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Messages - Sage

Pages: 1 ... 112 113 114 115 116 117 118 [119] 120 121 122 123 124 125 126 ... 334
2361
Existing Games / Re: DS Emulator
« on: November 17, 2010, 08:51:19 PM »
buy a DS

2362
Chatterbox / Re: Bad Stuff That Happened To You
« on: November 17, 2010, 05:37:04 PM »
better than benzoyl peroxide?

2363
Chatterbox / Re: Bad Stuff That Happened To You
« on: November 17, 2010, 04:53:48 PM »
I can honestly say the worst thing about my life is the fact I have not ever had a girlfriend and I have acne (mild but still it's annoying). And I live in Minnesota where it's cold.

But hey, anything can happen.

2364
Discussion / Re: The RA2 Stock HW Uber-Tournament #2
« on: November 17, 2010, 04:11:40 PM »
GO MY HS

2365
Existing Games / Re: Cat Mario
« on: November 17, 2010, 03:20:08 PM »
i cant get past the end. I slide down the pole and then this bastard kills me

2366
Stock Showcases / Re: RedAce Annihilators
« on: November 16, 2010, 03:36:59 PM »
looks exactly like my rebuild of orcus....

2367
Other Tutorials / Re: A Simpler Way To Axle Load
« on: November 15, 2010, 09:45:12 PM »
Reminds me of Urjak's axle loading. Cool.

2368
Challenge Board / Re: Vertigo vs Somebody (BATTLE)
« on: November 15, 2010, 04:56:08 PM »
Math team debate team robotics team show with my band drum lessons oh and 7 classes a day worth of homework.

^ Reason I made the help thread

2369
Stock Showcases / Re: Pwnator's Stock Showcase
« on: November 14, 2010, 07:08:46 PM »
Well, we've gotta find out. With DSL gaining superiority, this glitch will give us the boost we need to send DSL packing! Who's with me?
No.
This glitch will ruin stock.


I don't know, I tried doing exactly what Pwn said he did, with the axle loaded angle motor and stuff, and it didn't work.  Something tells me this glitch isn't so easy to activate.
No I was talking about the ZeroG glitch.

2370
Stock Showcases / Re: King Mushroom's Stock Robot Showcase
« on: November 14, 2010, 05:00:51 PM »
Easy, take a screenshot in overview, then switch to construction without moving the bot and take another and overlay one on the other.

ohhhhhhhhhhh i thought you actually skinned the bot like that. okay it makes more sense now.

2371
Stock Showcases / Re: King Mushroom's Stock Robot Showcase
« on: November 14, 2010, 04:47:13 PM »
Photoshop, I was experimenting skins.

Thats how all of my showcased bots will look now.

tutorial?

2372
Stock Showcases / Re: King Mushroom's Stock Robot Showcase
« on: November 14, 2010, 04:44:24 PM »
WTF chassis? It's see through...

2373
Stock Showcases / Re: RedAce Annihilators
« on: November 14, 2010, 04:22:20 PM »
Nice chassis management! Small wedge > Ewedge tho

2374
Chatterbox / Re: Jokes
« on: November 14, 2010, 03:25:19 PM »


inside joke for all you excalibur fans out there

2375
Stock Showcases / Re: Pwnator's Stock Showcase
« on: November 14, 2010, 03:17:24 PM »
NO no, the Zero glitch can be activated inside the bot lab, without external components. It's a different effect. I way I stacked those items was rotating the chassis with the snapper.
I've done something in the botlab that allowed me to stack anything. I just don't know how to make it happen all the time...

2376
Stock Showcases / Re: Pwnator's Stock Showcase
« on: November 14, 2010, 03:06:37 PM »
ZeroG is a randomly occurring glitch that basically eliminates the collision mesh for a while. I think Sage told me that or someone.
No, the ZeroG has to do with a burst motor that move the chassis instead of the hinge (a glitch found by using custom components). Its not random because Barbie and ZeroAbsolute were able to repeatedly perform the glitch to overlap multiple components in a small chassis (enough so that the bots looked like there were .bot file editted).

I'm not sure what causes the weight glitch but if you use the python code plus.getWeight(BotID), you'll notice that it sometimes has a completely different weight than what is listed in the botlab. This issue is found in both DSL and Stock.


Actually trov, the "ZeroG" glitch can happen without burst motors and what happens is the collision mesh of all objects dissapears, so you can stack as much as you want. The one you're talking about is something else, which uses an unfinished version of the snapper2 to induce (i need to find that thread...)

2377
Stock Showcases / Re: Pwnator's Stock Showcase
« on: November 14, 2010, 12:40:40 PM »
Well, we've gotta find out. With DSL gaining superiority, this glitch will give us the boost we need to send DSL packing! Who's with me?
No.
This glitch will ruin stock.

2378
Stock Showcases / Re: Pwnator's Stock Showcase
« on: November 14, 2010, 10:07:24 AM »
What NFX said. At least we thought it was random, but pysc may have figured out the trigger.

2379
Tournament Archives / Re: BTTB 2 - Awards
« on: November 14, 2010, 12:17:00 AM »
I won two!!!!

2380
Stock Showcases / Re: Scrap Daddy Design
« on: November 13, 2010, 04:06:50 PM »
icepicks are awesome. looks like a nice setup. Good job.

But rammers suck xP

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