2361
General Support / Re: What is Frequency (in txt)
« on: January 31, 2010, 09:49:54 PM »
Humm, I just tested. Frequency does add to how fast it deals damage. Or at least frequency 1 to frequency 100 makes a huge difference.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2361
General Support / Re: What is Frequency (in txt)« on: January 31, 2010, 09:49:54 PM »
Humm, I just tested. Frequency does add to how fast it deals damage. Or at least frequency 1 to frequency 100 makes a huge difference.
2362
General Support / What is Frequency (in txt)« on: January 31, 2010, 09:12:58 PM »
So what does this mean when it's in a weapon txt?
frequency = 10 Specifically I would like to know how that translates into seconds, so I can have a sense of how to include this while maintaining balance in the game. 2363
Modifications / Re: The DSL 3.0 preview thread« on: January 31, 2010, 06:56:20 PM »it memory serves the Ant Battery was so good becasue it was intended for use on ant robots? so they didnt have to waste weight on more batteries ?If that's the idea, you can simply lower the value of X in the equation, and that will mean Ant batteries getting nerf as well (though others will probably still get a boost). If any 1 battery is > everything else, for whatever reason, then there are no point in having other batteries at all. 2364
Modifications / Re: The DSL 3.0 preview thread« on: January 31, 2010, 01:36:19 AM »
A suggestion for balancing batteries
Electotal = (x*(kg^2))/AMP If we balancing according to the current ant batteries, let x = 4000. You can also add a minor bonus to larger batteries by changing from ^2 to ^2.01 --> ^2.1. 2365
DSL TC Showcases / Re: Condor's showcase« on: January 30, 2010, 10:25:21 PM »
Does it move fast?
2367
DSL TC Showcases / Re: Thyrus` Showcase« on: January 29, 2010, 01:08:02 PM »
I think slim wheels look better on this.
2368
Discussion / Re: DEBATE: Ballasts.« on: January 28, 2010, 05:00:21 PM »*Kicks Sparkey because he's still saying sh***Don't we all dump in huge amount of kg just to make our wedge slightly better? I know ballast is useless in DSL, but we did move from 120 poly skirts to flipper/small wedge or dslbar/small wedge. Not to mention the sacrifice in durability. If I am hearing your properly it's not that you are against spending KG to make your wedge better, but just that extender/wedge will outwedge a ballast/wedge setup with the same kg. 2369
Modifications / Re: The DSL 3.0 preview thread« on: January 28, 2010, 04:40:43 PM »x1.5 damage output for weapons with normals ? This is just rammer's and poker's paradise...Rammers and Pokers? What about Popups? You know you can easily dictate the direction of impact with one of those. 2370
Modifications / Re: The DSL 3.0 preview thread« on: January 28, 2010, 12:06:37 AM »TBD. I have some formulas worked out that I will use to rebalance all the components, incorporating fracture, normals, and relative size into the component's base stats. Should probably try to include number of attach points too, since parts with more attach points tend to get used more.You never know if a formula will truly be balanced until you plug all the numbers in, especially if you make the formula too complex. While I am satisfy with a wheel rebalanced formula I made, I think I tried about 6 formulas for motors already and I still couldn't get one to be balanced after seeing the kind of numbers it spits out. I suggest plugging everything in an excel spreadsheet before the actual txt. Don't know if this is good or bad, but if there are part imbalance, you will most likely find me exploiting them. 2371
DSL TC Showcases / Re: LLB's show case« on: January 27, 2010, 08:08:12 PM »
You need more drive (minimum 4 Etek), and put ant batteries where ever you can fit them. Moving armor to steel 10 can also use up some of the weights.
2372
Discussion / Re: DEBATE: Ballasts.« on: January 27, 2010, 08:00:35 PM »
If the extra KG on ballasts let you outwedge more bots, then sure. The problem then becomes, how many bots does the ballast actually help outwedge?
2373
General Support / Re: Request an Modified Low Lag Arena for UHW« on: January 27, 2010, 01:39:14 PM »
Files used
Low Lag Arena from Beetle Bro Site, Compiler/Decompiler on GTM download section Here's the whole pack https://gametechmods.com/uploads/files/error.zip new.gmf is the decompiled file, lowlag.gmf is the file after recompiling, original is also included in the zip file. If this means anything, I am using Window XP 64-bit edition. Error Messages ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2374
General Support / Re: Request an Modified Low Lag Arena for UHW« on: January 27, 2010, 01:14:12 AM »
Yeah the floor is a bit dark. Here is a lighter version. Feel free to change the color scheme if you don't like it.
https://gametechmods.com/uploads/files/lla3.zip As for camera, here's the modified the static camera angles. I don't really know how to get the others to look right. ![]() ![]() 2375
DSL TC Showcases / Re: LLB's show case« on: January 27, 2010, 12:54:33 AM »
You would need a lot more weapons than that. Even a regular HW has 220kg worth of weapons nowadays, and this thing is 2681kg.
2376
General Support / Re: Request an Modified Low Lag Arena for UHW« on: January 27, 2010, 12:49:23 AM »
Was messing with the color a bit, didn't turn out so well though
![]() 2377
General Support / Re: Request an Modified Low Lag Arena for UHW« on: January 26, 2010, 11:40:20 PM »nice job 123,Thanks. Do you know how to change the camera angles by any chance? 2378
General Support / Re: Request an Modified Low Lag Arena for UHW« on: January 26, 2010, 11:28:27 PM »![]() Well, that's that. I don't know why the compiler change the color. Now I just need to change starting camera angle. But then, if it automatically reverse the color, does that mean I can just decompile/recompile this to get blue again? Not that I really hate this color per say. Edit: It really works ![]() 2379
General Support / Re: Request an Modified Low Lag Arena for UHW« on: January 26, 2010, 10:54:44 PM »Beetle Bros is a fixed version of Dummies so use thatThat just end up crashing my game (with nothing else done to the file). Like I said I couldn't do it because none of the GMF compiler/decompiler is working on my machine. Aside from the mess up color, how do I fix bot facing after I got the starting position? Quote *NODE_NAME Point01 2380
General Support / Re: Request an Modified Low Lag Arena for UHW« on: January 26, 2010, 10:31:39 PM »
serges just give me a bunch of error message when I try to compile the file, even when I made no changes to the file at all.
Edit: I download the original dummy GMF and the fix version, have the mess up color like the one I got off from beetle bro's site. |