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Messages - Clickbeetle
2081
« on: March 13, 2010, 11:35:33 PM »
Interesting... I would say use Perms, but that would give it major stability issues. If you could somehow use Perms or Magmotors and keep it stable, it would be awesome.
How good is it?
2082
« on: March 13, 2010, 11:28:00 PM »
Correct me if I'm wrong, but I don't think this has ever been done on a HW HS.
Standard 36HS (2 Supervolts, HPZ drive, DSA, invertible) with a twist... it has 6 weapon motors instead of the usual 4, and razor tips instead of irons or maces.Obviously it's no good against other HS's or rammers. It gets outweaponed very fast. But it's decent against any other type of bot.Pros:-Spins very fast, and is hard to stop.-Razors deal a lot of damage-Very stable-Redundancy: with a standard 36-mace HS, if a popup knocks off two of your weapon motors you're horribly crippled. But Beehive can lose two weapon motors and still have four to threaten the opponent with.Cons:-Not very durableI just BARELY had enough weight to pull this off. The chassis is airtight, and all of the motors are mounted on a grand total of four 20cm extenders (the 6 weapon motors on 2 and the drive on another 2).I originally used shiny hub wheels and had two extenders on all the tribars, but it wasn't invertible. I think it might be slightly better with some of the razors pointing down anyway, so it can hit popups.
2083
« on: March 13, 2010, 10:50:51 PM »
There's something about it I don't like though.
What would that be? Cool design, but is it effective?
2084
« on: March 13, 2010, 10:47:40 PM »
Not much more you can do with that bot. You could shrink the chassis a bit more and possibly change to shiny wheels, but overall it's as good as you can make it. Nice work.
Another possible option: Use a Nifty instead of a Supervolt; that should still be enough power and you will get a whole 14 kgs to add some razor tips or something.
2085
« on: March 13, 2010, 10:28:22 PM »
Oh, Oh! See if you can make a burst motor take CO2 instead of electricity!
Seconded. So what all can you do by reverse engineering the exe, exactly? Is it like the door to infinity, or are some of the ideas in here overly optimistic?
2086
« on: March 13, 2010, 10:07:44 PM »
This one is pretty surprising. Match 5:Cardiac Arrest vs Red Radar Fight 1:Red Radar wins by immobilization Fight 2:Red Radar wins by KO
Like a repeat of ItI vs. Cardiac Arrest, except Red Radar doesn't have the "razor guy factor". And my bots are doing good so far, cool. Though I don't know what ErupTion is, anyone have a pic?
2087
« on: March 13, 2010, 09:55:57 PM »
http://s23.photobucket.com/albums/b381/PeteLefeu/?start=20
THE 1 HIT KILL GLITCH BOT! I've looked all over the wayback archive for pictures of that bot and couldn't find any. (FYI the original 1HK glitch bot is Sting; the sequel is Devil Incarnation). No one but Pete Lefeu has been able to do that glitch successfully. I remember Pete even said he wasn't sure what made it work.
2088
« on: March 13, 2010, 09:43:35 PM »
Hehehe I just made something stupid just to say I did it and it actually turned out pretty good. I wish I could give more details... but I won't.
2089
« on: March 13, 2010, 09:28:09 PM »
Flying Guillotine is pretty cool. It will be interesting to see how it does against a more durable opponent.
And Scrap Daddy vs. Naryar was pretty epic.
2090
« on: March 05, 2010, 10:17:41 PM »
LOOK WHAT I FOUND ON TUMBLR! :O
(Image removed from quote.)
Is that the same Spongechu I made for my avatar?  IT IS Is that floating around on the greater Internet now?
2091
« on: March 05, 2010, 10:03:39 PM »
I used to be in boy scouts and did a pinewood derby event every year for the three years I was in it. Didn't win anything the first year, won the loser's bracket the second year, and won the whole event the third year.
'Twas fun painting and decorating the cars to make them look pretty... much like RA2, I tried to make my cars unique in some way.
2092
« on: March 05, 2010, 09:35:54 PM »
If I could get an AI that'd have it use the flamethrower till the opponents chassis is toast, then switch to thwack mode, it'd be very competitive.
