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Messages - GroudonRobotWars
2041
« on: November 02, 2010, 07:41:41 PM »
The highlight of today was watching Kujii almost stick his head into an open container that clearly said "RADIOACTIVE" on the side of it. I wish I would have thought to take a picture.
Lol. why would he do that.
2042
« on: November 02, 2010, 07:07:36 PM »
Here is the py. I can't find the flipper. And thanks Click for the help with lowering the power of the flipper.  from __future__ import generators import plus import Arenas import random import Hazards import math import LuTze from random import randint import time import HazardsBlueRay import string import Gooey
class Special_Robot_Wars(Arenas.SuperArena): "robot wars series 2 arena. Be warned its a killer with flames and the pit" name = "robot wars series2" preview = "lt_rwarena/rwarena_preview.bmp" game_types = ['DEATHMATCH', 'BATTLE ROYAL', 'TEAM MATCH'] extent = (-21, 17, 22, -18)
def __init__(self): Arenas.SuperArena.__init__(self, "Arenas/robotwarsseries2/robotwarsseries2.gmf") #plus.Arena.__init__(self, "") plus.setBackColor(0,0,0) degrad = 0.01745 self.AddStaticCamera("Craig Charles Cam", (-22, 18, 0), (50*degrad,math.pi/2), 80*degrad) self.AddStaticCamera("Center Cam 1", (0, 8, -18), (35*degrad,0*degrad), 70*degrad) self.AddStaticCamera("Side", (-30.0, 30.275, 0.5), (0.7158, 1.575), 0.675) self.AddWatchCamera("Combat Cam", (5, 4, 5), (12, 20, 65*degrad, 40*degrad)) self.AddStaticCamera("Static 1", (10.8, 6.6, -17.04), (.367, -40*degrad), degrad*55) self.AddStaticCamera("FLAME CAM", (-2, 7.8, 5), (40*degrad, 0), degrad*62) self.AddStaticCamera("PIT CAM", (9, 4, 3.5), (90*degrad, 0), degrad*62) #self.AddStaticCamera("Center Cam 2", (0, 8, 18), (35*degrad,180*degrad), 70*degrad) self.AddStaticCamera("Corner Cam 1", (18, 20, 16), (45*degrad,212*degrad), 50*degrad) self.AddStaticCamera("Corner Cam 2", (-18, 20, 16), (45*degrad,122*degrad), 50*degrad) self.AddStaticCamera("Top Cam", (00, 15, 0), (90*degrad,math.pi), 80*degrad) self.AddWatchCamera("Watch Cam 1", (-24, 15, 18), (12, 20, 30*degrad, 20*degrad)) self.AddWatchCamera("Watch Cam 2", (24, 15, -18), (12, 20, 30*degrad, 20*degrad)) self.AddWatchCamera("Watch Cam 3", (10, 20, 10), (14, 22, 30*degrad, 30*degrad)) self.AddWatchCamera("Watch Cam 4", (-10, 20, -10), (16, 24, 30*degrad, 40*degrad)) self.dropstart = 0 self.droptimer = 0 self.players = ()
################## Bot Flames + Smoke ##################------------- self.RI_1 = 0 self.RI_2 = 0 self.RI_3 = 0 self.RI_4 = 0 self.RI_5 = 0 self.RI_6 = 0 self.RI_7 = 0 self.RI_8 = 0 self.RI_9 = 0 self.RI_D = 0 self.RI_Y = 0 self.RI_SandF_0 = random.randint(-4, 4) ### Random Smoke and Flames self.RI_SandF_1 = random.randint(-4, 4) ### Random Smoke and Flames self.RI_SandF_2 = random.randint(-4, 4) ### Random Smoke and Flames self.RI_SandF_3 = random.randint(-4, 4) ### Random Smoke and Flames
