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Messages - Clickbeetle
2161
« on: February 06, 2010, 01:24:36 AM »
Nope, you don't have as much incentive to look for old games these days when you can just download most of them on Wii's Virtual Console. Of course there's something to be said for having the actual cartridge, but I think most people just want to play the game.
I did hunt down a classic PC game I wanted to play one time called Terminal Velocity (well "hunt" is maybe too strong a word, it wasn't very hard to find on eBay). Had to run it in a DOS emulator and everything.
2162
« on: February 06, 2010, 12:37:56 AM »
Ok. I will try thet when I get home. obviosuly the smaller HOJ
Fun Fact: Hammer of Judgment is actually heavier than Hammer of Justice. Justice is only 600,000 kgs, about the weight of 2 fridges. I forget how heavy Judgment is, but it was designed to be able to shove overloaded fridge tanks around without slowing down. Now the problem with flipping Hammer of Justice would be getting the right leverage on it. But in theory, you could do it.
2163
« on: February 06, 2010, 12:23:33 AM »
(I know using the tehcnodestructo arm and Judge burst motor is not technicaly allowed
The Techno Destructo arm is actually a stock part (it's in a drop down menu somewhere in extras). The only "cheat" part you're using is the Judge motor. If you want to try and make Hang Time legal, you can try a JX burst or a Beta burst.
2164
« on: February 06, 2010, 12:12:54 AM »
Oooo, Nasty Bat looks nice. No, I take that back. It looks mean. Really mean. @Naryar: I've had no small amount of success with Anathema  I think long weapons are your friend with this design. Also, having wedges at least on the sides helps with the recoil problem.
2165
« on: February 05, 2010, 11:38:46 PM »
generic bots don't deserve cool names
There's your bot name right there. And not too bad a one either.
2166
« on: February 05, 2010, 11:32:47 PM »
Good matches. Bermuda Peril was surprisingly effective against Pwn's SnS. I wonder how it did that with such a narrow chassis.
LOL at Tweek watching Debaitor get OOTA'd, then saying "screw this" and driving off the platform. Looks like Mad's special AI isn't quite bulletproof... I think he and Pysc actually had a chance if the AI would work properly. Though I was right that it's not very effective against HS's. Why is Debaitor called Madiabot 4 in the video? Did Mad just rename it?
2167
« on: February 05, 2010, 10:27:25 PM »
maybe because i changed it to a weapon.
Yep, that's it--you need to capitalize the 'W' in 'Weapon'. It should be base = Weapon (capitalized) type = weapons (not capitalized)
2168
« on: February 05, 2010, 09:59:31 PM »
Smoke & Mirrors.
These bots are in RAW2. Sudden Heart Attack
And the cartoon peril was no more. (couldn't resist Monty Python reference) Hmm, Cartoon Peril might not be a bad name. Slap on a picture of that monster for the skin...
2169
« on: February 05, 2010, 09:29:19 PM »
Aw what the beans, I'll enter Verbal Abuse to Bodily Harm in this. Sort of a half-joke bot, being based off ItI, but can be competitive in this arena.
2170
« on: February 05, 2010, 09:20:42 PM »
Sent in my bot. What's the rule on spinners? Can a VS become a HS for example?
I'm guessing not. HS's and VS's are like apples and oranges. But that's just me.
2171
« on: February 05, 2010, 09:00:26 PM »
How is April seven months from now?
several
Under no circumstances will I increase the size to 64 bots (well, almost no circumstances).
Would that circumstance be if you get exactly 32 more bots?
If that happened then yes, I would be hard pressed not to increase the size of the bracket, depending on how much other stuff I had going on. Or if the bracket fills up and then I get an e-mail from Lu-tze's mom saying that she found a bot on Lu-tze's old computer with a note saying that if Clickbeetle ever hosts a DSL LW AI tournament, to please enter this bot, then I will make room for it. But it will take a lot is what I'm saying. I'm not expecting that many entries though, since the DSL BBEANS have historically been smaller than the stock ones. There's not so many lurkers that appear out of nowhere with bots.
2172
« on: January 31, 2010, 11:09:59 PM »
I can't believe no one has dug this one up yet. The ORIGINAL... Threads like this.
2173
« on: January 31, 2010, 10:59:05 PM »
Okay okay IMMA confess.
Mark is me.
I did it to allow all the new entries get into BBEANS5.
Don't kill me click, it was for a good cause!!!!
Well, nothing I can do about it now. But I wonder how many other double-accounts there were in BBEANS5... Sage? I was a little suspicious of Famo_WX. BBEANS6 is staying at 32 bots no matter what though, so you won't have any reason to cheat. I really don't want to force people to register on the forum in order to compete, because of people like Silver and Sammy who mysteriously appear with a good bot every now and then.
2174
« on: January 31, 2010, 10:07:37 PM »
vvA box with a Neutron Star Piecevv WHAAAAAAAAAT Can it seriously do that consistently? If so, that bot could flip HOJ!
2175
« on: January 31, 2010, 09:52:00 PM »
:O I need to try that. I don't think I ever tried a number as high as 100. Maybe I CAN make TDD shoot tons of sparks like it does in real life...
2176
« on: January 31, 2010, 09:36:01 PM »
I like the Biohazard flipper. How powerful is it compared to a conventional flipper?
I would suggest either trimming it down to a LW (shrink the chassis) or bring it up to a full MW. If you make it a MW, it should have beefier drive (Z-teks are good) and two flippers (if 4 DDT's are too heavy, you can replace the first one in the chain with a Snapper 2 as it's not as essential).
2177
« on: January 31, 2010, 09:23:52 PM »
All I know is that having Frequency of any non-zero value makes the component do damage even if it's not moving. I don't know how frequency = 1 and frequency = 10 are any different. I fiddled with it a bit while I was making That Darn Dustpan's saw blade, hoping that a high frequency would make more rapid hits and therefore more sparks, but a higher frequency didn't seem to do anything.
2178
« on: January 31, 2010, 09:18:42 PM »
All the previous updates have been building up to something, and now that the round tank treads and the axle extenders are done, I've finished the new El Diablo!  It's now a MW like the real bot, and it's also much more dangerous. The drum is low enough to hit any wedge that tries to get under it, and unlike a lot of replicas, it actually has a decent number of weapon components. In case you're wondering why the drum looks different, it's based off of this version of El Diablo: http://www.robotcombat.com/images/bbsf02/large/el_diablo.jpgNext up: Firestorm. It's about time I started AI'ing these new replicas, and I decided the first team is going to be fire-themed and include Bob, El Diablo, Firestorm, and an as-yet-undetermined SHW (Alcoholic Stepfather?)
2179
« on: January 31, 2010, 08:57:38 PM »
Maybe you need to replace the bots in the team folders too?
2180
« on: January 31, 2010, 08:34:28 PM »
You probably got it from here.I released it after BBEANS4 as a bare-bones DIY pack, since people don't usually want to wait for the official AI pack.
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