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Messages - Vertigo

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2101
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 08:16:20 AM »
See if it comes under def.activate, or def.tick or whatever.
Well the bot still drives in the pit

2102
Modifications / Re: SkAI High
« on: February 20, 2011, 08:08:24 AM »
My stuff you need is done, I just need a skinner to service certain bots for me.
I can skin if need be

2103
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 08:07:02 AM »
I don't see the need of making a backup, I can just recopy the file over from DSL :P

Now I'm confused, this is the .py (which just happens to be about 20 times smaller than the BBEANS .py):

I can't see any different sections like the one I took it from in the BBEANS.py, which included all hazard colisions and stuff, but there aren't any ATM.
So yeah, where do it put it? :P

2104
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 07:48:46 AM »
Does it matter where I put it into the .py file?

This is the right bit, isn't it:
#fence
        self.AddCollisionLine((-10, 12), (10, 12))
        self.AddCollisionLine((10, 12), (12, 10))
        self.AddCollisionLine((12, 10), (12, -10))
        self.AddCollisionLine((12, -10), (10, -12))
        self.AddCollisionLine((10, -12), (-10, -12))
        self.AddCollisionLine((-10, -12), (-12, -10))
        self.AddCollisionLine((-12, -10), (-12, 10))
        self.AddCollisionLine((-12, 10), (-10, 12))

:P

2105
Modifications / Re: SkAI High
« on: February 20, 2011, 07:43:55 AM »
I am still waiting for Good Ol' Boys, Dragon, RIOT, Scrappers, Arthrobotics and Robot Arena Reincarnated

2106
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 06:03:57 AM »
Why so difficult?

OK, so how do I add AI coding and start points to the 2.1 Onslaught arena?

2107
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 05:52:42 AM »
It's clearly only designed for 2 bots though... 3 and 4 would start by the gaps.
It wouldn't be too much of a problem, as the bots would drive away from them straight away

Otherwise, start points could be moved to where the small indents are on the skin...

2108
General Support / Fixing This Arena A Bit...
« on: February 20, 2011, 05:42:04 AM »

Just found this on the downloads section, yes, this is the first version of the onslaught arena. This arena doesn't appear to be complete though...

Firstly it needs AI coding
It would be preferable to have start points 3 and 4
And when a robot is eliminated, the game crashes

No (or not much) GMF work here (I think), so I'm hoping this shouldn't be too hard

But I don't have a clue where to get started, so help would be appreciated

Thanks :D

2109
Stock Showcases / Re: Scorpion: A Stock Showcase
« on: February 20, 2011, 05:21:19 AM »
The best MW popup appears to be the psc popup.

DSA
2 Supervolts
2 Weapon DDTS
1 Wedge DDT
HPZ with Rubbers

2110
Modifications / Re: SkAI High
« on: February 20, 2011, 04:56:21 AM »
Actually, how would a hover flipper work? It'd just be too high

Axle wedges.
Ah, but it would still have trouble getting under anything

2111
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs
« on: February 20, 2011, 04:54:05 AM »
Armour?

2112
Modifications / Re: SkAI High
« on: February 20, 2011, 04:52:58 AM »
I'm having trouble with Pon2(the moo)n, doesn't really work.
It doesn't have to hover you know :P

Actually, how would a hover flipper work? It'd just be too high

2113
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs
« on: February 20, 2011, 04:49:48 AM »
You argument about small JX's is that you don't need large ones, but I'm simply saying, if you can use large ones, use large ones as they have m ore power, therefore more chance of an early win.
I do agree, power is a huge advantage, I just think large JXs are too much of a sacrafice

2114
Modifications / Re: SkAI High
« on: February 20, 2011, 04:48:20 AM »
Just counted up, 13 out of 19 total teams are complete and AI'd

I could actually get this out by Friday if I got all the teams by then, otherwise it will be released on scedule, March 5th

2115
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs
« on: February 20, 2011, 04:43:13 AM »
I don't deny that stats are better, but my 4-bsg flippers get beaten by my small JX flippers almost every time
*cough* wedges *cough*
Yeah, I figured that out thanks :P

Its just the amount of weight spent on flipper sheets/stabilisers, there isn't that much left to create a decent wedge

2116
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs
« on: February 20, 2011, 03:31:34 AM »
bsg's. that is all.
Debateable, I prefer 2 small JXs myself
the stats prefer bsg's, so suck on that flippy boy
I don'tdeny that stats are better, but my 4-bsg flippers get beaten by my small JX flippers almost every time

2117
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs
« on: February 19, 2011, 05:50:48 PM »
bsg's. that is all.
Debateable, I prefer 2 small JXs myself

2118
DSL TC Showcases / Re: G.K.'s Showroom of Cannonballs
« on: February 19, 2011, 04:44:35 PM »
See? Small JXs are better for MW flippers :P
Just no...
No-one said they were better, they are less powerful.
Power isn't everything, from my experience, the sacrafice to get large JX'sis just too much

One of the most improtant things for a flipper is stability, which decreases as you get more power

2119
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: February 19, 2011, 04:23:30 PM »
090901's bot is accepted and AI'd

2120
DSL TC Showcases / Re: Vertigo's DSL Showcase!
« on: February 19, 2011, 04:11:14 PM »
Yeah, but I'd have the rookies consisting of 1 LW, 4 MW, and one HW

So I made CRUSH a LW, and atom smasher a HW to even it out
And it does look vaguely similar...

Isn't Stingray supposed to be the LW ? C.R.U.S.H. is a MW alright.
Yeah, stingray is still a LW

I meant to even it out to 2 LW, 2 MW, and 2 HW

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