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Messages - Clickbeetle
2301
« on: November 21, 2009, 12:08:01 AM »
You are counting the number of times all bots have to fight... not the number of fights.
8 corners for 8 bots. Each line here is a fight, and i counted, it's 28. Gah... OK, my method was right, but I was counting each fight twice as BotX-BotY and BotY-BotX. It's actually half of what I said... 28 for 8 bots, 120 for 16 bots, and 496 for 32 bots. Still a lot. But if you don't do best 2/3, 16 bots would actually be doable.
2302
« on: November 21, 2009, 12:02:16 AM »
Plus that front armor is on a skirt hinge, which means it will flex on impact, exposing your chassis.
You can probably remove the top plate and/or some batteries (by my calculation, the bot needs only 103 amps) and upgrade the armor.
2303
« on: November 20, 2009, 11:57:01 PM »
For performance, I would predict that razor tips to outperform lightning spikes.
So would I, but I originally built it with razor tips and it consistently lost all its weapons against Industrial Coal Miner, and couldn't break a single hammer off of Grog the Resurrection. As it is now it can beat ICM with weapons to spare, and can knock off a hammer or two from Grog. I agree that more total power would be useful on Gigawhirl VI. It does tend to slow down slightly toward the end of the match, though not enough to really hinder it. However, with so much weight in the drive and wedge I want all the weapon weight I can get, which means sacrificing batteries. Maybe I can take off 2 small teeth and add one more battery... worth a try. Darkling 2 definitely doesn't need any more power though. That is not a bot built for longevity.
2304
« on: November 20, 2009, 11:30:39 PM »
But yeah, it'll be a HELL of a lot longer than a normal tournament... if i am not mistaken, for a 8-bot tournament, it'll make 28 fights, and a 16-bot tournament, 115 fights :O
You are mistaken. (8x8)-8= 56 fights, and (16x16)-16= 240 fights :O And a 32-bot round robin tournament: (32x32)-32= 992 fights. :O:O Compare to a 32-bot standard double elimination tournament such as BBEANS. 62 fights. 186 with best 2 out of 3 format, which is still far less than 240. The only way this format would be practical is if: a) You don't record every fight, just report the results, or only record brief highlights b) Break up the bots into smaller groups as Somebody suggested c) You only do tournaments with 10 or less bots If you had infinite time, though, this would be a very cool format to use.
2305
« on: November 20, 2009, 11:02:10 PM »
Ahh... clever idea. The only problem is, you have to land again after you launch yourself. Unless you launch yourself really really far, the other bot is going to be there waiting for you to come down. If it wasn't for that little issue it would be a good strategy.
2306
« on: November 20, 2009, 10:43:49 PM »
Could someone explain what those 4 question marks actually do. 1 seems to zap lazors at another bot, 1 didn't get pressed, and Idk what the others did. Could anyone explain please?
It looks like two of the ones in opposite corners zap one of the enemy bots with electricity, which disables them for a brief time (so they're actually GOOD for you to activate). Another one makes a barrel fall down in the middle of the arena, and like you said the fourth one was never triggered. But since there are two electricity hazards, the fourth might be another barrel. I'm still not sure what JoeBlo's RY3NO is supposed to do. Are the flippers on the bottom designed to add force to its flips? Or is it supposed to jump over other bots and hit their tops?
2307
« on: November 20, 2009, 10:27:34 PM »
] For the looks part, I am seeing the 4 stabilizers and 2 wedges being the 6 legs and the 2 Ti skirts being the 2 raised elytras of a beetle....
You are very observant. Late reply, but battery power is a non-issue on Darkling... remember that each motor only draws 10 amps no matter how big, and Darkling only has 3, so it's actually overpowered. Battery power also isn't an issue on this bot.  4 NPC fasts with hypno wheels, 6mag for the weapon, 5 ant batts, 1mm Ti armor. A bot I've been meaning to build for a long time but never got around to. A fast HW shell spinner with a wedge, like my MW Megawhirl V. Pros: -Good wedge. Can consistently get under maybe 50% of the NAR AI, and can sometimes get under the rest. -Powerful and durable. If it loses, it's usually by points or because it gets gut-ripped. -Gut-ripping ability. Can wedge under bots and hit their bottoms with the full force of a 6mag-powered shell. -Self-righteous most of the time, as long as the half hex plate on top stays on. Cons: -Can't match other shell spinners weapon-for-weapon. -Bots get flung off the shell when they're on top of it, so popups get many chances to try and get under before they lose their wheels. -The bot is hard to drive. Overall I'm happy with it though. It's different to say the least. Who ever heard of a shell spinner with drive, wedge, and armor on par with a popup?
2308
« on: November 14, 2009, 10:07:42 PM »
IDK which one I like in terms of looks though...
Pulse 2 looks cooler by far. Battle axe armor FTW. So it can 1HKO bots eh? I guess sideways popups are no longer just a novelty design. With the extra weight: counterweights on the DDT's?
