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Messages - Gauche Suede
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221
« on: February 25, 2016, 08:41:42 PM »
Is there An In game Screenshot or did you use a different program for the photo there?
Press f8 to take a screenshot in-game (and press f12 to see the hitbox of items, useful to see if a hitbox of an item gets glitched out and is actively ruining your bot)
222
« on: February 25, 2016, 05:25:05 PM »
Multiplayer's been long dead so unless you use Hamaci/Gameranger you won't be able to fight anyone online.
223
« on: February 25, 2016, 05:24:08 AM »
love bracket armor. don't like the weapons. seem ineffective
Theoretically they work like 2Sinister, but when I tested it the irons are way too easy to be stopped, maybe maces would be better.
224
« on: February 24, 2016, 06:49:41 PM »
It feels like Pwnator has made this bot before....  2 blacks, and I have no idea how good the wedges are since ASAI has no clear "bot with best wedge" like in Starcore.
225
« on: February 24, 2016, 06:48:56 PM »
To everyone else, it probably spells out; "That's not going to work against anything that isn't the Stock AI." I kinda think the same.
Well then go get Starcore V3 so that you can be sure if it works against non-Stock AIs.
226
« on: February 23, 2016, 11:39:28 PM »
output is not important here since he has 2 motors anyways.
Electotal is, however, and i'm not sure if 3 pinks or 1 nifty is better in electotal. Well, nifty's more efficient weightwise, but lower gutripper is important too.
IIRC 3 pinks gives out 21000 electotal while 1 nifty gives out 24000 electotal.
227
« on: February 23, 2016, 09:22:28 AM »
Whoa. That's pretty cool looking, but I can imagine that getting torn to shreds since the weapons don't spin. Can I see an inside shot please? Just to see what you did exactly.
 The weapons basically work like flail wammers do on DSL, it's surprisingly effective against HS since the energy of their HS spins the razors which ends up killing them even faster (as a bonus due to how busted the tri-bar collison mesh is there's a 2/3 chance that the razor would bypass their weapons and snap off their weapon extenders).
228
« on: February 23, 2016, 06:38:42 AM »
The Red Blur: there's virtually no competitive creative potential. Yesterday at 08:13:13 AM The Red Blur: stock is just horifically imbalanced. Yesterday at 08:12:45 AM You haven't looked hard enough kid  3 pinks and featuring the first serious stock MW robot to use the minimum chassis height (the one you get by clicking on the bottom of the height slider)
229
« on: February 23, 2016, 06:16:13 AM »
Hey no problem  And why don't you drop in and share your bots with us sometime ?
230
« on: February 21, 2016, 11:13:21 PM »
What program did you use to make the 3D render of your bot ? looks sick.
231
« on: February 21, 2016, 08:51:01 AM »
I originally wanted to make my own version of Leech, but after I placed the 4 tribars together I couldn't bring myself to place the rest so I turned the bot into a hybrid and inadvertently created a sequel to a c-lister bot : Before : After :  2 blacks, 2 Snapper2s with 3 razors each, and wedges are better than NWBs. As a bonus, in the event that it gets outwedged it can still disrespect the opponent with the spinning razors and survive a hit (depends on the steepness of the opponent's wedge).
232
« on: February 21, 2016, 12:57:46 AM »
First bot made in DSL 2.2, and first IRL bot that's kinda sorta realistic too :  I'll put this in Elementos's axe tourney if he lets me.
233
« on: February 20, 2016, 01:39:36 AM »
Anyone wanna relive the Starcore era with me? Stock MW No DSA Best of 3 Uses the Back To The Roots ruleset : Building Restrictions: Snapper Loading and Stacking of any form is banned HS/SnS hybrids aren't allowed Overlapping can only be done on servos (by that i mean putting motors inside batteries and stuff) Effe glitch is banned Popups can't use razors as weapons or ramplates as armor caster armor is banned Blue Snapper is banned 140 cm square AND red extender are banned HS can only have maximum 2 weapons per weapon head (like for instance, you can't have 3 spikes on one end of a tribar)
234
« on: February 20, 2016, 01:21:30 AM »
if you mean the wedges overlapping with the chassis, well that's fine
Oh okay.
235
« on: February 20, 2016, 01:18:38 AM »
Been trying some designs as my entry for Back to The Roots, but i'm unsure which one to pick:
(Image removed from quote.)
All have DSA and 1 black
Bladed Jaws: V-shaped ram, pins stuff nicely, but popups and gutrippers in general will own this thing Chill Wind: Pretty good undercutter, not invertible and vulnerable redbirds tho Deuterium Oxide: Nice little VS, but low weapon weight and has slight stability problems, but lifts stuff off the ground pretty good
Can we get a bigger picture of the bots ? Right now we can barely see anything.
236
« on: February 17, 2016, 06:49:00 AM »
i.... don't exactly get what you mean ?
Like this (ignore the snapper-loaded ramplates) :
237
« on: February 16, 2016, 05:10:24 PM »
Wait, can I make my wedge overlap with the entire chassis ?
238
« on: February 16, 2016, 08:34:13 AM »
Pretty intresting, so let's rock baby !
239
« on: February 16, 2016, 08:25:55 AM »
GEICE LOOK WHAT YOU'VE UNLEASHED INTO THIS POOR GAME  So i've been experimenting with the new stacking glitch Geice found, and even though he says that it only lets you stack in certain spots, i've found that you can bypass this.... by throwing in more Rads. Here's some tips to get this glitch up and running : - If the Rad's that you're spinning to trigger the glitch bends up then the axle won't fly no matter how hard you spin so open the bot garage, unfreeze, go back to the bot lab, freeze, and try again
- The bot's height MUST be enough to put the item normally (so you can't click on the lowest height on the height slider and expect to be able to throw blacks)
- If the item that you want to stack refuses to be stacked, throw down more Rads (preferably on a smartzone) until it complies
240
« on: February 15, 2016, 10:33:54 AM »
Jesus Christ it's really painful re-reading this showcase and seeing myself as a attention-whore 12 year old  Anyways, is there any significant difference in the meta between DSL 2.1 and 2.2 ? I'm pretty busy IRL right now and I really don't have time to experiment and look at all the weapon stats.
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