2181
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2181
Discussion / Re: A blast from the past... Checkin' da archives.« on: January 31, 2010, 08:25:12 PM »2182
Contests / Re: Vote BOTM Feb 2010« on: January 31, 2010, 08:19:41 PM »Obvious Click is Obvious What gave it away? I actually tried to change my splash style for this. Didn't include any battle shots, and did some extra effects on the text. And also my bot looks nothing like VHS. And there's TWO transforming VS's? Whoa. I've gotta vote for #4, since unlike the VS/HS combo, a VS/crawler hasn't been done before and sounds really effective on paper. I'd love to see some fight videos, because I don't quite get how it works in crawler mode. 2183
Tournament Archives / BBEANS6 Signups will open...« on: January 31, 2010, 07:30:19 PM »
...on APRIL 3.
(Barring any unforeseen circumstances, such as work commitments and the like. I reserve the right to postpone signups to a more convenient time if the need arises.) ENTRIES RECEIVED BEFORE APRIL 3 WILL NOT BE ACCEPTED. If I get bots before signups officially open, I will just delete them from my inbox and you'll have to re-send your entry. I'm announcing BBEANS6 several months in advance in order to give everyone ample time to get a bot ready and plan on when to check the forums for signups. Registration is, as always, on a first come first serve basis. So now you have no excuse for letting the bracket fill up and missing out. Tournament Rules: First, familiarize yourself with the General Rules for All Tournaments. The weight class is DSL LIGHTWEIGHT. The arena is the BBEANS TOURNAMENT ARENA V2. REALISTIC RULE applies. You should all be familiar with this by now. Tournament format is 64 BOTS, DOUBLE ELIMINATION, 2 MINUTE MATCHES. Prizes consist of the usual prize components. The Champion gets the Champion's Sword plus one other component of their choice, the runner-up, the rumble winner, and each bonus award winner gets one component of their choice. I think that covers everything you need to know. So get building! 2184
DSL TC Showcases / Re: Phlox« on: January 28, 2010, 01:27:14 AM »As far as I am concerned, if the game let's me do, I'm going to do it. That's fine for just regular bot building, but if you aim to enter any tournaments, you'll have to abide by the realistic rule. Unless someone does something wild and crazy and hosts an unrealistic, anything-goes DSL tournament. Actually that doesn't sound like a half bad idea... kind of like doing a realistic tournament in stock, but opposite. Anyways, suggestions for Robo Jojo: upgrade the plows to the 35 kg heavy ones if you can; they have 2000 fracture so they're nearly unbreakable. Then if you could make the bot's wedge better--use the metal door hinges or burst motors--it would be a force to be reckoned with. 2185
DSL TC Showcases / Re: LLB's show case« on: January 28, 2010, 01:12:26 AM »
Replace the Overkill blades with something bulkier, like 70 kg hammers on DSL bars. It will last longer and pack more of a wallop.
Though personally, I think it would have been much easier to go down to a 1200 kg SHW than try and make a UHW... but now that you're started on it might as well go all the way. 2186
Modifications / Re: The DSL 3.0 preview thread« on: January 28, 2010, 01:02:26 AM »
Yep, I don't expect the formulas I have now to be final; I will most likely tweak them as I go. I've already tweaked the battery stat formula I have many times until I was reasonably satisfied with the new battery stats I got.
I'm hoping that component differences will cover up any imbalances that may arise. Example: Suppose I give components that only do damage in one direction a 1.5x boost to their base efficiency (which happens to be the way I have things set up now). That's an awesome boost, but there are still many cases where you need a weapon with no normals, regardless of how much more powerful a pole spike might be. On the other hand, rarely-seen bot types such as hammers can take advantage of a powerful weapon which is far less effective on spinners. 2187
Stock Showcases / Re: Scrap Daddy Design« on: January 27, 2010, 11:53:28 PM »Why have all the castor flippy bots have been pop-ups? Because on a popup, there is absolutely nothing to hit while the razors are retracted. On a VS, bots can still hit your weapon and cripple you; the casters only protect the chassis. Upside-down popups have the advantage of being able to survive unscathed nearly indefinitely against HS's. But it's still an awesome bot. The upside-down caster design is sorely underutilized; I think everyone is afraid of copying my Sacrifice bots. I would recommend putting the weapons further back, perhaps embedded in the casters more, so they just barely poke out, more like a juggler or a Dark Pounder-style VS. 2188
Stock Showcases / Re: Pyscolone's Showcase« on: January 27, 2010, 11:28:07 PM »
Way to be creative with the chassis. And yet at the same time, it's functional--you need far less casters to protect the front than if it was a traditional flat surface. More people should do that more often.
2189
Stock Showcases / Re: Larrain's bots« on: January 27, 2010, 11:21:53 PM »
Reminds me more of Event Horizon. The way you want to use that bot is not as a popup, but as a rammer. Use the servo to adjust the spikes to the right height to hit your opponent's weak spot for massive damage, then ram away. It works best with a good wedge but that may not be doable on a LW.
2190
Modifications / Re: The DSL 3.0 preview thread« on: January 27, 2010, 11:07:30 PM »Someone's gotta say it, but how much HP does the drum extender have? TBD. I have some formulas worked out that I will use to rebalance all the components, incorporating fracture, normals, and relative size into the component's base stats. Should probably try to include number of attach points too, since parts with more attach points tend to get used more. @Mad: Nice thinking, but it's not what I was going for with this. In real life you don't attach spinning spikes right to a narrow axle, you use the axle to hold something bigger like a drum or a blade... the axle extender is not meant to be a drum, it's like an extension of the axle on a motor. Though maybe a smaller size drum is warranted, if the tiny-diameter drum design is popular enough. 2191
General Support / Re: Crashing« on: January 27, 2010, 10:53:13 PM »
You must have installed something wrong.
