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Discussion / Re: Sponsor Decals Pack
« on: March 13, 2012, 10:48:28 AM »Playboy magazine.You filthy sod XD
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2361
Discussion / Re: Sponsor Decals Pack« on: March 13, 2012, 10:48:28 AM »Playboy magazine.You filthy sod XD 2362
Existing Games / Re: RCT2 Park Designing Contest« on: March 13, 2012, 10:20:52 AM »Fixed that for you- according to the dates, it's not over yet.Not trying to be spiteful or anything, but I do think that next time, we should keep the names hidden until we reveal the winner- that way, it won't be as biased. I could be wrong, but I don't feel people have exactly voted fairly.Deal with it, GF. Naryar's park 2363
Existing Games / Re: RCT2 Park Designing Contest« on: March 13, 2012, 06:21:38 AM »
Not trying to be spiteful or anything, but I do think that next time, we should keep the names hidden until we reveal the winner- that way, it won't be as biased. I could be wrong, but I don't feel people have exactly voted fairly.
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Discussion / Re: IDEA: Robot.« on: March 13, 2012, 06:09:12 AM »
Oh hey, a new member! Welcome to the forums- I'm GF93, one of the resident nutjobs here. Enjoy your time here
![]() About that- it would be nice yes, but customised DSL Replicas do take some time to make with all the custom bits needed and all. Nevertheless, a good friend of mine called NFX has a rather good replica he made of it out of standard DSL parts. 2365
Existing Games / Re: RCT2 Park Designing Contest« on: March 12, 2012, 07:52:43 PM »I managed to get a few pictures of my somewhat unfinished park:I'm impressed at the realism and how well you tied in the coasters to the landscape, particularly with the Wooden and Mine Train coasters. The s-bends on the Inverted Coaster don't look good, but other than that, I think it's very good overall. 11 to 7...how can this be? 2366
Off-Topic Discussion / Re: General Chatter Thread« on: March 12, 2012, 02:52:08 PM »Aye, he's a crazy one, that Scootaloo.whoa. worst i ever did was upset a grammar nazi after some vodka. i'm sipping a bottle of WKD right now :PYep. He got drunk and crashed a car, if I recall correctly.did jonzy get drunk once 0_oWell played, 'Camsy.And unlike Jonzy, it seems like he can hold his beer 2367
Off-Topic Discussion / Re: General Chatter Thread« on: March 12, 2012, 02:15:45 PM »Yep. He got drunk and crashed a car, if I recall correctly.did jonzy get drunk once 0_oWell played, 'Camsy.And unlike Jonzy, it seems like he can hold his beer 2368
Off-Topic Discussion / Re: General Chatter Thread« on: March 12, 2012, 01:56:28 PM »Well played, 'Camsy.And unlike Jonzy, it seems like he can hold his beer ![]() 2369
Off-Topic Discussion / Re: General Chatter Thread« on: March 12, 2012, 11:36:45 AM »I've noticed that some people tend to develop personalities based on those of more popular or respected members over time; I.E. Reier likes to think he's InfiniteInertia half the time, and frequently posts like him whereas when Reier was newer there was no evidence of such a personality.Haven't really noticed that, meself. At the very least, he doesn't seem to be such a complete prick as Inf is. 2370
Off-Topic Discussion / Re: General Chatter Thread« on: March 12, 2012, 10:55:51 AM »Now is not the time to be arrogantAye, just look at meBy that logic I can deduce that Clickbeetle has no friends.Actually, people generally flock to nice people over jerks ![]() 2371
Off-Topic Discussion / Re: General Chatter Thread« on: March 12, 2012, 10:51:49 AM »Aye, just look at meBy that logic I can deduce that Clickbeetle has no friends.Actually, people generally flock to nice people over jerks ![]() 2372
Game Development / Re: Robot wars series 2 game« on: March 12, 2012, 08:02:43 AM »oh god why you chose s1 champion not s2 championIt's a matter of personal preference, I guess. 2373
Existing Games / Re: RCT2 Park Designing Contest« on: March 12, 2012, 07:48:05 AM »
All right Groudon, here's that picture I discussed with you over Steam last night-
![]() It shows the turnaround for Cyclone (The Wooden Coaster), and the ratings for both it and Venom. I based the former on the Coney Island Cyclone in New York, whilst I based Venom off Raptor Attack at Lightwater Valley in the UK. 2374
Game Development / Re: Robot wars series 2 game« on: March 12, 2012, 07:41:40 AM »
In which case, I'll go for Roadblock. Simple, yet very very effective.
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Existing Games / Re: RCT2 Park Designing Contest« on: March 11, 2012, 06:15:43 PM »I was making a Roman themed park with a forum, a chariot race, etc...Ooh, that sounds interesting? If you get the time to finish it off, I'd love to see it. 2376
Existing Games / Re: RCT2 Park Designing Contest« on: March 11, 2012, 05:27:33 PM »Y'know what, I don't care anymore. Take the bloody thing and be on your way.Sorry 'bout that, mate. If it's any consolation, I'll offer a review- Fotep- A nice combination of realistic designs and some more fanciful elements, not to mention some great-looking coaster designs. I particularly like the look of the Steel/Wooden Hybrid Coaster and the yellow Giga Coaster in the city. The Splash Boats in the top corner look a bit unrealistic, but overall, I'd say it's really rather good. 2377
Existing Games / Re: RCT2 Park Designing Contest« on: March 11, 2012, 03:46:09 PM »
Fair dos. They're a bit more rideable with the new Vekoma trains, however- the better-designed headrests mean less chance of banging your head like the old ones would.
Actually, come to think of it- the terrible OTS restraints on the bigger Pinfaris beat both of them, I think. 2378
Existing Games / Re: RCT2 Park Designing Contest« on: March 11, 2012, 03:38:36 PM »Hmmm. I put those there deliberately as part of a Main Street area. If I recall correctly, height can increase the excitement of a Ferris Wheel, at least according to what I read in the RCT1 manual about how terrain and placement of rides can affect excitement.Ferris wheck, 3D cinema.Right. Which flat rides in particular?Everything is too sparse, and the coaster isn't especially realistic (the turnarounds, the frequency of the tunnels (that would cost wayyyyyyyyyyyyyy too much), ect.). The walls in several areas could be better and some of the flat rides are very poorly placed.Huh, I should have finished my park.Thanks- is there anything in particular you could recommend I improve, though? You do have a valid point on the foodcourts- they do look a little sparce. I'll add some more strategically-placed scenery to them next time I work on a park for here, and see if I can put them in better spots. I do quite like the one on the hill, though- it provides a view overlooking the Main Plaza. And about the Boomerang- I thought it'd be good for the limited space I had left. Besides, they aren't so bad when implemented properly- if there's anything I don't like, it's those bloody Pinfari Big Apples. 2379
Existing Games / Re: RCT2 Park Designing Contest« on: March 11, 2012, 03:31:36 PM »Right. Which flat rides in particular?Everything is too sparse, and the coaster isn't especially realistic (the turnarounds, the frequency of the tunnels (that would cost wayyyyyyyyyyyyyy too much), ect.). The walls in several areas could be better and some of the flat rides are very poorly placed.Huh, I should have finished my park.Thanks- is there anything in particular you could recommend I improve, though? 2380
Existing Games / Re: RCT2 Park Designing Contest« on: March 11, 2012, 03:26:49 PM »Huh, I should have finished my park.Thanks- is there anything in particular you could recommend I improve, though? |