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Messages - Vertigo

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2301
Discussion / Re: The Metal Hinge Wedge...
« on: January 25, 2011, 12:54:22 PM »
Because wedge, even until now, has not exactly been the best known science in this game.  Even now, nobody really know why the metal hinge works.

Sometimes wedge just works, sometimes it doesn't.  There's almost no control over that.

So like why is the small wedge so good?  I still have no idea.  I try to modify it's GMF to see if I can make a better wedge, but so far every tweak to it, be it make it longer or flatter, seem to just make it worst.
Wouldn't someone have simply noticed how the metal hinge makes good wedges?

2302
Discussion / Re: The Metal Hinge Wedge...
« on: January 25, 2011, 12:49:38 PM »
Urjak was the true pioneer of it, with Lousy Launcher in RAW 1, IIRC.
When was this though? Why wasn't it discovered so much earlier?

I can't believe how much it was staring people in the face during BBEANS 2, and nobody questioned why the wedges were so good?

2303
Discussion / The Metal Hinge Wedge...
« on: January 25, 2011, 12:44:33 PM »
Why did it take so long to be discovered as beng better than skirt hinge wedges? Surely someone experimented with them at some point?

More confusing, when Batmobile AI was entered into BBEANS 2, people saw it had a much better wedge than other bots, did nobody realise this was because of the metal hinges?

2304
Modifications / Re: SkAI High
« on: January 25, 2011, 11:48:38 AM »
Just a thought...

It would be nice to have an arena tailor made for this pack,
I was thinking of an edited BBEANS tourney arena 2, with the spinner removed and a pit should be in its place, the same size as the cage surrounding it, and about 3/4 of the depth of the cage wall. Two of the flippers removed, and the remaining two made thinner, like the width of 20cm DSL bars. I don't know how hard this would be, but I imagine a lot easier than making an arena from scratch?
If this isn't too hard, I wouldn't mind if someone made this themselves or taught me how to do this (I don't want to just demand things from people :P)

2305
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: January 25, 2011, 10:42:43 AM »
And JoeBlo why aren't you entering again?!

I'm going to guess that he is crippled by his conscience. His failure generated negative thoughts, especially thoughts of social inadequacy,  and as a result he dares not to enter again, too afraid of losing and failing his friends.

Haha! Joe, enter jut to prove this wrong :P

Anyways, I am entering this time. Last time I felt that people should not enter their own tourneys, but it seems to happen all the time so...

2306
Custom Components Showcase / Re: The Snow Leopard's Custom Showcase
« on: January 25, 2011, 10:27:29 AM »
All these fun new spin motors... and you build a flipper and a hammer first???  Way to be different and original.  I just went straight for the shiny brand new stuff right away.  :rolleyes:


I wonder if such a design as Skyrocket would work in DSL with BSGs.  Has anyone ever done that?  All the DSL MW flippers I can think of have 2 JX's.
I've made a 4 bsg flipper almost identical to Ounce's for SkAI High

2307
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: January 25, 2011, 10:17:58 AM »
I will also enter.
Do you want to represent Team 2 again? (and be the leader again)

So erm 3 SPOTS LEFT!

And JoeBlo why aren't you entering again?!

2308
Off-Topic Discussion / Re: GTM land!
« on: January 24, 2011, 12:47:18 PM »
LOL

2309
Modifications / Re: SkAI High
« on: January 24, 2011, 12:39:19 PM »
Though if you want any opinions of the UI..

The text color you have in the sig images looks really nice and classy and much better then the bright orange, I'd suggest making the actual UI the same way you have done the sig.  ;)
I may just do that, if I have the time :P

And KM, FEEDBACK:
Steel Yard Dog: All are nice
HEX: All are fine, bar Hanky Panky, which is HORRIBLE, please rebuild  ;)

And these teams are supposed to have six bots in y'know

2310
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: January 24, 2011, 11:59:41 AM »
Yays 25% of spaces gone in just half an hour :D

I think I should start the old 18 PLACES REMAINING thing again :P

2311
Chatterbox / Re: Birthday Thread - yoda9726
« on: January 24, 2011, 11:40:37 AM »
Happy birthday!

2312
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: January 24, 2011, 11:39:31 AM »
Coloured username on signups indicates that you want to represent your team again :D

2313
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: January 24, 2011, 11:32:23 AM »
NARYAR'S NOT QUITE EVIL COUNCIL WILL RISE AGAIN!


(aka I'm in)
And you want to represent Team 1 again?

