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Messages - 123savethewhales

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2181
Chatterbox / Re: Things that irritate you!
« on: June 21, 2010, 04:34:22 AM »
Dogs.

2182
antroscopic?
That's MATERIAL_SHADING I think.  Though I don't know how to use anything other than Blinn for RA2.

2183
Modifications / Re: NAR AI pack releases !
« on: June 21, 2010, 12:26:52 AM »
I included 4 new components in the new version of my reskin pack.  They should be all for the time being.  Take a look if you got the time.

https://gametechmods.com/forums/index.php/topic,3216.msg162576.html#msg162576

2184
According to 3D Studio Max, explicit map warps around the object (unlike screen/spherical/cylindrical).  While it does compile, it does not look anything like the sample image I show here.

isn't there pyramidal or something?

Pyramidal/SAT/None are Bitmap filtering, whereas spherical/cylindrical are reflective map type.

2185
General Support / Reflective Map other than Spherical/Cylindrical?
« on: June 20, 2010, 07:14:02 PM »
Is it possible for RA2 to render explicit map channel?


2186
Modifications / Re: NAR AI pack releases !
« on: June 18, 2010, 08:58:48 PM »
Ok, so your weapons are in 123.
Assuming you installed them without modifying the files, does that mean I can start using them?  I have quite a few place to use those new components on.

2187
DSL TC Showcases / Re: NFX.showcase/DSL
« on: June 18, 2010, 11:19:34 AM »
I though razor tips were best ?
I never said that, I said no weapons are better than razors, which means other weapons can still be equal to it.

2188
DSL TC Showcases / Re: NFX.showcase/DSL
« on: June 18, 2010, 04:46:33 AM »
You need HAMMERS for armors, cuz they are that awesome.

2189
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: June 18, 2010, 04:38:28 AM »
I wonder if it's good to actually stop the bot with those iron spike, given that you can't keep popping.

2190
DSL TC Showcases / Re: Naryar's DSL Work
« on: June 18, 2010, 04:35:25 AM »
Looks fun.  I need to make 1 of those.

2191
DSL TC Showcases / Re: Shish-kabot's showcase
« on: June 17, 2010, 06:06:04 PM »
I suggest moving the motor as far back as possible.  That should provide extra stability to the bot.

2192
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: June 17, 2010, 02:11:35 AM »
5 ants are fine.  I would put 5 - 6 myself.  And just to make it not seem like a personal preference, here's a quote from snow leopard about Crosswind V.

6 ants, 5mm plastic.

I can't say much (mostly because it's not so different from the last one), but more batteries = increased motor output = faster spin speed = counter wedges easier.

2193
DSL TC Showcases / Re: Inplabth's DSL Showcase
« on: June 15, 2010, 08:12:13 PM »
I think Vlad Spikes are fine, even with normal it out performs robot x sword on field test.  Plus with robot x sword's triangular collision mesh it will have less sweeping power than vlad.

As for hinges, go with 90 degrees.

2194
DSL TC Showcases / Re: Somebody's DSL Showcase
« on: June 15, 2010, 04:08:56 AM »
Lol if we are doing a UHW tournament we really should ban Flail SnS and flamethrowers.  Unless you are prepare to run a 3 minutes match for 30 minutes real time.

2195
Modifications / Re: NAR AI pack releases !
« on: June 14, 2010, 06:47:53 PM »
Can I send in reskinned weapons with different stats?  (will retain the 60,000, 70,000, and 80,000 efficiency)

2196
DSL TC Showcases / Re: Wafflez's showcase(NO PANCAKES ALLOWED)
« on: June 14, 2010, 03:27:35 AM »
but just because your bot has more weapon weight doesn't mean its weapon is always going to outlast your opponent's.
Of course.  A lot of non normal weapon with bad collision mesh still lose consistently for their KG.  Things like frenzy hammers, SK drill, and potter wheels are simply pathetic in weapon vs weapon.  Other factors include hitting extender works, touching the ground (no damage), stacked (stack weapon sucks for weapon vs weapon), angle of contact, movement speed calculation (or why pre-made disk sucks), and damage rollover (razor only got 1000 hp, anymore damage will simply be lost).

However in your examples none of the conditions hold, you simply have a lot more hammers in KG that are making direct contact with the razors.

Just tested.  Solid hammer does seem to have an advantage over solid razor in weapon vs weapon contact.  Razor damage is also highly affected by the way it is facing, whereas hammers not so much.  So I suppose high concussion weapons does make better "weapon vs weapon" candidates than high pierce.

2197
DSL TC Showcases / Re: Pwnator's DSL Showcase
« on: June 14, 2010, 03:00:29 AM »
Pwn's look cooler.

2198
DSL TC Showcases / Re: Wafflez's showcase(NO PANCAKES ALLOWED)
« on: June 13, 2010, 02:26:27 PM »
ORLY?
In all 3 cases, you have more weapons in KG.

Besides, razor are fine for the shell spinner.

2199
DSL TC Showcases / Re: COOLRUNNER's Craptacular DSL Showcase!
« on: June 13, 2010, 02:13:21 PM »
Skis are awesome!!!

2200
DSL TC Showcases / Re: NFX.showcase/DSL
« on: June 13, 2010, 07:02:21 AM »
Looks totally badass.

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