2309
« on: November 14, 2009, 09:51:24 PM »
This would only work on a replica. Only one size shell could be used per motor, and it would keep working even once the side panels on the shell broke off, which wouldn't make sense. You would need to make new one-piece shell components. And a lot of them.
Easier to just make motors like this custom for replica bots.
2310
« on: November 14, 2009, 09:36:02 PM »
FB's collision viewer is back up.
2311
« on: November 14, 2009, 08:54:36 PM »
Well, at least Megawhirl V proved itself in the first round. I didn't think I would win that once the front wedge plates broke off, but MWV actually seemed to do better without them...
My losers bracket match is gonna be tough. It will probably come down to who attacks who first.
Prediction for the final: I think Paper Cut has a better chance, but it would be cool if Vertical Impulse could pull it off, just because pure flippers win so rarely. And as far as pure flippers go, VI is awesome. VI vs. Box of Evil Noobishness = Big-OHH
2312
« on: November 14, 2009, 08:00:31 PM »
I am definitely in. I have a few ideas in mind...
EDIT: And yeah Click & Joe will both pounce on this and pwn us all :S I don't know, I don't just tell myself, "Hey, I haven't come up with a new bot design in a while. I think I'll do that," and then go do it. New bot designs sort of just pop up at random, and you have to take advantage of them as they come up. But if I think of anything, and if I have time to build it, I might enter.
2313
« on: November 14, 2009, 07:48:49 PM »
BBEANS prizes - no link for these. If someone puts a bot with BBEANS prizes on the bot exchange, that's just mean.
Champion's Sword, champsword.txt, 40 Champion's Sword Hilt, styles/swordhilt.txt, 1 Stacked SuperVolt, stackvolt.txt, 60 Nifty 6V Battery/Control, stacknifty.txt, 16
Champion's Sword, champsworddsl.txt, 40 BBEANS Blade, bbeansblade.txt, 130.3 BBEANS Hammer, bbeansham.txt, 120 Armored Magmotor, bbeansmag.txt, 35
2315
« on: November 06, 2009, 11:54:16 PM »
I just got a certain robot (in a certain circumstance) from the BBEANS AI pack to beat HOJ2. Now that was amusing. I think I know what you mean... now why didn't I think of doing that?
2316
« on: November 06, 2009, 11:34:07 PM »
Pretty cool, unique design for a VS weapon.
That flamethrowing wall of razors is just crazy. Is it a SHW?
2317
« on: November 06, 2009, 11:18:19 PM »
Whoa, it's like Seism 13 and Heaven's Sawmill had an illegitimate child. You could call it Seism Sawmill. Or Heaven's 13. Or maybe not.
One obvious problem with the wedges: the plows will snag on bots and keep them from sliding up beyond the small wedges. Look at how I angled the plows on Heaven's Sawmill. I did that for a reason; the collision on the plows lines up almost perfectly with the collision of the wedges, and the raised "lip" on the plows is angled outward, so bots will hit the flat side and not the sharp edge when being scooped.
Weapon suggestion: those side razors on the discs are doing almost no good. You would be much better off using 6 iron spikes per disc instead; use an extender to make the extra irons align with the other 4, like I did on my bots.
Edit: Oh wait, you're running into the 7 part limit if you do that. That was why I had to use a tall chassis on Heaven's Sawmill. Maybe you can use blades?
2318
« on: November 06, 2009, 11:03:39 PM »
Also there's no way to hit bots that are on top of you, which is a very real possibility with no stoppers at the top of the wedge. Of course, adding stoppers would kill your invertibility. So really nothing you can do about that.
Cool twist on the design; I thought it was another generic caster popup when I first saw it, but then I was like, "WHOA, it's a poker!"
2319
« on: November 06, 2009, 10:16:09 PM »
You couldn't make a button, but I'm pretty sure you could make an arena PY that would change the AI difficulty when you loaded it.
I was experimenting with making an arena with no audience in it--just dead silence--and while that didn't work too well I think the code could be adapted to difficulty swapping.
You just need to use the os.rename() function and tell it to rename the AI folder. I don't remember the exact syntax but if anyone's interested I can get it. So you can have 3 AI folders for example, call them AI, AI2, and AI3, and when you load the arena it will rename them all so AI becomes AI3, AI3 becomes AI2, and AI2 becomes AI.
Obviously you couldn't do that if you tried to load an AI bot in that arena. But it might work with two human bots.
I did successfully make the Epic Showdown arena silence the audience with this method; the only problem was I couldn't make it come back in the other arenas. I believe the code I used is still in the .py, commented out.
2320
« on: November 06, 2009, 08:37:24 PM »
n00bish: C.R.U.S.H. 2 I mean come on, even the insides are the same as the original. Favorite: Radiation II Only vertical spinner in the tournament, and a kinda cool one at that. Would have liked to see it go further. Most Original: Suckerpunch Yeah the wheel-driven weapon doesn't actually work like it should, but the concept is very original.
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