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Messages - Phoenyx
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241
« on: June 21, 2012, 02:24:16 AM »
I know this thread's been dead for a while, but I have an update for it. I contacted John Findlay of Robots: Extreme Wars (assuming that there was a connection) about the fate of the House Robots, and he told me that Chris Reynalds, the builder of these machines, believes that they are still in the possession of BBC. The original e-mail: Hi Sean,
Thanks for the mail.
The honest answer is nobody really knows what happened to them, however I am led to believe that they are still at the BBC somewhere.
That's what Chris Reynolds the creator thinks anyway.
Regards
John
Sent from my iPhone
On 21 Jun 2012, at 02:33, [Name and e-mail redacted] wrote:
> First of all, I feel your pain about having your website hacked. > > Anyway, I'm really curious to find out what happened to the house robot known as Sir Killalot. I have heard rumors of it being cannibalized for special effects work, sold as scrap (a sad ending), sold at a charity event or just being mothballed. It has historical (and in some cases personal) value to many people worldwide, likely more-so than the other house robots. By any chance do you know what happened to it?
I think we may have made progress in locating the house robots. The version of Matilda in that one competition doesn't count - it's a replica.
242
« on: June 20, 2012, 07:44:25 PM »
It doesn't matter to me. If you only have one captain and no other requests than sure, but other than that just assign me to a team that's down one member.
243
« on: June 20, 2012, 04:13:16 PM »
244
« on: June 20, 2012, 03:00:42 PM »
Alright then, I'll give it a try. I'll have to do it on another robot though. I probably can't fit any thing else on this one.
245
« on: June 20, 2012, 02:40:38 PM »
Cool. Could be made more efficient while keeping the same design.
Also Gauche, stop criticizing originality and therefore giving bad advice.
Alright, but I only have 30 kg left, and I'm running Pl1 armour under the thresher. This thing is exceptionally big and heavy, and IRL would be a super-heavyweight. Also, what exactly did he say? It's kinda made me curious. Have you seen my IRL full body drums? They might give you an insight into a cleaner design.
That one's pretty neat, though I can see where the front casters may get in the way. Also, what direction are you spinning that drum? Have you seen my IRL full body drums? They might give you an insight into a cleaner design.
Check the splash here. And check out my AWESOME GOLD BOT THAT BEAT S_M They're also a good example of axle loading,
I try to avoid using glitches for now. I don't want to cause Havok by doing things incorrectly. My one attempt at a trinity spinner kept teleporting out of the arena. it is technically unrealistic but could be done IRL with some axles. I like the use of cobra wheels, even though they aren't the best :D
Rule of cool.  Also, I didn't want to use those huge pizza-cutter wheels that come with the stock game, and the motorcycle wheels were either too big or two small.
246
« on: June 20, 2012, 04:20:07 AM »
I have a major update to post. At 4:35 AM EST on June 6th, 2012, I completed testing on a "full-body" drum/thresher (well, as close to one as possible without doing the whole "tilt it on its side" deal). It works a bit like what would happen if Nightmare was built as a barrel/drum/thresher/eggbeater rather than a VS. I have named this machine "Bragging Rights", and it is categorized under my Atomic Industries team, which I use for the development of innovative designs.  Although the hammers on the back can be used to SnS and ram, they are intended as ballast. I couldn't find the ballast component in DSL.  The batteries and control board are housed within the lightly armoured case within the beater. I used the vertical-mounted control board due to space requirements.  Bragging Rights vs a bunch of crates. In actual battles, this machine easily took out typical realistic heavyweight robots like Loki (not shown yet, a Village Idiot clone), but it had trouble with both Alien Warrior II (which literally disassembled it) and TM05 (Not shown yet, an extremely slow machine with heavy armour and probably one of the most powerful hammer weapons ever, plus its name is a Glitch Move in Pokemon Red and Blue learned by the Glitch Pokemon h POKe). I believe it would be possible to build a similar design IRL, with similarities to Towering Inferno, The Master and Stinger, but not exactly like the version pictured. The drum would be spun by multiple powered rollers rather than a single motor, and the rear stabilizers would be connected directly to the drive pods rather than the main chassis. Honestly, if you were to attempt a similar design, I'd say do it for the challenge of building it rather than as an effective combatant. It's a lot of fun to drive, though, and it looks awesome in the arena.
