This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Somebody
2101
« on: November 01, 2010, 04:29:20 PM »
AWESOME
I would recommend putting something on the wedge to keep robots from going up and making it so you cannot get them with the axe. Maybe some awesome looking cutting teeth or ripping teeth or something.
2102
« on: November 01, 2010, 04:21:11 PM »
And signups are set to end the 10th but will probably go longer seeing that there is no open brackets/vids spot.
2103
« on: November 01, 2010, 04:04:50 PM »
Avalanche also got a 5-day temp ban.
2104
« on: November 01, 2010, 03:46:28 PM »
Jonzu deserved it. That was uncalled for and he has had it coming for a while.
2105
« on: November 01, 2010, 03:31:56 PM »
This thread just proved that you are still a Noob.
Jonzu. Shut it. He started an honest thread. I personally have not seen a thread like this in a long time, and if he bumped the old one he really could not have avoided flaming that way. He is trying, and every time he does some immature whiny asshole like you comes and flames him out for doing nothing wrong. You need to learn some respect and forgiveness. You have gotten off pretty for an annoying, inconsiderate n00b who has an unhealthy obsession with a cartoon character. @Sparkles: Staying away does not help respect, because people mostly remember bad things. You need to stay, be active, and be a good member. You have done a lot to put yourself in a bad spot, but you can get out of it. @G.K. People do not normally show old bots in showcases. Those are mainly for new things.
2106
« on: October 31, 2010, 08:51:50 AM »
DSL didn't change much by the way of coding. DSL gave new components, AI, UI, and the already-created six bots per team.
Lets say this slowly now... SEVEN. YEAR. OLD. RUSHED. GAME. There will be glitches, and it is nearly impossible to model all of the real life variables that come with robot combat. Its the best robot combat game ever made though, and its the best you are going to get.
2107
« on: October 31, 2010, 08:39:13 AM »
Popup throws up onto the juggling disks, which have spike racks behind them (for wammering) and side hammers. So its a quadruple hybrid. :D
2108
« on: October 31, 2010, 08:31:05 AM »
Yeah I don't think I would be able to AI that.
2109
« on: October 30, 2010, 10:38:25 PM »
If you look deeper into the game, you can really see that it was unfinished. So many glitches. Unfinished components. Unused sound and UI. Not just in DSL but in Stock the most. Its all in the coding, which we can't edit.
And we build nowadays more to advance building, which the aim of entering tournaments in the tournaments section here on GTM. They are much more prestigious, and carry prizes and notoriety (check my sig for my tourney record). In those tournaments, you don't have to sacrifice your bot to think about fixing it. Its all about who has the best robot, and luck to a certain extent. To build the best robots, you need to separate yourself from real life building. You must tell yourself that it isn't Robot Wars, or isn't Battlebots, and that you need to treat it like its own separate thing. RA2 is its own world, where different rules apply. In that world, things can ask for certain power and run on 10 amps. Getting better at building robots is where its at for most of us. For others its innovating. Find your niche and go with it.
Mine by the way, is SnS (Sit n Spin). Bots that Sit and spin and let other bots run into them for damage.
2110
« on: October 30, 2010, 10:27:45 PM »
Try not to build for the in-game tournaments. It kills efficiency a bit for the bots, and many of us here don't compete in those anymore, whether it be because they are freak glitchy and crash my game a lot (not fighting, just the tournaments), and because many of us build to just fight a lot in exhibition, or in AI Tournaments.
2111
« on: October 30, 2010, 09:31:01 PM »
Overpowering is wasting weight, it has no benefits. Also, you don't need to protect the innards from hits. Anything attached to the baseplate (motors, batteries, etc.) is indestructible.
2112
« on: October 30, 2010, 08:50:03 PM »
Sorry I took so long but Scorpion and DSC are in. And Scorpion, don't forget to send me the other half of that multibot  Get those entries in!
2113
« on: October 30, 2010, 08:26:00 PM »
Looks cool.
2114
« on: October 30, 2010, 08:22:01 PM »
That looks cool. Can it self-right?
2115
« on: October 30, 2010, 08:20:57 PM »
Awsum
2116
« on: October 30, 2010, 06:39:00 PM »
OK the Barry, v3, and house bot reps look AMAAAAZING.
2117
« on: October 30, 2010, 06:32:39 PM »
Would look cool with a better skin IMO. Looks a bit skinny too.
2118
« on: October 30, 2010, 06:21:20 PM »
Both are fun in different ways.
For me, DSL is fun by seeing robots torn to bits because they are covered in external extenders/armor/etc. For me, Stock is fun by the satisfaction of building a good bot, and by epic moments like OOTAs and OHKOs.
2119
« on: October 30, 2010, 05:38:12 PM »
Personally, I love watching the stock tournaments more. There is so much more variety, and there is also much more action. In DSL there are many set best designs because of the limits of realism and balancing *glances towards Naryar*. The parts give options to new bot types, but only certain ones are still the best.
In stock, we know what works, we know what doesn't, and the unrealisticism has allowed us to build completely new and unrealistic things, 7 YEARS after RA2 came out. If you don't like stock, then don't play it.
Many of you are forgetting that stock RA2 is what you ALL played first, and I doubt you bitched about it before joining GTM. Stock is much simpler to learn on the outside, with only a few parts used because of good and bad parts. The learning curve for glitches is steep yet rewarding. It should really be respected more that with so few parts that we really use, and glitches like AGOD and the Rule of 7, that so many intricate and unique designs are made.
2120
« on: October 30, 2010, 05:27:14 PM »
Well I don't remember TX being too bad before he tried his first tourney. Also, any tournament has to go through the voting now, so if we as forum members are stupid enough to vote it in, then it is partly our problem.
Fool me once, shame on you. Fool me twice, shame on me.
|