This is doable. The biggest challenge (for me) would be getting the opponent's health so the AI knows when to switch tactics, but I know this has been done before.
2093
« on: March 05, 2010, 09:31:14 PM »
Ah ok
Can it beat Gearhead as well?
I haven't fought Gearhead, but it hasn't ever lost to any other rammer so I'm confident I could win. *makes mental note to go test theory next time I play RA2* The AI .py works very simply. It just has a huge smart zone covering the "Danger Zone" marked in the splash, and the AI is told to spin the weapon motor back and forth while bots are in it. While bots aren't in it, the AI swings the hammer back to the start position. Much like Frenzy.py, although this one has cleaner code and more customizable settings. It will be available in the DSL BBEANS AI pack.
2094
« on: March 05, 2010, 09:07:47 PM »
4WD=good and space management is good.
Suggestions:
-Use four DDTs instead of six, and put more razors on each DDT. This is more efficient overall. -Try to get some wedges on, like on your VS. -You can get some extra weight for said suggestions by using lighter wheels. -Name it Dolby Digital Surround Pound (you asked for a better name, not sure if that's better but it's something.)
2095
« on: March 05, 2010, 08:13:11 PM »
N00bish: First Blood! (what the  is it supposed to do anyway, at least Nutter is clearly a rammer...) Favorite: Hog of War Original: Rust Monster
2096
« on: March 05, 2010, 08:03:17 PM »
Umm... round 1 and round 3 of H@ZM47 vs. Urjak are the same thing. Had to check the spoiler tag on the first page to see who really won.
Other that that, good matches.
Predictions for next round:
Gameking vs. Me: I'm confident that Trial can undercut Gameking's high spinners and get some quick KO's. Error isn't going to do much except act as a decoy.
Redline vs. R1885: Long double wedges beat single short wedge. Redline will have to get lucky here.
R0B0 vs. Pwnator/Ounce: The two SnS's cancel each other out so it's basically Bullet Witch vs. Blue Giant. Blue Giant doesn't look built to handle popups, but on the other hand Bullet Witch might fire its weapons too early and break all its razors (it seems a lot of the popups have been doing that...). Could go either way.
Inf vs. Doomkiller/roboman: Witch and Exs cancel each other out here so it comes down to Ohs and OMG YKK. I can see either Ohs climbing up on YKK and cutting off the weapon motors, or YKK undercutting Ohs and cutting off ITS weapon motors. Again could go either way but I would lean toward Inf.
2097
« on: March 05, 2010, 07:24:06 PM »
Here's your official tourney logo!  This is a good thing to try with 8 bots first. I've thought of this concept, but the problem is that it requires audience participation. The bigger the tournament is the slower it moves and the more likely people will lose interest over time. 8 bots should be perfect.
2098
« on: March 05, 2010, 07:06:01 PM »
also, G.K. wanted me to send him his robonova vid but the file was too big to upload
Open it in Windows Movie Maker and save as a .wmv. Then it will be small enough to upload. Analogy time! (anyone remember these from those standardized bubble tests?) BMPs:PNGs::AVIs:WMVs
2099
« on: March 03, 2010, 12:28:07 AM »
Hey guys, how about telling him some things he's doing right too instead of just saying "Do this. Now do that. No, don't do that."
Other people already pointed out how you can improve Sir Knight, so I'll just give some comments:
Good space management and stacking work. The weapon setup is well done, and I like how the three plows fit nicely around the sides of the bot. Some armor in the front would round it out quite effectively.
2100
« on: March 03, 2010, 12:13:26 AM »
Good bot.
Regarding what to do with the extra weight without affecting the wedge:
You can add some ramplates to the front for chassis armor. There should be room for a baseplate anchor somewhere in there (try shifting around the ballasts).
Also, 18 razors is a little overkill. You can really only stack about 4 or 5 razors in one spot before damage reaches a plateau. I would recommend spreading the razors out in a row a bit, or cut down to 8 or 10. Both options will save some weight for extra armor in front, which will help against spinners.
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