Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sage

Pages: 1 ... 97 98 99 100 101 102 103 [104] 105 106 107 108 109 110 111 ... 334
2061
Chatterbox / Re: Robot Arena 2's Civil War
« on: February 01, 2011, 08:18:41 PM »
Old forums were 10x more fun. Dunno why. Maybe it was because everyone was better than me.

2062
Modifications / Re: Re-Stocked AI: BETA and Release
« on: January 31, 2011, 10:56:01 PM »
@ Purse: no.

@ VB: Get on AIM/Yahoo and join the big leagues. Inf built a very, very good ronin but if you think you can do better go ahead.

2063
Tournament Archives / Re: BTTB 4 - Signups *
« on: January 31, 2011, 09:42:02 PM »
wassup

2064
Stock Showcases / Re: Pwnator's Stock Showcase
« on: January 31, 2011, 08:51:20 PM »
mmmmmmmmmmmm yum

2065
Off-Topic Discussion / Re: Cool band names?
« on: January 31, 2011, 05:10:04 PM »
download winamp.

Yea I was thinking he could sing over the midi... i'll ask him if he wants to try it sometime.

2066
Stock Showcases / Re: Pwnator's Stock Showcase
« on: January 31, 2011, 04:51:49 PM »
YAY you took my idea for BEAR!

Love both of them. Don't know which one would be a better fit.

2067
Off-Topic Discussion / Re: Cool band names?
« on: January 31, 2011, 04:46:54 PM »
Thanks for all the feedback!

Of course, the sound was recorded on a average camera and the mix wasn't perfect, so it's not gonna sound great. This was our 4th show, and the guitarists had troubles playing their solos with all those people getting their hands in the way >.> The downpicking is a problem, but he knows about it and has been working to double-pick.

I do like my double pedal, but I try to variant the rhythms more than just straight 32nd notes. It is sorta a staple of metal music tho.

Remember, the mp3 is a computer version with no vocals. Will sound much better when we record it with real instruments.

@R0b0- I KNOW. I def wish we could come up with a better name. Also, stop picking fun at mine! :P

2068
Modifications / Re: Re-Stocked AI: BETA and Release
« on: January 30, 2011, 11:05:48 PM »
I was going to say that you could use my Stock's Revenge bot Backyard Gut-Ripper for Backyard Ripper, but yeah, Terramax is probably better since it doesn't use that huge original chassis (despite that huge original chassis having double strength titanium armor).


And what do you mean by


"Barbershop Chop = drum, like tommy gun but better that CLICK builds"
Do you mean that only I am capable of building Barbershop Chop?

We mean that only you could have enough awesome to build it :) If you'd be willing, that is...

2069
Stock Showcases / Re: Scrap Daddy Design
« on: January 30, 2011, 10:39:02 PM »

2070
Off-Topic Discussion / Re: I am looking for something...
« on: January 30, 2011, 10:37:38 PM »
Doubt any of them are around. Nearly a century ago.

On a cool side not, that's the company that invented the AK-47 :D

2072
Modifications / Re: Re-Stocked AI: BETA and Release
« on: January 30, 2011, 10:28:27 PM »
@Sparkey: Why would we use a terrible version of Arc Pounder for Spin Bonker? I mean they're similar but we were thinking more of an SnS like Pillar of fire for spin bonker.


I found this on the second page. There's probably still some useful things from this post we can use.


After spending a majority of my day yesterday looking at the internals, bindings, and competitiveness of every bot in the pack, I can now safely conclude that I probably missed some things :P  I've already removed the things that were previously mentioned by other beta testers, some of my extra comments, and ways of reducing weight when I wasn't sure of what to use the weight for. I also removed the bots that I didn't have any problems/comments for. I don't expect you to fix all the problems that I listed (that would take forever and would have little impact on the overall experience) but hopefully some of the info will be helpful for you.

A majority of the bots could have their extenders (40cm+) divided into multiple segments (depending on the 7 component limit, usually 20cm) because they have more HP for the same amount of weight. So instead of making things overly complicated, I marked bots that would benefit from this with an astrix (*) (I left out bots with internal extenders or bots that I believed protected the extenders enough).

Code: [Select]
0 - Red Zone
ALARM:
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
Sentinel: *
1.Have the sharp side of the blades point out because they aren't double-sided
3.The Srimech isn't very good right now because the wedges don't have enough extenders attached to them

1 - PREHISTORIC
Roly Poly: Might Be Worth The Rebuild
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
2.If you stack another baseplate anchor in the front, you can have two extenders (with the side attachment points pointing in opposite directions) with everything on the left currently on one and everything on the right currently on the other (with two weapons stacked in the center) (more HP)
3.The nose is in the wrong direction
Sabertooth: *
1.I like the use of the mace's large collision mesh to coverup the extenders
Grog The Warrior: *
1.The Spin command makes one of the snappers move.

