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Messages - Naryar
22001
« on: June 01, 2009, 03:19:15 PM »
That's not bad for a first DSL bot.
However, Eteks are only for weapon purposes... Drive Eteks are for driving purposes.
Anyways Etek drive is complete overkill on a MW flipper and IMO you don't even need Etek drive on ANY middleweight. Get NPC drive with Vladiator wheels, update these to Mag Snappers, and try to get 4-5 battlepacks in that.
As a general rule do NOT underpower (That is, having a total amp value provided by all of your batteries tinferior to the amp value drained by all of your motors) bots with active burst motor weapons like flippers, hammers or popups.
Also you can just use metal sheets for flippers... just make sure they touch the ground. They are stronger than your current flippers, as well as lighter and less big of a target.
However small wedges on burst motors like you have are the best wedges you can get in DSL and go under every other type of wedge if built well... so it's your choice.
22002
« on: June 01, 2009, 01:37:10 PM »
Pretty sure you'd be better with maces rather than irons. (your spinners will probably be harder to stop in melee)
22003
« on: June 01, 2009, 11:39:37 AM »
This is called Clash CUBES.
Plus if the next one is cylinder themed Urjak's going to kick all of our asses with a flail shell spinner...
22004
« on: June 01, 2009, 08:34:14 AM »
New person ??? He joined 2 years before me !
22005
« on: May 31, 2009, 03:13:58 PM »
Yeah, i'm pretty happy about my Poison Stinger rebuild.
But i am highly surprised (and annoyed) that you did took out more than a 60kg hammer with 6 razors...
22006
« on: May 31, 2009, 02:09:40 PM »
Ah, that's why it sucks...
I will fix that in the Alpha 2.
22007
« on: May 31, 2009, 01:33:11 PM »
S32 the batteries look fine.
Anyways you should make the weapons have the same efficiency (see Click's formula), but a little bonus for the weapons with normals, else they will be inferior to others (as in DSL 2.1).
Also i really think the 20cm pole spikes should be much lighter. Hell, at the scale it shouldn't even be 1 kg...
22008
« on: May 31, 2009, 01:11:40 PM »
It's decent right now, but it has the potential to end in something really awesome if you work on it.
22009
« on: May 31, 2009, 01:01:02 PM »
That is certainly not a juggler, and not really a wammer... since it doesn't "rams".
It's a flipper with static weapons... but how could be call that ?
22010
« on: May 31, 2009, 12:24:23 PM »
Well one of the basic rules in RA2 is : Anything attached directly to the chassis cannot be destroyed (infinite hitpoints i think).
As a result if you put a relatively thick wall of casters (think of them like bricks) OUTSIDE your bot, it will provide invincible armor at this point. They will stop all hits and prevent your chassis from being hit (of course it will not protect un-castered areas). That is caster armor.
I say: OUTSIDE. A caster inside your chassis won't help.
EDIT: AAAH both of Weirdo and Urjak beat me to it !!!
22011
« on: May 31, 2009, 12:03:24 PM »
New components ??
Are you rebuilding Ubermod ?
22012
« on: May 31, 2009, 11:57:57 AM »
Why did you put the casters in the bot ?
I understand that chassis shape is for looking cool, but on a flipper it's better to have a wedge (Front slope) shaped chassis.
Also do you really have DSA on that ? The chassis is something like 80kg !
22013
« on: May 31, 2009, 11:49:16 AM »
Trumpetguy stop hiding behind sayings like "Nobody's perfect".
Yes nobody is perfect, but Weirdo while being picky is RIGHT.
Offcenter weapons make your bot less symmetric, and the more symmetric your bot is, the better it drives.
Now if you want to let them off-center, fine, just say it.
22014
« on: May 31, 2009, 11:40:55 AM »
22015
« on: May 31, 2009, 09:57:04 AM »
http://beetlebros.gametechmods.com/ra2techs.htmEDIT: AAAAh you guys beat me to it EDIT2: just kidding. Skeletar, you might really want to read and browse threads on the "Robot Arena 2" part of the forums (not on the DSL parts for now) There is a ton of useful information on there.
22016
« on: May 31, 2009, 09:53:54 AM »
Hmm. Thanks.
Would doing this help?:
airtotal = 1300 airmaxinoutrate= 130 You should augment the airtotal of the large one... physically, it could contain at least 3 times more air than the small one at the same pressure.
22017
« on: May 31, 2009, 09:36:25 AM »
About the air tanks... it's still unbalanced because people will use 2 small air tanks rather than 1 large air tank, and 2 SAT's take less space than 1 LAT.
Can't wait to see this mod composition coming out!
22018
« on: May 31, 2009, 09:07:23 AM »
Components: All components will be modded so there isn't favoritism. The torque on redbirds will be upped, Zteks will have more hit points, the large wheels will get a grip and HP boost and the heavy weapons will have more HP and/or damage. You should release this first, and then ask builders to send you their bots with this mod... i mean, what's the point of a 36-iron if you have something with modded sledgehammers that can beat it ? And be careful on cheat parts. I mean they are sometimes fun to play with, especially hovercrafts, but you'll risk ending with some noob claiming how he overlapped 6 cannons on his bot and he can beat all other bots.
22019
« on: May 31, 2009, 06:56:16 AM »
V2 is better.
And not a Shebeast clone.
22020
« on: May 31, 2009, 05:55:53 AM »
Is the splash coming?
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