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Messages - Resetti's Replicas
2081
« on: March 26, 2012, 10:26:02 PM »
Here's a funny little back-and-forth I had on Youtube; the video in question was called " Ellen DeGeneres and Portia de Rossi's Wedding." These kinds of videos attract people who'll get offended by just about anything. Now I'm not big on trolling or winding people up, but this person, I wanted to see just how little effort it would take to set them off.
2082
« on: March 26, 2012, 09:30:24 PM »
Boy howdy, have I got a lot. And the Gaming Rage tumblr isn't accepting submissions so I'll do some here
Trauma Center: Under the Knife (NDS) - The "5 patients in 10 minutes" level. It is not difficult to kill a patient by accident, but you pretty much have to abandon any "surgeon's grace" to finish within the time limit. My best is an average of 4 minutes per patient.
9 Persons 9 Doors 9 Hours: The Shower Room. If you voluntarily chose the Torture room in an earlier playthrough, you'll be pleasantly surprised to find that taking the Shower Room forces you to take the Torture Room path next, and get the same ending again. It may not sound like much, but you have to play all the way through once you've committed to a path, and that's about an hour or two's worth of scrolling through the same text and solving the same puzzles again
Rhythm Heaven (NDS): Remix 2. Everyone has a different least favorite level, but it's usually for the same reason: unclear visual cues of when to make a beat. Thank god for level skip.
Animal Crossing: Building a snowman. There are two snowballs randomly hidden in town. You have to find them and make them proportionally correct (a completely arbitrary scale) by rolling them around. You can't pick them up, you can only have your character bump them. You get a valuable reward if you do it right, but if it's not perfect, you get nothing. So frustrating that it's worth trying ti over and over and having to deal with Resetti.
Katamari Damacy - Cow and Bear levels. You're judged solely on the size of the first cow or bear you pick up; level stops immediately after you pick up the first one. You can be building up a huge Katamari in hopes of getting the Holy Cow, and then accidentally blow it all when you pick up a tiny calf.
2083
« on: March 25, 2012, 09:15:48 PM »
 That's exactly what it looked like. Where did you guys get those photos?
2084
« on: March 25, 2012, 08:36:00 PM »
there's a bmp called Drumshine in the folder, it's white by default, but if you paint it black it eliminates the shine.
2085
« on: March 25, 2012, 07:42:11 PM »
It's a good try, I've never attempted that one myself. But why didn't you draw the texture, it looks simple enough?
2086
« on: March 25, 2012, 06:47:43 PM »
This is the group photo of my first 30 replicas:
2088
« on: March 25, 2012, 02:10:52 AM »
I like Plain Bread. Is that a problem?
Yes. I am going to journey across multiple oceans to judge you on your food preferences.
2089
« on: March 23, 2012, 11:18:24 PM »
48. Probably more soon.
2090
« on: March 22, 2012, 10:27:39 PM »
Texas Tornado. Took a heckuva lot of chassis shaping to make the skirts fit properly. I tried using miniwheels, rubber's are the sallest I cna have and still have the wheels touching the ground.
2091
« on: March 22, 2012, 07:22:37 PM »
Nice. I can't have two of my final fours losing.
2092
« on: March 22, 2012, 07:19:36 PM »
But the same top secret tanto system, right?
2093
« on: March 22, 2012, 07:14:26 PM »
That one I can answer - the bulk of it was invested in their aircraft-grade titanium armour. And there was probably more stuff in htere, what you see is just the electronics that Team S-Tec were able to replace as of that photo.
2094
« on: March 22, 2012, 06:53:00 PM »
douglas adams doesn't translate too well to the screen tbh
It had the same problem as Spamalot - they were resting on the laurels of its cult-fandom. The "humour" was just references to jokes that they knew the audience would be anticipating.
2095
« on: March 22, 2012, 06:48:27 PM »
It has the potential to work again, but the builders took out all the electronics and motors before they sold it. Team S-Tec is working on restoring it for demonstration; it's way too outdated to fight competitively.
2096
« on: March 22, 2012, 06:26:14 PM »
We finally got a picture of Mortis' insides, which is a big deal because they never explained how they got the tanto blade to fire so fast. ("I'd tell you but I'd have to kill you" was on the team's website.) So here's the picture, it looks like just a basic clutch mechanism, but I'm not really the authority on these thing, maybe someone else can explain it better:
2097
« on: March 21, 2012, 09:13:47 PM »
I don't hate it - without it there would be no robot combat in the United States, and I'd never wish that upon us.
I do dislike the way it was managed, it came across as some kind of an exclusive club for people who had been doing robots prior to Season 1.0 Having "meet Dr inferno Jr's driver" segments, and only interviewing one team before a match are shining examples of none-too-subtle favoritism. Indeed if you look at the list of all 20 champions, only one of them was an "outsider" (it's Son of Whyachi) and he got utterly crucified.
I was disappointed by how they made it into a comedy, especially having those two jokers Bill and Tim as announcers - calling them clueless would be charitable. I have to laugh when they called Bill Nye their "technical expert" I have nothing against the man, but all the little factoids he gave were so dumbed-down that they could have just as easily had Carmen Electra reading them; ex, "Toro is trying to self-right with that 1000 PSI pneumatic ram. Let's see if he can do it."
With Robot Wars, you got a 96 or 128-bot tournament that you could follow from beginning to end. If a seed lost in the first round, well sucks to be them. A robot could perform abysmally in one season and then come back as champ in the next.
I don't think Robot Wars was perfect, but they were obviously doing something right if they started out 95,000 in debt and ended up a multimillion-pound franchise.
2098
« on: March 21, 2012, 07:39:43 PM »
battlebots was cool because the toptier robots did more than flipping.
Actually you're wrong, there were only two standout spinners (Ziggo and Hazard - Minion doesn't count and SoW got errata'd); the rest of the "toptiers" were low-to-nil in terms of damage capability. In an arena where the easiest way to win was pinning the other guy under a giant hammer, the pushers/grabbers are king. They way I see it, that's no different from winning via the pit, except the loser walks away with a lot less salvageable parts.
2099
« on: March 21, 2012, 06:11:50 PM »
That feeling when you pick up a game you gave up on months ago, and breeze through the level you were stuck on.
2100
« on: March 20, 2012, 10:53:07 PM »
Basenji:  I couldn't get a decent screen cap so here's a video:
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