2 - The Good ol' Boys
Catfish:
1.The irons (more specifically the top ones) could be rotated so that they hit at once (if hit by a slightly off center frontal attack)
Mud Runner: *
1.The extender Srimech should be a little longer.
BEAR:
1.Scary...

3 - Team Dragon
Ninja:
1.The bindings say that it is invertible but the plow gets in the way (you may have done this on purpose because the plow might be broken off but I figured I'd bring it to your attention)
Ronin:
1.Coolest bot in the pack PERIOD

4 - BLACK STORM
Bot-204:
1.Personally, I think the castors would do better if they were rotated inward a little
Devil:
1.Is the ballast really doing anything?
2.I'm not too fond of the messy chassis.
3.Use Popup instead of Omni because it is activating too soon
Coal Miner: *
1.I like the component arrangement inside and outside of the chassis

5 - Team SPARK
JACKBOT!: *
1.In terms of LWs, it has a ton of castors (a good thing)
Boxer:
1.The forward heading is backward (for when it is controlled by players; not the Heading used for the bindings). This doesn't cause any problems because it is an AI bot but it irritated me while testing.
2.A very well designed bot (reminds me of a bot that I think Click made...)
EMERGENCY: Questionably Easy Rebuild
1.Replace the ice picks and four extenders (one on each side of the weapon brackets (moving the 4 irons w/2 extenders down onto the bottom bracket) and add a razor onto each side of the brackets (I'm pretty sure you would need to remove .1kg off of the chassis for this to work though)
2.Divide the extenders into more than one segment (more HP for the same weight)

6 - SpikeHeads
M.A.D.:
1.The irons aren't lined up very well because of the angled chassis
2.The radius is set slightly too high in the bindings for it
Demetia:
1.I would consider adding another castor to the center
Little Metal Friend: *
1.I think the wedges could be angled down a little more

7 - North Polers
Mini Berg:
1.The front isn't wide enough to trap bots and it doesn't have a working Srimech
2.I think this bot should be replaced...
Snow Job:
1.Using the extra weight, add two irons to the extenders coming off of the pistons

8 - HIGH VOLTAGE
Backslash:
1.Rotate the blades so that the sharp side is out
WIDE LOAD:
1.I'm not too fond of the extender work
2.While inverted, the weapon drags and the front tires don't touch the ground at all (and the middle motors touch the ground occasionally)
3.The radius is set too high *thinks about how ironic that statment is*
3.I think this bot should be replaced...

9 - Team HEX
LugNut:
1.The wheels are a little too far out IMO but the only ideas I have to fix this will make it more generic
2.The radius is set too low
Hanky Panky:
1.Replace the forklift arms with either a spike strip, iron spike, spiked club, iron fist, or samurai sword (because they are big, have more HP, and do damage)
2.Switch directions of the blades on the wedges so that they can do damage to the opponent

10 - Team Z
Razor:
1.I've never seen a controlboard stacked with the top of the chassis before (I knew it worked with the sides but I've never even thought to try it with the top...)
2.Move the castors farther apart because not much will hit between them but horizontal spinners are likely to hit the extenders that are sticking out currently (after destroying the two razors first)
Eye Poker:
1.Move the wedge out more with the extra weight (right now, by the time it hits the opponent's front, you're already on your opponent's wedges)

11 - SteelYard Dog
Lil Dog:
1.The 'turn' setting in the bindings is set too high
Big Dog:
1.I like how this one looks...

12 - RIOT
Civil Disobedience:
1.For the skin, I would move the skull to the front
Raptor: *
1.Maybe try this against a version with the DDTs attached directly to the extenders that are next the other attachment point
2.The Srimech doesn't work very well.

13 - MEGATON
DEADBEAT: *
1.I think if you replace the angle connector with a black extender, the plows would protect the front of the chassis better.

14 - The Scrappers
Arc Pounder:
1.I would upgrade the razor to a mace (short enough that it won't get hit and break off as fast as an iron spike)
2.Continues to spin even while being counted out
Ripblade:
1.The wedge should be a little farther out
Backyard Ripper: *
1.Since it isn't invertible anyways, I would do either one of these:
-Replace the bracket wedges with another pair of snowplows (possible angled inward)
-Remove the bracket wedges, flip the plows, and add another pair of wedges or upgrade the razors
2.The chassis is almost the exact same as my first version of Shadow Tyrant...
4.Switch directions of the blades so that they get do damage to low horizontal spinners.

