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Messages - RedSawn
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241
« on: October 19, 2014, 06:38:43 AM »
Walker update patch notes easter egg code (if it still works): BREACH-288456. Gives two exclusive badges. I'm using them here.  Still T6. Redid the front. I said to my friends it looks like it eats small children.
242
« on: October 18, 2014, 10:17:22 AM »
Been meaning to show my bot for months. Finally getting around to it, but the server downtime means I'll have to settle for how my bot looked the -other- day.  Hunter Killer Tank, appropriately. I've kept this design alive since T1, it's now T6, and a solid performer. 6 T6 wheel drive, 950 CPU. It's forever a work in progress. Changes from a few days ago are that the robot has a T5 radar jammer instead of a T3 on the rear bumper, it has a T5 radar at the back, and all of the cyan armor cubes have gone for orange, except for the wedges making up the inside of the wheel arches.
243
« on: October 17, 2014, 04:58:18 AM »
One thing I do have to say is that Ness is stupid in this game. Downthrow combos into 3 fairs and backthrow is even stronger than it used to be :P
That was a thing before SSB4? God, that was so obnoxious the first time I saw it.
244
« on: October 14, 2014, 07:06:57 AM »
Only played up to 4.0 here. But I've played something like 250 For Glory 1v1s with Dedede, to a win rate of around 62%. Last 50 and last 100 win rates are around 70~80% though, so it'd be higher if I didn't spend so long getting to grips with matchups.
245
« on: October 03, 2014, 09:12:10 AM »
Started getting back into this. Maybe I'll check that server out sometime. More of a fan of crash servers though for the leniency and unpredictableness
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« on: October 03, 2014, 09:09:21 AM »
I got the game in a 1 hour lunch break 'escape' from college. 2 more hours until I'm home and can Dededestroy the competition
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« on: September 03, 2014, 04:00:59 AM »
I'm currently sitting on 43 LP in Gold V on EUW, but I don't feel like I am playing to a satisfactory level to continue the climb. I've squandered my 83% W/R and 6.4 KDA on Cho'Gath of all things. http://euw.op.gg/summoner/champions/userName=Redsawn
248
« on: April 26, 2014, 01:10:16 PM »
Pfft, I was trying to make a DSL3 punch bot just 3 days back, though I went for HW, low ground clearance and 6 wheel drive. But that thing looks fun as hell.
249
« on: April 25, 2014, 06:26:16 PM »
No nononono, I'm not planning one. It was a pack I downloaded at the time AI packs for DSL3 were only just starting to come up. Like a week or two after DSL3 was released.
250
« on: April 25, 2014, 05:12:55 PM »
Still thinking about those stock redesigns - time for some other stuff. LWs to be precise.  I've had the community AI pack beta (I forgot the actual name) for as long as I can remember. Siberian Slinger stands out to me - it's a cool design, but struggles to beat chassis wedges and it gets stuck on it's back all the time. So I made my own version, complete with a hammer and sickel makeover. Pretty good flipper with a durable front end to tolerate spinners.  Scorpion. Proud of this one, conceptually, performance-wise and skin-wise. Rammer/hammer combo, ramming alone does 200~400, hammer does 200~600, when both weapons make contact at the same time I've seen 1500 a pop. Self-rights consistently by rolling back over using the tail, the teeth/claws make for a surprisingly consistent defence, and if it does get parked on a wedge the hammer is set to swing below the chassis.
251
« on: April 10, 2014, 12:17:39 PM »
I've been here, just lurking again. Here's some more stuff.  Basically nothing I can do to not make Ninja havok capable. Saws are too large for the chassis, stars won't pass through the chassis, and the piglet won't go high enough not to use extenders.  Similar to Backslash in capabilities, though the damage is less consistent.  Hanky Panky doesn't have the Stanky Leg anymore. Tosses and can hurt.  Actually made this a year back, forgot about it. Didn't change much, the batteries I think. Power of a HS with gutripping capabilities.  Tough as nails and stable enough to sometimes not allow wedges underneath.
252
« on: April 02, 2014, 05:47:31 AM »
Things that happened while you were gone? Well I came back. That's cool, I guess.
Can't come up with anything else other then what's been said already, not to downplay what is going on. People are working on some cracking stuff.
253
« on: March 12, 2014, 07:35:18 PM »
More DSL3 retooling of stock AI:  Worst comes first. LugNut is the definition of uninteresting, so it's hard to.. well, make an interesting version. Not much for weaponry, but with 10mm steel and with now being invertible it's stubborn as hell.  It's hard making a REVENGE-like weapon without leaving the robot capable of causing havoc explosions. But this setup makes for a good 1000~2000 a pop undercutter. Plastic 5mm. Bar is propped up by a hexplate so it doesn't touch the floor.  Very fast, grinds bots down in several seconds when given the chance. Aluminium 3mm. Scarily I instantly recognised the font on the back as Rockwell. I haven't even seen the font since I used the Word 2003 font selection dropdown box back in secondary school.
254
« on: March 11, 2014, 05:16:02 AM »
I like, I like.
@Mazakari: He used the DSL3 extenders. Rather stylishly, I should add.
