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Messages - nightcracker

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221
Existing Games / Re: Team Fortress 2
« on: August 19, 2011, 08:09:54 PM »
I tried adding "J-Der", without the quotes, but steam couldn't find you.

222
Existing Games / Re: Team Fortress 2
« on: August 19, 2011, 03:09:12 PM »
Guys, what are your steam's? I'd like to play with you guys :)

Mine is "spionman007" (yes, I know).

223
Existing Games / Re: Team Fortress 2
« on: August 18, 2011, 08:23:34 AM »
Perhaps someone could donate me 0,50-2 euro on my paypal account so I can upgrade and trade/open packages? I don't have access to "internet money" so I can't get it, it's not that I'm too cheap ass for that money.

In return I can give you... a kiss?  :heart_smiley:

Thanks!

224
I think you need a new python [sic] for this. I would go and take a look at SpinupOmni.py (Heaven's Windmill's .py file) if i were you Badnik.

I think you need a new Python script for this.

225
Off-Topic Discussion / Re: OpenGL error
« on: August 17, 2011, 03:33:58 PM »
Try installing drivers using this tool:

http://www.intel.com/p/en_US/support/detect/graphics

226
Off-Topic Discussion / Re: OpenGL error
« on: August 17, 2011, 12:53:33 PM »
Open "Run" and type in this:

Code: [Select]
dxdiag
There should be a "save as txt" button somewhere after it finishes. Save it and post the contents of that file to me (us) and we can help you further.

227
Off-Topic Discussion / Re: New chrome plugin: LikeTube
« on: August 16, 2011, 12:55:00 AM »
A beta version can be installed from this link (only works with chrome): http://nclabs.org/downloads/liketube.crx

228
Off-Topic Discussion / Re: New chrome plugin: LikeTube
« on: August 16, 2011, 12:21:04 AM »
This image should explain pretty much everything:


229
Off-Topic Discussion / New chrome plugin: LikeTube
« on: August 15, 2011, 07:19:22 PM »
Hey all,

I'm working on a new Google Chrome plugin, LikeTube. It basically adds like/dislike data under every video. If you have any suggestions/tips, I'd be glad to hear them. Also, if you support this please also write something down, as a motivator :)

/endrandomshare

230
Discussion / Re: [TOOL] movepixel
« on: August 15, 2011, 04:24:28 PM »
Serge, that's what my C version is doing but I CBA to write a config gui for it so it's not released ;)

231
Discussion / Re: Your favourite stock builder at the moment?
« on: August 15, 2011, 04:10:03 PM »
Sorry Starcore I didn't list you, I only scrolled the first 8-10 pages of the stock showcase forums to leech out some builders.

232
Discussion / Re: [TOOL] movepixel
« on: August 15, 2011, 01:46:02 PM »
All right guys, I noticed at a friends house that AutoHotkey doesn't work every RA2 installation. I can confirm it works with the one downloadable from here: https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4. Please try that.

233
Stock Showcases / Re: Chaosmancer's bots (don't expect good quality yet)
« on: August 15, 2011, 11:17:55 AM »
Huh? Back in the past (WAAAAY before I came to GTM) I made rammers with like 20+ weapon pistons (yes I was a noob) and it was stable.

234
Stock Showcases / Re: NC's stock showcase
« on: August 15, 2011, 07:25:54 AM »
I asked inf how many blacks his popup has and he said 4 because it gave it that little bit extra pepper, so I copied it.

235
General Support / Re: "There are no empty team slots"
« on: August 14, 2011, 07:38:29 PM »
May I de-dummy-fy that and call that it's hardcoded?

236
Stock Showcases / Re: NC's stock showcase
« on: August 14, 2011, 07:27:10 PM »
A new popup, Tanned Rubber. 4 blacks, 12 razors, 5 ramplates, DSA, rubbers. 789.4kg

Was inspired by inf's popup, but now it looks a lot like Seism 13.


237
Off-Topic Discussion / Re: What's going to be/what was your first car?
« on: August 14, 2011, 04:33:08 PM »
Seems like a huge Buggatti Veyron ripoff to me.

238
Stock Showcases / Re: Scorpion: A Stock Showcase
« on: August 14, 2011, 04:11:17 PM »
Yeah it spins up, sadly though irons scrape the floor, so I can't use them

How badly? You can always raise the snappers.

239
Stock Showcases / Re: Scorpion: A Stock Showcase
« on: August 14, 2011, 03:55:35 PM »
I like it, but change those maces for irons. You aren't going to be mashing away on components anyway, plus irons have more range. I assume ofcourse that you are spinning upwards, what you should.

240
Discussion / Re: A blast from the past... Checkin' da archives.
« on: August 14, 2011, 02:57:18 PM »
Where can I find info on this "Trov Glitch"? I searched but I found nothing but that it has been invented by Trovaner.

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