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Messages - dragonsteincole

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221
3 people have reported back saying the issue was fixed, so I will reupload the download with these fixed files.

The issue was caused by the original texture containing a space "batteryfan .bmp" which went unnoticed. I apologise and thank those who were able to test the fix quickly.

EDIT: File has been reuploaded and can still be downloaded from https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=367.

222
Modifications / Re: IRL Components - Pack Two: Armour Released
« on: July 16, 2017, 04:21:33 PM »
Can people confirm bots without battlepacks (the red batteries with fans) still load? I believe I have identified the problem. http://www.mediafire.com/file/xbds3dbku5rr9gb/intercooled.rar

drag these 6 files into the IRLCOMPONENTS folder inside the main Components folder. Make sure to overwrite 6 files. Please report back if this has worked. If it has then I will reupload the download file with these fixes

223


Pack Three: Discs, Wedges & New Colours has been released.

Please remember to report bugs in this thread. With over 4,800 new files added it's a possibility I missed something.

224
Modifications / Re: IRL Components - Pack Two: Armour Released
« on: July 08, 2017, 08:27:38 AM »

Two additional colours not shown in the previous image

225
Modifications / Re: IRL Components - Pack Two: Armour Released
« on: July 07, 2017, 08:38:43 PM »

226
Contests / Re: BOTM AUGUST 2017
« on: July 07, 2017, 06:06:34 PM »
Why is this an argument at all? Has it been a slow Friday for people?

227
DSL TC Showcases / Re: DSC's IRL DSL showcase
« on: July 07, 2017, 01:10:14 PM »


Bit of a Thor clone.

228
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: July 05, 2017, 05:32:36 PM »
Mortis



230
Tournament Archives / Re: RNP: Sword of Glory - SBV
« on: January 17, 2017, 12:44:28 PM »

231
Tournament Archives / Re: RNP: Sword of Glory - SBV
« on: January 12, 2017, 06:50:50 PM »

232
Modifications / Re: IRL Components - Question
« on: January 12, 2017, 08:04:03 AM »
Having difficulty with making an armor panel shiny, this is part of an experiment to make gold/silver/bronze Armour Panels stand out from the other colours.

In a decompiled 40x40 Black Alu Armor Plate, I have edited the following lines:

      *MATERIAL_SHINE   0.900000
      *MATERIAL_SHINESTRENGTH   0.900000

and

            *BITMAP   IRLARM__GOLD.bmp

With the desired effect being a shiny gold 40x40 Armor Plate. However, after recompiling and placing the component ingame, only the color has changed. Compared to any other black Alu armor plate, the shine is the same, only the texture has been altered.

I have also tried copying lines from other components that are known to be shiny or too shiny. A notable example would be some of the Firestorm panels, suggested by Rob. However these are set to 0.5, yet are also much shinier ingame than the armor panel I edited.

At this point, is there anything else I can do to make the panel have a higher shine, or something I have missed that would allow me to do so?

233
DSL TC Showcases / Re: DSC's IRL DSL showcase
« on: January 11, 2017, 02:06:19 PM »
December was a bit quiet. Gotta make up for that I guess.


A shade under HW, would like to make it a SHW. But it DOES have a nice Left Uppercut/Right Hook combo, and swears too!

... mama said Croc you out. :dumb)

234
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: January 07, 2017, 05:30:33 PM »
If you resize the map by 1.2x, will the 120cm map use the entire texture or just repeat whatever's in the 100cm area?
it'll still use the 100x100 area, it's just going to be in a slightly higher resolution, if the texture works at all not being a standard size

235
Tournament Archives / Re: RNP: Sword of Glory - SBV
« on: January 07, 2017, 07:22:54 AM »

236
Tournament Archives / Re: The Zone: Signups
« on: January 05, 2017, 10:31:22 AM »
So it's basically a Stock IRL Gauntlet.

... I'm In.

237
Off-Topic Discussion / Re: GTM Awards 2016 - Voting Open!
« on: December 29, 2016, 10:53:22 AM »
I guess it may work in this way, but I'm of the opinion there are names that should go in almost by default, regardless of whether people have voted for them, or newer members have heard of them.

238
Tournament Archives / Re: RNP: Sword of Glory - SBV
« on: December 27, 2016, 02:32:22 PM »

239
Modifications / Re: IRL Components - Pack Two: Armour Released
« on: December 25, 2016, 08:10:49 AM »
The main problem I see with it being a separate component with no hitbox is attaching them properly, and then having potentially floating pieces either still attached to the bot, or falling through the game world and causing CTDs.

Using actual logos and such wouldn't be a big deal for me, I've made the Control Unit reskins of RC receiver brands, and the blue one is the actual real-life model of the Control Unit. As such for things like batteries and such, I plan to use real-life makes and brands too.

Actual physical sponsors though - I feel thats something for either the actual chassis, or reskinning a component and hoping it doesn't clash with someone else's bot.

240
Modifications / Re: IRL Components - Pack Two: Armour Released
« on: December 24, 2016, 03:09:52 PM »
With the trend of people making frame bots where everything is visible, it seemed like a good way to offer some more customisation. I plan to do the same with the different batteries

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