################## Bot Flames + Smoke ##################-------------
def AddShadowReceivers(self): self.SetShadowSource(0, 19.159, 0) #Main Arena Floor Shadow Triangles self.AddShadowTriangle((-10.2877,0.063,1.83754), (-12.4182,0.063,12.4283), (-12.4182,0.063,1.83754)) self.AddShadowTriangle((-8.17686,0.063,9.91855), (-8.17686,0.063,12.4283), (-12.4182,0.063,12.4283)) self.AddShadowTriangle((-8.17686,0.063,9.91855), (-12.4182,0.063,12.4283), (-10.2877,0.063,1.83754)) self.AddShadowTriangle((2.25999,0.063,12.4283), (-2.49123,0.063,12.4283), (-2.49123,0.063,9.91855)) self.AddShadowTriangle((2.25999,0.063,9.91855), (2.25999,0.063,12.4283), (-2.49123,0.063,9.91855)) self.AddShadowTriangle((12.413,0.063,12.4283), (7.93297,0.063,12.4283), (7.93297,0.063,9.91855)) self.AddShadowTriangle((10.2878,0.063,1.91641), (12.413,0.063,12.4283), (7.93297,0.063,9.91855)) self.AddShadowTriangle((10.2878,0.063,1.91641), (12.413,0.063,1.91641), (12.413,0.063,12.4283)) self.AddShadowTriangle((8.17711,0.063,-9.92447), (12.413,0.063,-12.4279), (10.2878,0.063,-1.93329)) self.AddShadowTriangle((10.2878,0.063,-1.93329), (12.413,0.063,-12.4279), (12.413,0.063,-1.93329)) self.AddShadowTriangle((8.17711,0.063,-9.92447), (8.17711,0.063,-12.4279), (12.413,0.063,-12.4279)) self.AddShadowTriangle((-2.26871,0.063,-12.4279), (2.49519,0.063,-12.4279), (2.49519,0.063,-9.92447)) self.AddShadowTriangle((-2.26871,0.063,-9.92447), (-2.26871,0.063,-12.4279), (2.49519,0.063,-9.92447)) self.AddShadowTriangle((-12.4182,0.063,-12.4279), (-7.93688,0.063,-12.4279), (-7.93688,0.063,-9.92447)) self.AddShadowTriangle((-10.2877,0.063,-1.8361), (-12.4182,0.063,-12.4279), (-7.93688,0.063,-9.92447)) self.AddShadowTriangle((-10.2877,0.063,-1.8361), (-12.4182,0.063,-1.8361), (-12.4182,0.063,-12.4279)) self.AddShadowTriangle((-2.49123,0.063,9.91855), (-8.17686,0.063,9.91855), (-10.2877,0.063,1.83754)) self.AddShadowTriangle((2.49519,0.063,-9.92447), (8.17711,0.063,-9.92447), (10.2878,0.063,-1.93329)) self.AddShadowTriangle((10.2878,0.063,-1.93329), (-10.2877,0.063,-1.8361), (-2.26871,0.063,-9.92447)) self.AddShadowTriangle((10.2878,0.063,1.91641), (7.93297,0.063,9.91855), (2.25999,0.063,9.91855)) self.AddShadowTriangle((2.25999,0.063,9.91855), (-2.49123,0.063,9.91855), (-10.2877,0.063,1.83754)) self.AddShadowTriangle((10.2878,0.063,1.91641), (2.25999,0.063,9.91855), (-10.2877,0.063,1.83754)) self.AddShadowTriangle((10.2878,0.063,-1.93329), (10.2878,0.063,1.91641), (-10.2877,0.063,1.83754)) self.AddShadowTriangle((-10.2877,0.063,-1.8361), (10.2878,0.063,-1.93329), (-10.2877,0.063,1.83754)) self.AddShadowTriangle((-2.26871,0.063,-9.92447), (2.49519,0.063,-9.92447), (10.2878,0.063,-1.93329)) self.AddShadowTriangle((-10.2877,0.063,-1.8361), (-7.93688,0.063,-9.92447), (-2.26871,0.063,-9.92447))
def Activate(self, on): if on: self.players = plus.getPlayers() Arenas.SuperArena.Activate(self, on)