2314
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs
« on: January 24, 2011, 11:25:41 AM »
<3

2315
Modifications / Re: SkAI High
« on: January 24, 2011, 11:20:14 AM »
Oh, OK :P

2316
Tournament Archives / RA2 Team Championships 2 - Signups
« on: January 24, 2011, 11:13:47 AM »


Basic Idea:
Users work in 4 teams of 6 to compete in a tournament.
Each user makes one bot.
There are different matches for the teams to try & earn points.
The team with the most points at the end of each heat wins, & moves into the final.
Team leaders PM me which of their team's bots will be in which matches (Obviously the LW will have to be in the LW faceoff)

Rules:
1. DSL Heavyweights (+ One DSL Lightweight & Middleweight)
2. Enforced realistic rules apply, only bot types seen IRL are allowed (no popups, jugglers, flail shell spinner ect.), this does not stop you from making a tiny chasis with a few ants & a control board in & everything else externally mounted however.
3. No cheatbot2 or custom components.
4. Crawlers NOT allowed
5. Multibots NOT allowed
6. Please AI your own bots or get someone else in your team to AI. If not, I can AI but all I will guarantee is that your bot moves towards the other team & uses its weapons.
7. Usual havok rules apply, one havok - restart, another havok - forfiet.
8. All building must be done in the bot lab. No BFE or AAM or anything like that.
9. All matches will last for one minute.
10. Not best out of 3 matches ect. 5 matches in each heat, one of each, no second chances!
11. One upgrade ONLY
12. SNS Specific Rules :

Different Types Of Matches & Their Arenas:
Tabletop - Static Flextop (Hazards OFF)
King Of The Hill - Lumazone (Hazards ON)
Tag Team - Epic Showdown (Hazards ON)
Lightweight Faceoff - LuTze's Ra2TT (Hazards ON)
Middleweight Faceoff - LuTze's Ra2TT (Hazards ON)

Bots required to be made (Each team must have one of each of these bots):
HW Flipper
HW Spinner (this doen't include SNS)
HW Rammer/Poker/Hammer
LW
MW
One HW of your teams choice as long as it stays in the rules

Please do not spend hours skining your bots as I will re-paint them anyway so that it is obvious which team it is in!

Brackets:

If your team wins your heat, you progress to the final.
If your team loses your heat, you progress to the 3rd place play off.

Team leaders are basically so that I don't have to PM every entrant to inform them of something & so that there is no confusion when they PM me which bots in which matches. They may want to guide their team also.
I will pick an appropriate team leader from each team. I will not make anybody a team leader without their consent beforehand.

Awards:
Everybody will get this to display in their sig:

I have also made some component prizes for the winning team, will post later.

Preview:


SIGNUPS

3rd Signups Stage:
Backup bots are made by team members to fill in gaps!


Entrants:

Team 1 - Naryar's Not Quite Evil Council:
martymidget - HW Flipper
G.K. - HW Spinner (This doesn't include SNS)
Naryar - HW Rammer/Poker/Hammer - TEAM LEADER! - BACKUP BOT!
SKBT - LW
NFX - MW
Vertigo - HW of your team's choice

Team 2:
king mushroom - HW Flipper
MassimoV - HW Spinner (This doesn't include SNS)
freeziez - HW Rammer/Poker/Axe
Urjak - LW - BACKUP BOT!
Stagfish - MW
MikeNCR - HW of your team's choice - TEAM LEADER!

Team 3:
Scrap Daddy - HW Flipper
R1885 - HW Spinner (This doesn't include SNS)
Pwnator - HW Rammer/Poker/Hammer - TEAM LEADER!
Badnik96 - LW
090901 - MW
Squirrel_Monkey - HW of your team's choice

Team 4 - Team 4TW:
Conraaa - HW Flipper
dragonsteincole - HW Spinner (This doesn't include SNS)
Somebody - HW Rammer/Poker/Hammer
Craaig - LW
Scorpion - MW
The Ounce - HW of your team's choice - TEAM LEADER!

GREEN - I have your bot, its AI'd and its ready to go!
YELLOW - I have your bot, its accepted, but its not AI'd
RED - There is a problem with your bot
BLACK - You still need to send your bot

This stage of signups closes 27th February (may extend this if I really need to)
_____________________________________________________________________________________________________

Oh, and finally, here is the website: http://www.ra2tc.moonfruit.com/



2317
Modifications / Re: SkAI High
« on: January 24, 2011, 10:52:04 AM »
damn.. a warning would have been nice..

no offense of course *wipes blood from eyes*
^Whats this then?^

2318
Modifications / Re: SkAI High
« on: January 23, 2011, 01:42:05 PM »
Might actually AI some stuff soon. :P
I have 4/5 of my teams AI'd (including a secret team)

2319
Modifications / Re: SkAI High
« on: January 23, 2011, 01:38:31 PM »
Update:

Everything is now done, apart from the bots and AIing :D

2320
Modifications / Re: SkAI High
« on: January 23, 2011, 01:21:19 PM »
BTW, what did you think of the UI?

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