247
« on: June 20, 2012, 02:26:26 AM »
What you need is FBS.py. this py lets you SnS while moving at the same time(Melty-Brain).It's on NAR AI.
I'll have to learn to AI first. I'm actually wanting to write my own AI scripts eventually, instead of just using pre-existing files Also, I personally just use the technique to boost weapon power and spin up faster. The weapon stays at its boosted levels for about five seconds afterwards.
248
« on: June 20, 2012, 12:21:57 AM »
I'm in and entering the new and improved Alien Warrior II, though just put me on whatever team has less people.
I'll also need my bot AI'd, and if you can, please AI it so that it will occasionally sit and spin for a second or so when near an opponent - it actually boosts the power of the weapon a bit.
[[Link removed by host's request]]
249
« on: June 19, 2012, 03:09:59 AM »
Like the one in your avatar? As far as i'm concerned that's a HS and that is A-ok by me. A shell spinner is something that has a protective spinning "shell" around it that is the main cause of damage. Like Grog The Vengeful. Oh and I just denied something not dissimilar to this for being a SS. Just so you know.
Alright, although Alien Warrior does sometimes cause Havok... Not my intent, but still... Also, I took a look at Sort of Clone, and it's the exact definition of a shell spinner. I also noticed it's using the same power system for its shell as Alien Warrior's tribar. Looks like I can scrap the Nightmare clone I built and build another Whyachi.
250
« on: June 19, 2012, 01:38:07 AM »
Are spinners with tribars considered shell spinners?
Also, thwackers are SNS machines by definition. The Wiki page redirects SNS to Thwacker. SNS thwackers just have multiple weapons sticking out of them.
251
« on: June 19, 2012, 01:33:15 AM »
the green one has a separate receiver on it or something like that really im hoping that in the next dsl they just make the green cb 4 kg and get rid of the blue one completely
Separate receiver battery.
252
« on: June 18, 2012, 04:43:53 AM »
I cooked something together and uploaded it. All I can say is that it's an obscure military vehicle from the 40's. Not quite a truck, but not quite a tank.
EDIT: Dang... I forgot to make a splash... I'll get to it tomorrow.
253
« on: June 18, 2012, 12:57:09 AM »
Alright. I was able to drop enough weight off of the robot to run three 70 kg hammers and Pl3 armour. It's still a bit fragile, but it can take more punishment and is quite a lot more powerful now, plus I have a bit of weight to spare. The thing maulers like crazy though after a hard hit, though. I may invest some of the additional weight into tougher armour. As for making this robot IRL, once I get my first heavyweight built I might just go and do that.  I don't think people would appreciate getting Whyachi'd, though. One Son of Whyachi is already quite a lot for the world to handle and if another one exists (not counting YU812 or any of the other Team Whyachi robots), it might cause the universe to implode due to their epicness.  NINJA'D, if the word applies...: Yeah. Rule of Cool applies here.
254
« on: June 18, 2012, 12:26:36 AM »
you only need 6 ant batts max. And because you only need 6 ants, reduce a lot of empty space which is there because of the useless ants and with that, try to get plastic 3 and at least a 60 kg hammer.
I'll try less batteries, better armour and heavier hammers, but the robot is kinda designed to fit a theme, thus the odd shape and resulting empty space.
255
« on: June 18, 2012, 12:12:26 AM »
I'd like to introduce you to probably my most destructive RA2 DSL robot.  Alien Warrior 2, a revision on a robot that probably isn't worth mentioning anymore. It's a heavyweight with a weapon system that weighs more than a middleweight alone. The armour's (I use some British spellings even though I'm from the US, more on that maybe in my profile once I get to editing it) not much to speak of, though... Ti1 isn't much, but I had to cut corners to fit the weapon drive in there.  You know that really powerful motor that people use for spinners? Well, I used the dual mount gearbox version. I have about 28 Ant Batteries in there, many of them overlapped due to space constraints (please don't kill me!). I know it's way too much but I need to put out a ton of amps to get the weapon to spin fast enough to do realistic damage for the weapon design. Drive motors are fast NPCs as is recommended. It's surprisingly fast and maneuverable for its design, and it needs every bit of its speed to avoid getting hit by hammers and the like.  I'm shocked I actually caught this on camera. Those crates spun off like bullets.  Mauler Dance... It will also take off like Son of Whyachi in Battlebots Season 4.0 if it hits something at a weird angle or if it gets flipped.  This happened after hitting Nightmare three times in the blade.
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