year club. (11 if you count the year at AceUplink before GTM existed.)
251
« on: May 24, 2014, 03:01:34 PM »
More old crap I found, here's a drawing I made over a decade or so ago. I don't remember the context. I think it was a tile made for a mural at my high school?  I don't recognize some of the robots, however not all of them were based upon actual ones anyways. It looks like Blood Moon is just above the "RO" letters, Phrizbee is in the upper right. I think the robot above the "T" and disc (the one smoking) is Hammerhead. Kill Switch 2 (one of my robots) is above the "AT" letters. Super Turbo Baby Puncher (mine) is underneath the "AT" and Detonator (also mine) is in the bottom left. Duraliner is a bot I made in RA2 and I recognize the yellow and green thing it's hitting but I don't remember who it is. SOB is down in the bottom right, and Junkyard Dog is just to the left and up. I think the bot with the hammer is supposed to be Crush from RA2.
252
« on: May 23, 2014, 08:02:32 PM »
Half a decade you won't get back.
253
« on: May 23, 2014, 05:16:13 PM »
Laptop HDD's are notoriously unreliable, I'm sorry that had to happen to you.  My original laptop was a HP Pavilion and it went through two HDD's in the course of the 3 or 4 years I used it, really aggravating. Lost a lot of good stuff in both of those crashes. My current laptop is a Toshiba Satellite and while it's not dead, the HDD occasionally makes audible sounds and it's slow as hell to read data so it's near death. I've already backed up all the content. I was issued a laptop from my job that has a nice SSD drive in it, though. Less/no mechanical parts -- way more resilient. SSD is kind of pricey still, but if you can afford one it's definitely the way to go.
254
« on: May 23, 2014, 05:13:13 PM »
The more I've been working on designs made me realize that my MW can, without warning, spontaneously stop working. I mean, become deadlier. Whoops.
255
« on: May 23, 2014, 03:37:44 PM »
i used to do this 5 years ago, but all my files went to the same place as the laptop - HELL

All of TWX's work actually went that way on my end.  I've been combing through the entire RFSHQ FTP logs (or at least what's still available) and I found a downloads folder that had almost all of TWX's work in it. :) Over the past couple months I've salvaged about 200 articles' worth of stuff, over half of that belonging to RFSHQ.
256
« on: May 23, 2014, 03:16:03 PM »
I've been working on piecing together the fragmented backups of RFSHQ's content that I have floating around and one particular archive is something cool that I think this community would appreciate, "Stickbotics" by TWX. http://twilightfoundry.com/2005/11/stickbotics/It's an animated series made about 9 years ago using Pivot.
257
« on: May 23, 2014, 03:05:37 AM »
Unfortunately the HW I wanted to enter has some Judge-powered flippers and while it's "stable" it doesn't seem like it's reliable enough to make it without being disqualified.
258
« on: May 22, 2014, 01:08:57 PM »
I'll be submitting a HW for this, I just gotta go thumb through what I've got that hasn't debuted or been entered before. :P
259
« on: May 22, 2014, 01:04:20 PM »
all these copals hnnng
pretty sure your batteries drain very fast with 19 motors though...
also yeah, a hammer with a grip and turnspeed that low ? I know it's made to be cool but still derp.
Yeah, the ant battery blip can't save me now. :P Originally I was using Astroflight motors (and 20 of them) but they were way too heavy. As it stands, the 18 Copals, 18 "Plus" Connectors, and the 36 Pole Spikes weigh in at 666kg. Not intentional, but funny nonetheless. Considering walkers only get a 400kg weight allotment that's ridiculously over the grace period. It was difficult making the bot combat-ready and within the 1600kg weight limit for SHW walkers. It was much faster with the Astroflights but also stretched into 1700 or so in weight. Maybe if there's a UHW tournament I can patch it up and make a Mk II of it, haha.
260
« on: May 22, 2014, 01:47:09 AM »
I've been building bots but a lot of them are still "under wraps" and I'd like to have them debuted at the various AI tournaments that crop up in the community. I still have four unknown bots in BattleBots 9 and a pair of LW's for Minor Inconveniences (though the LW's were literally quick 20-minute hacks to fill a slot). Still, I feel badly for having nothing to post, so here is a Super Heavyweight that simply did not make the cut for the BattleBots 9 event. This is The Infinity Gene, and it's a 1600kg stomper:  It looks really great when it moves, I was inspired by a steam-powered "centipede" type robot I had seen several years ago (can't seem to find a video, sorry). Pretty much almost half of the weight was dumped into the walking system. I had to cut some corners (I wanted each of the feet to be an "X" made of spikes but that wouldn't work) so the robot was a little slow and sluggish, plus the weapon was an afterthought and I didn't have the weight allotment to really make something out of it. I ended up coming up with a better proof-of-concept design to enter in BB9 so Infinity Gene got the axe. I doubt I will enter it in any contests so I've decided to share this design here. :)
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