def HazardsOn(self, on): if on: self.flame1 = Hazards.Flame((-11.0, -.6, -11.6), (0, 5, 0), (.8, .8, .8), .8) self.AddHazard(self.flame1) self.flame2 = Hazards.Flame((-11.2, -.6, 11.0), (0, 5, 0), (.8, .8, .8), .8) self.AddHazard(self.flame2) self.flame3 = Hazards.Flame((11.2, -.6, 11.0 ), (0, 5, 0), (.8, .8, .8), .8) self.AddHazard(self.flame3) self.flame4 = Hazards.Flame((11.4, -.6, -11.3), (0, 5, 0), (.8, .8, .8), .8) self.AddHazard(self.flame4) self.flame5 = Hazards.Flame((-3.42, -.6, 3.9), (0, 5, 0), (.8, .8, .8), .8) self.AddHazard(self.flame5) self.flame6a = Hazards.Flame((-2.809, -.6, 10.342), (0, 10, 0), (.2, .4, .2), .8) self.AddHazard(self.flame6a) self.flame6b = Hazards.Flame((-2.809, -.6, 11.342), (0, 10, 0), (.2, .4, .2), .8) self.AddHazard(self.flame6b) self.flame6c = Hazards.Flame((-3.809, -.6, 10.342), (0, 10, 0), (.2, .4, .2), .8) self.AddHazard(self.flame6c) self.flame6d = Hazards.Flame((-3.809, -.6, 11.342), (0, 10, 0), (.2, .4, .2), .8) self.AddHazard(self.flame6d) self.RegisterZone("sfz5",8) self.RegisterZone("lfz",9)
prism = self.AddPrismatic("arena_collision", "pitcover", 0, 1, 0, 0, -5, 0) self.lift1 = LuTze.Saws(prism, (1,1,2)) self.AddHazard(self.lift1) hinge = self.GetHinge("fliphinge") self.RegisterZone("flipzone", 9) self.Hell1 = LuTze.HellRaiser(hinge, (9, 0, 4)) self.AddHazard(self.Hell1) self.SetActive("fridge", False) self.SetActive("saws", False) self.RegisterZone("dropzone",6) self.RegisterZone("sfz2",1) self.RegisterZone("sfz1",2) self.RegisterZone("sfz4",3) self.RegisterZone("sfz3",4) self.RegisterZone("pitzone",0) self.SetSubMaterialSound("fridge", "metal", 4.0, "Sounds\\hzd_comp_hit.wav") self.SetSubMaterialSound("saws", "metal", 8.0, "Sounds\\sawblade_hits_loop.wav")
# Pit avoidance self.AddCollisionLine((8, 6), (12,6)) self.AddCollisionLine((12, 6), (12, 2)) self.AddCollisionLine((12, 2), (8, 2)) self.AddCollisionLine((8, 2), (8, 6)) self.AddCollisionLine((7.8, 6.2), (12.2, 6.2)) self.AddCollisionLine((12.2, 6.2), (12.2, 1.8)) self.AddCollisionLine((12.2, 1.8), (7.8, 1.8)) self.AddCollisionLine((7.8, 1.8), (7.8, 6.2)) self.AddCollisionLine((7.9, 6.1), (12.1, 6.1)) self.AddCollisionLine((12.1, 6.1), (12.1, 1.9)) self.AddCollisionLine((12.1, 1.9), (7.1, 1.9)) self.AddCollisionLine((7.9, 1.9), (7.9, 6.1))
#walls self.AddCollisionLine((18, 14), (18, -14)) self.AddCollisionLine((18 ,-14 ), (-18 , -14)) self.AddCollisionLine((-18, -14), (-18, 14)) self.AddCollisionLine((-18, 14 ), (18, 14))
