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Messages - freeziez
2361
« on: June 17, 2011, 01:51:00 PM »
There are i.r.l. flail shell spinners. Examples: Mauler Seasons 4-5 and Caliban.
IRL and no, those are Tuna Can spinners.
2362
« on: June 17, 2011, 01:39:03 PM »
Whoops wrong words, I meant give them the option to judge and if they wish not to judge they can enter and then you move to the next person with the next highest votes.
^This would work^
You CANNOT allow someone to judge and enter, not that I don't trust GK and SKBT, but it is just asking for trouble
Alrighty then, do G.K. and SKBT want to judge or enter?
2363
« on: June 17, 2011, 01:38:09 PM »
Man, Hard Bot got owned!
Good job MassimoV.
2364
« on: June 17, 2011, 01:11:18 PM »
There is the question of impartiality. If there's a particularly close match, and the Judge's Decision puts the judge's robot through, then I think some people might see that as bias.
Do you honestly see SKBT or I not being impartial?
Personally, I don't, but I do think there are members on this board who would.
No, the 2 members who I gave the opportunity to be judges I knew were trustworthy; IF ANYONE HAS A PROBLEM WITH THAT THEN I WILL DO SOMETHING!
2365
« on: June 17, 2011, 12:59:00 PM »
I would give the judge's the option to enter or not
Actually...that's not a bad idea, since the judging is based solely on attacks. SKBT and G.K., you can enter! :DDDDDDDDDDD
2366
« on: June 17, 2011, 12:55:16 PM »
I can't enter this, right?
 Hopefully someone will klone it. :P
2367
« on: June 17, 2011, 12:46:12 PM »
I hate you all :P
They obviously selected the other candidates by mistake Well, I still look forward to seeing your bot. :D And by the way, I didn't vote. :P
2368
« on: June 17, 2011, 12:45:14 PM »
Garvin and Hard Bot...
*sobs*
2369
« on: June 17, 2011, 12:44:26 PM »
Just curious, is there a way to make the Hell Raisers unfunctional but still keeping the hammer(s) working?
What's up with the Hell Raisers
Cause if a bot does get flipped over and it isn't invertible it is pretty much screwed. (Unless facing a wedgy flipper, but this is unlikely because of the enclosed arena)
Well, wouldn't you make your bot to avoid that in real life?
2370
« on: June 17, 2011, 12:40:20 PM »
Just curious, is there a way to make the Hell Raisers unfunctional but still keeping the hammer(s) working?
What's up with the Hell Raisers? And what about scoring more points for more significant attacks?
Yes. __________ BTW, congratz to our judges and Total Votes: SKBT: 18 Natef: 3 G.K.: 14 Vertigo: 10 Badnik: 3
2372
« on: June 17, 2011, 11:49:48 AM »
And I'm online again
What room?
2373
« on: June 17, 2011, 11:47:06 AM »
For judging are you using the RFL Judging guidelines or something else?
Yes, except for judging will be based on Agression, Damage, and Control, each category 5 points per judge, totaling up to 45 points.
Doubt this will work
Aggression: AI will always be equally aggressive, (AI never runs away :P) Control: AI control will always be the same, the better control will be the bot you AI better making it quite unfair
I would suggest using the current style of judging, point given for every attack, e.g. ramming= 1 point flipping= 1 point hitting with spinner= 1 point
etc.
Yes, the damage bar and points in RA2 will be completely ignored.
So are you going with what Vert or I suggested or staying with what you said?
What Vert said. There will be no set categories though, they just depend on the bots. What about a pinning bot though?
As in a rammer that pins, I will use the Ram or Charge tactics so as to keep ramming and not pin.
If you mean something else...
He means a bot specifically designed for pining, rather than bacup-and-charge ramming.
Pinning bots aren't allowed...? I guess that's my only solution. :P
2374
« on: June 17, 2011, 11:38:15 AM »
For judging are you using the RFL Judging guidelines or something else?
Yes, except for judging will be based on Agression, Damage, and Control, each category 5 points per judge, totaling up to 45 points.
Doubt this will work
Aggression: AI will always be equally aggressive, (AI never runs away :P) Control: AI control will always be the same, the better control will be the bot you AI better making it quite unfair
I would suggest using the current style of judging, point given for every attack, e.g. ramming= 1 point flipping= 1 point hitting with spinner= 1 point
etc.
Yes, the damage bar and points in RA2 will be completely ignored. What about a pinning bot though?
As in a rammer that pins, I will use the Ram or Charge tactics so as to keep ramming and not pin. If you mean something else...
2375
« on: June 17, 2011, 10:45:04 AM »
Gotta answer alot of questions. For judging are you using the RFL Judging guidelines or something else?
Yes, except for judging will be based on Agression, Damage, and Control, each category 5 points per judge, totaling up to 45 points. What does it mean by using AAM to extend flippers? Also, do decals have to be visible? Lastly, is the drum in my showcase legal for this?
- I'll just remove that. - No, but they have to be on the bot's exterior. - I guess so. Are replicas of battlebots legal?
No. _________ Also, you only have 3 hours to vote for your judges!
2376
« on: June 17, 2011, 10:38:35 AM »
Eraser!
I would like this.
2377
« on: June 16, 2011, 06:57:57 PM »
Is there a havok restart rule?
Added. And is there a time limit for each match?
Obviously 3 minutes.
2378
« on: June 16, 2011, 05:07:09 PM »
My religion is me. I am my god. I AM GOD! Look at my name.
Oh Jesus, say that to non-Catholics. I'm Catholic. :P
2379
« on: June 16, 2011, 04:52:21 PM »
I believe in CwutIdidthere
2380
« on: June 16, 2011, 04:43:08 PM »
That's sparkey's youtube name.
-_-
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