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Messages - Vertigo

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2061
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 22, 2011, 01:25:08 PM »
NAR AI is best for variety but 123AI is best for difficulty
I disagree, if you look into NAR AI you can find bots on par with 123AI

2062
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 22, 2011, 01:05:45 PM »
I still prefer NAR AI, to be honest

2063
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 22, 2011, 01:00:32 PM »
Heavyweights in BBEANS AI are waaaay outdated

2064
DSL TC Showcases / Re: Scorpions Showcase
« on: February 22, 2011, 12:21:15 PM »
Meh, may aswell post what would have been my RA2TC2 entry had vertigo not been annoying.
Had you read the rules :P

2065
Robots Showcase / Re: Near Chaos Robotics
« on: February 22, 2011, 12:20:10 PM »
Wait, why do you remake bots so soon? :P

Do your bots not last more than one event, because the more recent apollyon has only had five fights, and you're already retiring it?

Lol, Explosion's had EASILY 50 fights by now, if not nearing 100

2066
Challenge Board / Re: 123 vs Fotpex
« on: February 22, 2011, 12:16:13 PM »
(If you're wondering, Steel 1, 32 small beaters and 32 razors, Astroflight + Hypnos and no popup protection.)
Ha! For your sake I hope you're not being serious here

It's a mix, so it's solid.  See if he uses flail razor that would be easy to counter.  Razor beaters not so much.
Read my original post again, you needed to know what weapons he was using, and he has just told you

I knew that wasn't a bad weapon choice


2067
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: February 22, 2011, 12:13:00 PM »
Thanks :P

Backup bots are now in place for both dragonsteincole and The Ounce

Ounce, just to let you know, if you fail to send a bot you will also forfeit your place as Team Leader

2068
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 21, 2011, 02:25:00 PM »
Simples, bottom protection is easy to put on a VS, and yes, MM is spot on, WEGELESS FTW!!

So if flippers are so boring why are you making a team of them for me? :P
TBH, it's because you started Skaihigh at a point where i had far to much time on my hands, now i do not, and am regretting trying to do so much ;P
But, also, i want to make INTERESTING flippers, perhaps start a non-generic flipper revolution ;P
By Sunday, remember  ;)

2069
Challenge Board / Re: 123 vs Fotpex
« on: February 21, 2011, 02:11:52 PM »
that's not a problem, that's how SS vs SS is supposed to be played.

You just killed my chance to win by spoiling my plan.  Now that Fotpex is probably going to do the same since you already announce the optimum strategy, it all comes down to luck in what type of weapon Fotpex is going to use.

(If you're wondering, Steel 1, 32 small beaters and 32 razors, Astroflight + Hypnos and no popup protection.)
Ha! For your sake I hope you're not being serious here

2070
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 21, 2011, 01:57:00 PM »
Improve your flipper making skills :D

I make flippers for fun, to use with other replicas. I can't make ones that compete with popups, HSes, VSes ect.

Improve your flipper making skills :D
*smacks vertigo to one side*
Improve your VS skills, they're a very fun bot type, or just try to do something new and/or experimental.
So if flippers are so boring why are you making a team of them for me? :P

2071
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 21, 2011, 01:51:43 PM »
Improve your flipper making skills :D

2072
General Support / Re: So I downloaded it from Sage's sig, and...
« on: February 21, 2011, 01:49:56 PM »
Hey Zog! You've come back!

2073
General Support / Re: Fixing This Arena A Bit...
« on: February 21, 2011, 12:02:47 PM »
A while back, I fixed that arena so that it didn't cause any errors (IIRC there were two problems). As for the AI issues, I've been meaning to fix them but never got around to it. You may need to include both POVs (to prevent the AI from following their opponent over the edge) and collision lines (to get the AI to stay away from the edge). They formatting looks like this:
Code: [Select]
#self.AddCollisionLine(XZ-StartingLocations,XZ-EndingLocation) - the line between the two points acts as an "obstacle" to the AI that they will try not to cross.
#self.AddPOV(POV_ID,X-Coordinate,Z-Coordinate,POV_ID) - the first value represents the ID of this POV, the second and third values determine the location of this POV, and the fourth value is the ID number of the POV that this POV connects to.  Basically you string them together with that second ID to make a path that the AI will follow to get around obstacles.
I'm just using the DSL 2.1 Onslaught Arena now, due to difficulty of AI coding for circular arenas (according to JoeBlo)

I've put this into the py file:
Have you messed about with the python before? mine looks like this..

Code: [Select]
#box off spinner
        self.AddCollisionLine((2, 2), (2, -2))
        self.AddCollisionLine((2, -2), (-2, -2))
        self.AddCollisionLine((-2, -2), (-2, 2))
        self.AddCollisionLine((-2, 2), (2, 2))
        #fence
        self.AddCollisionLine((-10, 12), (10, 12))
        self.AddCollisionLine((10, 12), (12, 10))
        self.AddCollisionLine((12, 10), (12, -10))
        self.AddCollisionLine((12, -10), (10, -12))
        self.AddCollisionLine((10, -12), (-10, -12))
        self.AddCollisionLine((-10, -12), (-12, -10))
        self.AddCollisionLine((-12, -10), (-12, 10))
        self.AddCollisionLine((-12, 10), (-10, 12))
        #spinner ai guide
        self.AddPOV(0, (5, 5), (0, 1))
        self.AddPOV(1, (5, -5), (1, 2))
        self.AddPOV(2, (-5, -5), (2, 3))
        self.AddPOV(3, (-5, 5), (3, 0))

        self.AddPOV(0, (5, 5), (0, 3))
        self.AddPOV(1, (5, -5), (1, 0))
        self.AddPOV(2, (-5, -5), (2, 1))
        self.AddPOV(3, (-5, 5), (3, 2))
Isn't this all that I need?

2074
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: February 21, 2011, 11:27:19 AM »
Yeah, I have used a T connector

I'll see if someone can guess the setup, as simple as it is :D

2075
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: February 21, 2011, 11:19:03 AM »
I have used both attatchment points :P

2076
Real Robotics Discussion / Re: Favourite Robots
« on: February 21, 2011, 11:09:59 AM »
Explosion

2077
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: February 21, 2011, 10:56:23 AM »
Anything?

2078
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: February 21, 2011, 08:55:22 AM »

1 Black, DSA

2079
General Support / Re: Fixing This Arena A Bit...
« on: February 21, 2011, 08:51:18 AM »
No, but I imagine the co-ordinates would be about the same, as the arena is a similar size

2080
General Support / Re: Fixing This Arena A Bit...
« on: February 21, 2011, 07:51:19 AM »
Just tried it, still doesn't work

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