I, personally, am not very fond of the changes to the Infogrames logo but the music rocks.

2073
Other Tutorials / Re: Damage
« on: January 30, 2011, 10:22:59 PM »
what about piercing/concussion vs chassis tests, Click?

2074
Other Tutorials / Re: Damage
« on: January 30, 2011, 10:08:18 PM »


- The only way to make all components 100% balanced is to use the same ratio of piercing/concussion on all of them (Might not be a bad idea to just use pure concussion, as this would nerf the damage bonus to flail weapons).

perfect.

2075
Contests / Re: BOTM Ideas and Discussion
« on: January 30, 2011, 09:55:34 PM »
The challenging thing about stock HW hs is that BECAUSE there are so many, the challenge in building an effective AND original one is that much higher. Thus, good BOTM. No one would really vote for a generic 36HS that's been built before.

2076
Modifications / Re: The DSL 3.0 preview thread
« on: January 30, 2011, 09:31:39 PM »
Normals idea is awesome.

However, to make it more realistic, there should be some damage from hitting the side of a weapon. I mean, if you imagine an iron spike in real life, smacking someone with the side of it will still hurt even if it doesn't do as much damage as stabbing them with it.

So won't smacking someone with a 140cm long hunk of steel, or even hitting them with an ETek motor.

yep. make everything do damage! (perhaps the extenders are a softer material (thus much less damage) than the weapons, due to being relatively MUCH lighter?)

2077
Modifications / Re: Re-Stocked AI: BETA and Release
« on: January 30, 2011, 09:29:45 PM »
I would feel better if the extender work was inside the chassis (could just rotate the snapper II 180 degrees). Wedges good?

2078
Off-Topic Discussion / Re: Least Favourite Movies
« on: January 30, 2011, 09:06:17 PM »
Killer clowns from outer space

2079
Modifications / Re: The DSL 3.0 preview thread
« on: January 30, 2011, 09:01:56 PM »
Normals idea is awesome.

However, to make it more realistic, there should be some damage from hitting the side of a weapon. I mean, if you imagine an iron spike in real life, smacking someone with the side of it will still hurt even if it doesn't do as much damage as stabbing them with it.

2080
Modifications / Re: Re-Stocked AI: BETA and Release
« on: January 30, 2011, 08:47:36 PM »
Also me sage and pwn are rebuilding almost everything so this should be great

D: what happened to me ?

I dont build an awful lot but I'd like to contribute some robot(s) since im putting a lot of the other stuff together :P

did I not send you the list?


RED ZONE
Scout = too lanky
sentinel = minor tweaks

PREHISTORIC

grog = could be better

GOOD OL BOYS
bear = could be better

ninjas
ronin = needs better wedges
bushido = needs rebuild
ninja = r0b0 rebuilt??

Black strom
coal miner = needs rebuild

SPARK
Jackpot = scrap rebuilt?
Boxer = meh, maybe
Emeergency = rammers suck, sage rebuild as popup?

SPIKE
Dementia = better caster placement

Polers
Snowjob = scrap tweak

High voltage
backslash = needs rebuild
Wide load = better skin, better extender work

Team Hex
Hanky = okay but possible rebuild wammer/rupter hybrid???
Lugnut = scrap fix


Team Z
Eye poker = rebuid
Razor = could be better/ wammer w/ RADs?

Steelyarddog
redo all weapon setups like joeblo's bot T Road = scrap

RIOT
Raptor = piece of sh**
Civil Disobedience = havok. rebuild w/ baseplate drive and axle setup

Megaton

Scrappers

backyard ripper = needs to not be NWB

ROOKIES/XTRA
Crush = good mw hammer w/ mace weapon
Forkie = rupter OR true popup OR 2 DDT flipper decked out with ramplates
Sting Ray = pole spike rammer/poker/dual poker
Atom Smasher =  HW sage bot Raze
Walrus = WALL O' RAZORSSS
BotCHOY = scrap building somethign ridiculous
Barbershop Chop = drum, like tommy gun but better that CLICK builds
Spin Bonker = scrap's angry bees rebuild w/ nifty? and cooler chassis shape
Tail Whip = SNS something

Pages: 1 ... 97 98 99 100 101 102 103 [104] 105 106 107 108 109 110 111 ... 334