Don't worry about RFS AI for now. Reinstall the game and just try to get a clean RA2 working. Once you have a working RA2, then you can try to install AI packs. Take it one step at a time and make sure you put all the folders in their proper place (new "AI" folder overwrites old "AI" folder, new "UI" folder overwrites old "UI" folder, etc. If you copy/paste an AI pack into your RA2 folder and it doesn't ask you to overwrite files, you're doing it wrong.) 2192
General Support / Re: Mouse Problems« on: January 27, 2010, 10:46:36 PM »
This might sound dumb, but... this is a weird problem I haven't heard of.
Perhaps for some reason RA2 doesn't become the active window when you boot it up. How to tell: Is your cursor the normal skinny Windows pointer, or is it more of a stout, fat arrow? RA2 uses a special pointer in-game so if it changes you know the game is active. Just click on the RA2 tab at the bottom of the screen on the Start menu bar in order to make it the active window, if it's not already. 2193
Modifications / Re: Serge's random modding utilities« on: January 27, 2010, 10:22:58 PM »
Tweaking the cameras just became less of a pain. Thanks for this.
2194
Discussion / Re: Inspiration Via Prototypes« on: January 27, 2010, 09:52:11 PM »
I was actually going to post these in my showcase, but then I saw this thread.
Failbot parade ahead! #1 - Stinger HW. I made this bot when I first saw the Stock's Revenge tournament, before the Realistic Rule and the same-type rule were put in place. Obviously, it's made with Stinger's chassis. It has double-strength steel armor and a very good wedge, but its effectiveness ends there. There's a reason every other good juggler in existence has double wedges--it's a lot easier to keep the other bot from slipping to the side off your weapons. ![]() #2 - Super Downfall. HW version of Downfall (full body hammer), made with the same chassis. This one SHOULD be good. It looks really good. But there are two critical problems. One, the wedges fail. It can barely get under a chassis wedge. And two, its HS-trapping ability is strangely lacking. Even with 8 plows, two samurai swords, and four blades for front armor, most HS's tear it to pieces. Dunno where to go with this design. ![]() #3 - Drumblebee 6. I simultaneously attempted to give Drumblebee 4WD, and mounted the motors inside the drum in order to protect them. Problem: it's highly unstable, and as a result the wedge is worthless. Eventually I'll try the same drum setup on the old 2WD design and see if it works better. ![]() 2195
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 27, 2010, 09:12:28 PM »My bot didn't do much though :D I'm lucky it's high up, maybe more fast bots will just go right under it hehehe. Watch the last round a little more closely, it's pretty cool in slow-mo. Looks like Mike is well on his way to another championship. PMC seems good at throwing bots OOTA. And JD is doing well as I suspected--that bot is nigh unkillable; you almost have to get it OOTA to win. I'm worried about my next match. Along with VS's, SnS's are one bot type that Kheper is really ineffective against. I can only hope that Face Gasher will get destabilized so I can either saw at it or push it OOTA. Hmm... and even if I win, I'll be up against 2196
Tournament Archives / Re: Stocks Revenge Discussion« on: January 27, 2010, 08:26:57 PM »
Hehehe. This a great tourney idea. I've got my bot all ready and AI'd--when do signups open?
![]() 2197
Existing Games / Re: Command & Conquer« on: January 23, 2010, 01:14:38 AM »
I've played Red Alert, Tiberian Sun+Firestorm, RA2+Yuri's Revenge, and Tiberium Wars. Wish I could play RA3 but there are more games in existence that I want to play than I have time for.
Have to say I liked Tiberian Sun the best, on account of how much replay value I got out of that game. Plus it had a really easy-to-use level editor, and you could use either of the two CD's it came with to play, so me and Firebeetle could do LAN battles (we couldn't do that with any of the newer games without buying a second copy, plus one of the two computers we used would always be too slow to run the game). Good times. Not too much focus on superweapons in Tiberian Sun either. You have to worry about multi-missiles and ion cannons and that's it, and multi-missiles could be blocked by Firestorm walls. Just don't forget to pave your base and build walls around your important buildings! (dang subterranean engineer squads) Heheh, I remember a custom level I made that had a huge field of blue tiberium in the middle that you had to cross in order to reach your opponent's base. One stray shot out there, and the whole thing goes up in an unstoppable chain reaction. I was disappointed when blue tiberium wasn't explosive in Tiberium Wars. 2198
Chatterbox / Re: Pokemon« on: January 23, 2010, 12:46:10 AM »
https://gametechmods.com/forums/index.php/topic,2174.0.html
Topic locked; there's already a Pokemon thread in a more appropriate forum. 2199
Chatterbox / Re: The most memorable and funniest quotes thread.« on: January 23, 2010, 12:20:56 AM »Think of the chassis as the heart of your robot... Not too bad... excepted for... (in reference to Somebody's popup with 4WD tank treads) 2200
Stock Showcases / Re: Larrain's bots« on: January 23, 2010, 12:15:18 AM »
That is one well-armored BW.
Most pushybots have big drive motors and/or a wedge though, so you're going to have a tough time pushing other pushybots. But at least against spinners you're near impenetrable. |