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Messages - 123savethewhales
2161
« on: June 26, 2010, 04:03:32 PM »
You should get rid of those poly extenders and just connect the ski to the multi directly.
But if you ask me top/bottom armor are more important than side armor.
2162
« on: June 26, 2010, 09:15:34 AM »
Lol stuff happens.
But yeah my point is, since it's so easy to stack skirt hinges anyway, just use DISABLE_COLLISIONS for skirt hinge and we won't have skirt hinge armor anymore.
It might even fix some of the AGOD problems.
As for realism, skirt hinges are consider a "non battery, no control board, static component". So it shouldn't violate stacking rule. We got razors going through them all the time, cutting them into multiple sections or even taking it's entire width.
Of course, a better solution is if we can make the white part collide but not the black/invisible part.
Edit: NM I just tried it doesn't work.
2163
« on: June 26, 2010, 09:04:59 AM »
well yes that would work fine... but then stuff could be stacked in it (batts in the white part of it or multiple skirt hinges, etc)
You know you can do that anyway. Just put a bunch of storm piston on the skirt hinge and it will fly away. Then just go to paint chassis and back and u can stack the second skirt hinge on top. While the white part still collides a little but it's fairly easy to stack. To bring the skirt hinges back just hit pause, enter test, and back.
2164
« on: June 26, 2010, 08:09:56 AM »
What if you change the DISABLE_COLLISIONS in the GMF to 1?
2165
« on: June 26, 2010, 06:18:46 AM »
3 tricks you can do to reduce your chassis size. 1. Reverse the engines so the motor part comes out from the back. 2. The ends of the C can come in at an angle rather than square. 3. Width can be reduced to 4 squares and length to 5 squares. The end result looks like this.  It can fit 6 motors, 7 ants, and a large control board. Actually I cloned the bot using this chassis to make sure everything fits, but it will be bad manner if I post that.
2166
« on: June 25, 2010, 05:26:04 PM »
Instead of a full rectangle, this bot can use a C chassis
2167
« on: June 25, 2010, 02:12:47 PM »
lol @ skirt hinge armor.
2168
« on: June 25, 2010, 12:52:13 PM »
Probably because eyestabber is under your bot, so it's hitting the extenders and not your iron.
Iron are fine as long as they are the one making contact.
2169
« on: June 25, 2010, 12:46:57 PM »
Because this game is dominated by wedge bots. You have bots that just slides right under and start popping/grinding at your open bottom. So anything without wedges will need serious external armor to survive.
2170
« on: June 25, 2010, 12:34:15 PM »
Chassis shape to KG hardly matters since chassis HP is determined by efficiency*KG. A rectangle chassis tends to be easier to protect and armor externally, but in this case it doesn't matter.
2171
« on: June 25, 2010, 12:21:54 PM »
you can replace 120 aluminum skirt with 120 titanium skirt with the weight.
2172
« on: June 25, 2010, 12:12:36 PM »
I like your current T design more.
2173
« on: June 25, 2010, 10:17:22 AM »
I don't get the one carrot in the middle.
2174
« on: June 25, 2010, 07:18:24 AM »
That is the only reason in my mind that they are cheap. If we complain about things that would not work IRL, we need to complain about popups, jugglers, and the habit of using multiple weapons to do extra damage, even though that would not really work in real life.
Agree. Damage enhancement was never part of the "realistic rules". If it is then all the popups/jugglers and weapon stacking has to go. Along with all indestructible armors like half sheet/caster/multi extender/NPC sticking out/skirt hinge. If realism include behaving realistically, non static wedges need to be banned too. Wedges on a burst motor are not anything close to being as good in real life. They don't make perfect contact with the ground and slide under everything the way they do here. Real life wedge bots looks like this  Do people just get so used to wedges being brokenly powerful in this game that they stop seeing it as unrealistic? If we want to complain about realism non static wedges need to be banned too.
2175
« on: June 25, 2010, 02:45:16 AM »
Hydra needs a tail
2176
« on: June 25, 2010, 02:39:43 AM »
Abstract Golem:
Originally it didn't have a Flying Guillotine-esque setup, but the old one (using heavy snowplows and plastic extenders) was too low and too heavy for my liking, so it was changed to this. The two plastic skirts are to help it move when it's inverted.
I built it specifically to take on popups. The strategy is to stand above its opponent without moving and drive its hammers into its opponent's sides, but the way it is AIed now (with BountyHunter.py) it doesn't execute that strategy well. I most likely need a custom python for this, but I don't know jack sh!t about writing them.
Lol the AI wouldn't like this. I know I got a few of those myself. Never got the AI to use them properly because it can't handle front/back invertible, nor can it "expose the side opening" to let bots get under.
2177
« on: June 25, 2010, 02:34:46 AM »
One of the challenges is to take hits from HnM4? Are you planning to "dance over" it rather than tank it?
You can always use techno wheels over hypno, and you can put top/bottom armor on it.
2178
« on: June 24, 2010, 08:37:17 AM »
awesome. I completely forgotten those tazbot wedge existed until now.
2179
« on: June 23, 2010, 01:51:54 AM »
I guess SnS can't sweep away something this wide, and the amount of front weapons seem to be enough to de-weapon VS (if it doesn't get juggled).
Though I think hammers/iron fist might function better as front armor than extenders/iron spikes.
Also, are the spikes elevated in some way? As you probably know weapons touching the ground deals no damage.
2180
« on: June 21, 2010, 05:30:25 PM »
You know you can connect 2 (or even 3) firestorm flippers on a single skirt hinge. Just connect 1, hit the pause button, and turn the skirt. The connection point will not move, but the collision mesh will.
To actually connect just keep the game pause, click on controller programming, and click bot construction.
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