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General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 08:16:20 AM »See if it comes under def.activate, or def.tick or whatever.Well the bot still drives in the pit
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2101
General Support / Re: Fixing This Arena A Bit...« on: February 20, 2011, 08:16:20 AM »See if it comes under def.activate, or def.tick or whatever.Well the bot still drives in the pit 2102
Modifications / Re: SkAI High« on: February 20, 2011, 08:08:24 AM »My stuff you need is done, I just need a skinner to service certain bots for me.I can skin if need be 2103
General Support / Re: Fixing This Arena A Bit...« on: February 20, 2011, 08:07:02 AM »
I don't see the need of making a backup, I can just recopy the file over from DSL :P
Now I'm confused, this is the .py (which just happens to be about 20 times smaller than the BBEANS .py): I can't see any different sections like the one I took it from in the BBEANS.py, which included all hazard colisions and stuff, but there aren't any ATM. So yeah, where do it put it? :P 2104
General Support / Re: Fixing This Arena A Bit...« on: February 20, 2011, 07:48:46 AM »
Does it matter where I put it into the .py file?
This is the right bit, isn't it: #fence self.AddCollisionLine((-10, 12), (10, 12)) self.AddCollisionLine((10, 12), (12, 10)) self.AddCollisionLine((12, 10), (12, -10)) self.AddCollisionLine((12, -10), (10, -12)) self.AddCollisionLine((10, -12), (-10, -12)) self.AddCollisionLine((-10, -12), (-12, -10)) self.AddCollisionLine((-12, -10), (-12, 10)) self.AddCollisionLine((-12, 10), (-10, 12)) :P 2105
Modifications / Re: SkAI High« on: February 20, 2011, 07:43:55 AM »
I am still waiting for Good Ol' Boys, Dragon, RIOT, Scrappers, Arthrobotics and Robot Arena Reincarnated
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General Support / Re: Fixing This Arena A Bit...« on: February 20, 2011, 06:03:57 AM »
Why so difficult?
OK, so how do I add AI coding and start points to the 2.1 Onslaught arena? 2107
General Support / Re: Fixing This Arena A Bit...« on: February 20, 2011, 05:52:42 AM »It's clearly only designed for 2 bots though... 3 and 4 would start by the gaps.It wouldn't be too much of a problem, as the bots would drive away from them straight away Otherwise, start points could be moved to where the small indents are on the skin... 2108
General Support / Fixing This Arena A Bit...« on: February 20, 2011, 05:42:04 AM »![]() Just found this on the downloads section, yes, this is the first version of the onslaught arena. This arena doesn't appear to be complete though... Firstly it needs AI coding It would be preferable to have start points 3 and 4 And when a robot is eliminated, the game crashes No (or not much) GMF work here (I think), so I'm hoping this shouldn't be too hard But I don't have a clue where to get started, so help would be appreciated Thanks :D 2109
Stock Showcases / Re: Scorpion: A Stock Showcase« on: February 20, 2011, 05:21:19 AM »
The best MW popup appears to be the psc popup.
DSA 2 Supervolts 2 Weapon DDTS 1 Wedge DDT HPZ with Rubbers 2110
Modifications / Re: SkAI High« on: February 20, 2011, 04:56:21 AM »Ah, but it would still have trouble getting under anythingActually, how would a hover flipper work? It'd just be too high 2111
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: February 20, 2011, 04:54:05 AM »
Armour?
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Modifications / Re: SkAI High« on: February 20, 2011, 04:52:58 AM »I'm having trouble with Pon2(the moo)n, doesn't really work.It doesn't have to hover you know :P Actually, how would a hover flipper work? It'd just be too high 2113
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: February 20, 2011, 04:49:48 AM »You argument about small JX's is that you don't need large ones, but I'm simply saying, if you can use large ones, use large ones as they have m ore power, therefore more chance of an early win.I do agree, power is a huge advantage, I just think large JXs are too much of a sacrafice 2114
Modifications / Re: SkAI High« on: February 20, 2011, 04:48:20 AM »
Just counted up, 13 out of 19 total teams are complete and AI'd
I could actually get this out by Friday if I got all the teams by then, otherwise it will be released on scedule, March 5th 2115
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: February 20, 2011, 04:43:13 AM »Yeah, I figured that out thanks :PI don't deny that stats are better, but my 4-bsg flippers get beaten by my small JX flippers almost every time*cough* wedges *cough* Its just the amount of weight spent on flipper sheets/stabilisers, there isn't that much left to create a decent wedge 2116
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: February 20, 2011, 03:31:34 AM »I don'tdeny that stats are better, but my 4-bsg flippers get beaten by my small JX flippers almost every timethe stats prefer bsg's, so suck on that flippy boybsg's. that is all.Debateable, I prefer 2 small JXs myself 2117
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: February 19, 2011, 05:50:48 PM »bsg's. that is all.Debateable, I prefer 2 small JXs myself 2118
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs« on: February 19, 2011, 04:44:35 PM »Power isn't everything, from my experience, the sacrafice to get large JX'sis just too muchSee? Small JXs are better for MW flippers :PJust no... One of the most improtant things for a flipper is stability, which decreases as you get more power 2119
Tournament Archives / Re: RA2 Team Championships 2 - Signups« on: February 19, 2011, 04:23:30 PM »
090901's bot is accepted and AI'd
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DSL TC Showcases / Re: Vertigo's DSL Showcase!« on: February 19, 2011, 04:11:14 PM »Yeah, stingray is still a LWYeah, but I'd have the rookies consisting of 1 LW, 4 MW, and one HW I meant to even it out to 2 LW, 2 MW, and 2 HW |