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Messages - ianh05
2121
« on: August 09, 2010, 06:52:21 PM »
love that LW, very cool. on silverstream try and face those FS's towards the middle RPB style then face those ice picks up to proect the motors. and that will give you a RPB/NWB hybrid
2122
« on: August 09, 2010, 05:38:42 PM »
I'm not exactly sure but it seems like plows get damaged most from blows that hit the side of the plow and they seem to be able to take a lot of hits head on.
2123
« on: August 09, 2010, 05:07:40 PM »
F--- YEAH! FISH
RPG maker XP ftw! i used to make games with that, pity I'm no good at making sprites  .
2124
« on: August 09, 2010, 04:51:51 PM »
lol precious had to take a trip to the bottom of mt. doom hey? lets me know I should fix it's radius in the bindings Good match Sonny :)
2125
« on: August 09, 2010, 07:30:42 AM »
great to know I have some people interested in entering :) I have now added awards/prized to the original post.
2126
« on: August 09, 2010, 06:31:14 AM »
my bro got it today, he's trying to steer clear off online multiplayer and is just playing campaign at the moment. I'll get the game in the next week or so and will head straight to online multi
2127
« on: August 09, 2010, 04:22:43 AM »
any update on this arena? RZ2 is getting closer. The cage material should cause no damage so if rubber does that then the caged off area walls should be rubber :)
2128
« on: August 09, 2010, 03:15:10 AM »
here you go:
2129
« on: August 08, 2010, 09:21:23 PM »
updated rules, changed from NAR AI to standard DSL 2.1.
2130
« on: August 08, 2010, 08:52:43 PM »
never seen it (shows how much I use DSL lately) but when someone asks something like that I'm always a little suspicious :P I'll fix the original post shortly as soon as i find out about these unbalanced parts.
2131
« on: August 08, 2010, 08:41:57 PM »
only parts available as soon as you install NAR AI 2.4 without any tampering.. why do I get the feeling I missed some sort of unbalanced AI part?
2132
« on: August 08, 2010, 06:58:10 PM »
Added challenge info to the original post.
2133
« on: August 08, 2010, 10:41:24 AM »
they are meant to help the robot get under others and get them up on to the other 2 more then anything (Wammer effect) :P still haven't tested it yet either >.<
2134
« on: August 08, 2010, 10:27:27 AM »
Double post, I added the list of Rules and conditions to the original post.
2135
« on: August 08, 2010, 09:38:37 AM »
I'm going to slightly change up the Tilt Challenge, this time it will be called the Sumo challenge.
- tabletop arena with the "tilting" off. - the team Robo Zone robot will just be a pushy bot around 275kgs (slightly heavier then all entrants.)
this way the control, pushing power and wedge of your robots will be tested.
If anyone wishes to help build Team Robo Zone PM me a screenshot and info. I will try and get around to building DSL BW's for the 2 on 1 challenge soon.
2136
« on: August 08, 2010, 09:30:59 AM »
have you seen the starcraft 2 ultralisk videos?
2137
« on: August 08, 2010, 05:49:37 AM »
I can always build another AW team if you need some more AW's.
2138
« on: August 07, 2010, 09:27:57 PM »
New AW and it's nothing as cool or unique as most of my others but hopefully more effective:  Basically a Wammer that can (hopefully) trap other AW's between the 2 top razor tips and push them around. 1 Pink, plastic. Will test it out in AI vs AI combat sometime later when i feel like making another AW team.
2139
« on: August 07, 2010, 06:33:47 PM »
outweaponed but if my bot can get to the chassis of another it's pretty much all over. I haven't actually tested this version much, the difference between this and the other I showcased is I took out 1 ant battery and gave it some rear defense/stability, just in case there was a lot of rammers @ G.K it actually looked like a 360 degree hammer with the side panel there.
2140
« on: August 07, 2010, 02:05:57 PM »
360 hammer up first hey? should be interesting. There are lots of wedgeless bots
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