255
« on: March 10, 2014, 06:24:02 PM »
This time around has a lot of focus on Mistfire. https://gametechmods.com/forums/index.php?topic=15655.msg626559#msg626559 I reckoned his questionably 923.2kg SHW could be turned into a middleweight while keeping to it's various key points - 4 wheel drive, invertibility and a disc with two teeth on a 4 mag motor, while remaining within DSL standards. I actually wanted to see if it was possible and if so how effective it was. Incidentally the robot I referred to in his showcase I scrapped.  Mistnodisc. This is a very rough MW clone of his Hypnodisc 2. It has a high ground clearance (for my standards) and no caster, so it's tipped slightly forward most of the time, and when it is flipped over since the Typhoon teeth are thicker then the disc damage is inconsistent as the weapons are touching the floor. But it does hit pretty good, though. I've seen 1600s, 2000s. But with it's mentioned flaws, plastic 3mm armor and tons of wasted space, there's a lot more potential to be had here.  This is where Red Mist comes in. Cutting the chassis down in size saved enough kg to allow an ant battery for extra endurance, a caster to balance the bot at the front, and a hexplate to prop up the disc just enough so the weapons won't touch the floor, while at the same time ensuring all four wheels make contact with the floor. But it still has plastic 3mm, It doesn't have a great reach so weak armor could prove costly. This is about as good as the robot is going to get without sacrificing one of the key points. I've shrunk the chassis as far as I can go considering, the rubber wheels are my lightest option for invertible 4WD, and downgrading the mag 4 will reduce a lot of the weapon's power. But what if I let it go?  Red Mist V2. Sacrificing invertibility allows the bot to have smaller wheels, which in turn allows it to have a smaller chassis. The virtually 0 ground clearance means it doesn't need a caster, so already I've saved 30kg in parts before even taking the chassis reduction into account, so with a change of batteries it can get Steel 3mm. The only problem is I've not designed the disc to be able to self-right itself. The carbon extender isn't long enough to do anything other then prop the bot up. If I can fix that, it would make a fairly solid package. But it wouldn't be the best you can do.  I'd say that goes to Infernal Box here. Aluminium 10mm, a weapon that is unlucky to hit less then 1600, and has clocked a best of 6600. The beaters over the wheels are only because I can't think of anything else better to do with 10~15kg of free weight. If I wasn't planning to make a "Pandora's Box" series of some of the hardest hitters possible in each class, I might of called it Ivan Drago. Or something.  Which brings us to Wicked Box, an antweight poker. Aluminium 1mm armor. I was remaking Dynamo for DSL3, then I remembered it was a Beetleweight. It's actually a bot I made a while back, but didn't showcase with the others just above. I remember it hitting harder then 250~400, but it did get a nifty 650, and not to mention the sheer force if it lurching forwards from the piston can push heavier robots around.  And now the final duo - Raging Fool. Steel 5mm armor. An LW attempt to incorporate a sheet flipper in the chassis itself, considering a lot of the time my super-low chassis wedges (The remade BackSlash for instance) were beating community bots with motorized wedges. The flipper is too small. It havoks a lot and doesn't have enough power to do more then tip, and it can't self-right. I'll continue to look into the concept though.  Raging Fool 2 doesn't fare much better. Still has Steel 5mm. With a larger flipping arm, a 90 degree burst arc and a spike to help with self-righting it's an improvement, but the entire system is just too small to -really- flip another lightweight. Not enough force at the end of the arm. Must try harder.
256
« on: March 07, 2014, 08:13:08 PM »
Haha, I don't think you should include me. Unless it involves skinning with decent references. Then maybe.
257
« on: March 07, 2014, 03:01:17 PM »
I tried something similar, 2 wheels with NPC drive, 4 mag motor with a 69kg disc (25kg DSL disc and 2 of the large teeth) and I made a solid MW with 5mm steel I believe. Making a 4 wheel version would likely require lighter/smaller drives. I assume the Hypno disc/teeth are lighter then the disc I used as well.
258
« on: March 07, 2014, 12:21:52 PM »
Hmm, heavyweights are 800kg, superheavyweights are 1200kg, so at 923.2kg it's kind of in no man's land in weight. Are you using Steel 10mm armor? I can't figure out what else could make it so heavy. I would of imagined 523.2kg was it's actual weight, not weight with a SHW anti-ballast.
With due care I believe you can actually make this a heavyweight with the same weapon, possibly even a middleweight. You have a bit more battery power then you need (the only reason you'd need more then 50 amps [10 amps x 5 spin motors, for bursts it is different] is if battery endurance is a concern - and your screenshots suggest it isn't) so you can save weight there for a start. It'll be hard to make the chassis smaller when you're going for 4 wheels and invertibility because the disc would cut into the wheels if you brought them closer, but there is some room, and it'll cut down on a lot of weight with heavy armor. The Hypno disc and teeth themselves aren't vanilla DSL 3 (Unless something has happened since the first release), so I can't comment on those, I don't know anything about them. And ofcourse there's always lightening the armor, assuming you don't go down to like below Aluminium 3mm or something. If you did want a SHW though it'd be wise to find a use for the other 269kg. Armor sheets, using a dual-perm for the weapon, things like that.
259
« on: March 07, 2014, 12:19:13 PM »
I did it with BFE, literally opening up the bot file and editing it. You'd need something like Notepad++ as a start. There's an overview on the site but it doesn't mention burst motors. https://gametechmods.com/forums/index.php?topic=11658.0
260
« on: March 07, 2014, 05:14:02 AM »
Yeah, I struggle to believe that LW won't havok. Have you tested it? And it could do with front stabilizers like DSL Scout has (rear stabilizers help too when it tries to flip over under it's own power). You could say the less the robot buckles under the weight of the opponent as it tries to flip it, the stronger the flip itself is going to be. More energy into the actual flip and all.
Interesting design on the hammer but call me skeptical of it's effectiveness. And from a realistic point of view I'm not sure a sledgehammer attached to the motor in that fashion would last outside of combat let alone during, without any supports. (Though you did stack batteries which suggests you weren't going for the typical DSL standard)
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