################## Bot Flames + Smoke ##################------------- self.BOT_Flame_0 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) self.AddHazard(self.BOT_Flame_0) self.BOT_Flame_1 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) self.AddHazard(self.BOT_Flame_1) self.BOT_Flame_2 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) self.AddHazard(self.BOT_Flame_2) self.BOT_Flame_3 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) self.AddHazard(self.BOT_Flame_3) self.BOT_Flame_4 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) self.AddHazard(self.BOT_Flame_4) #self.BOT_Flame_5 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) #self.AddHazard(self.BOT_Flame_5) #self.BOT_Flame_6 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) #self.AddHazard(self.BOT_Flame_6) #self.BOT_Flame_7 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) #self.AddHazard(self.BOT_Flame_7) #self.BOT_Flame_8 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8) #self.AddHazard(self.BOT_Flame_8)
################## Bot Flames + Smoke ##################-------------
return Arenas.SuperArena.HazardsOn(self, on)
def Tick(self): if self.bHazardsOn: self.Hell1.Tick() self.flame1.Tick() self.flame2.Tick() self.flame3.Tick() self.flame4.Tick() self.flame5.Tick() self.flame6a.Tick() self.flame6b.Tick() self.flame6c.Tick() self.flame6d.Tick() self.lift1.Tick() if self.dropstart >=1: self.droptimer +=.5 if self.droptimer == 8: self.SetActive ("fridge", True) if self.droptimer == 20: self.SetPinned ("fridge", True)
# check to see if anyone has been "eliminated" by falling off the tabletop for each in self.players: if plus.getLocation(each)[1] < -0.1 and not plus.isDefeated(each): plus.eliminatePlayer(each) plus.emitSmoke(200, (10, -1.3, 4), (0, 4, 0), (3, 5, 3))
################## Bot Flames + Smoke ##################------------- self.RI_0 = randint(-4, 4) self.RI_1 = randint(-4, 4) self.RI_2 = randint(-4, 4) self.RI_3 = randint(-2, 2) self.RI_4 = randint(-2, 2) self.RI_5 = randint(-2, 2) self.RI_6 = randint(-2, 2) self.RI_7 = randint(-2, 2) self.RI_8 = randint(-2, 2) self.RI_9 = randint(-2, 2) self.RI_D = randint(1, 4) self.RI_Y = randint(0, 2)
self.BOT_Flame_0.Tick() # Individual bot flames self.BOT_Flame_1.Tick() # "" self.BOT_Flame_2.Tick() # "" self.BOT_Flame_3.Tick() # "" #self.BOT_Flame_4.Tick() # Generic Lightning striking bot_flame. #self.BOT_Flame_5.Tick() #self.BOT_Flame_6.Tick() #self.BOT_Flame_7.Tick() #self.BOT_Flame_8.Tick()
if 0 in self.players: if plus.getHealth(0,0) < 0.2: # if self.RI_SandF_0 <= 2: plus.emitSmoke(1, (plus.getLocation(0)), (self.RI_3, 1 ,self.RI_4), (.2,.4,.2)) if plus.getHealth(0,0) < 0.1: # if self.RI_SandF_0 < 0: plus.emitSmoke(1, (plus.getLocation(0)), (self.RI_4, self.RI_Y, self.RI_5), (.2,.4,.2)) self.BOT_Flame_0.BotFlameOff() self.BOT_Flame_0 = HazardsBlueRay.BotFlame(plus.getLocation(0), (self.RI_4, self.RI_Y, self.RI_5), (.2, .4, .2), .8) self.BOT_Flame_0.BotFlameOn()
if 1 in self.players: if plus.getHealth(1,0) < 0.2: # if self.RI_SandF_1 <= 2: plus.emitSmoke(1, (plus.getLocation(1)), (self.RI_4, 1 ,self.RI_5), (.2,.4,.2)) if plus.getHealth(1,0) < 0.1: # if self.RI_SandF_1 < 20: plus.emitSmoke(1, (plus.getLocation(1)), (self.RI_5, self.RI_Y, self.RI_6), (.2,.4,.2)) self.BOT_Flame_1.BotFlameOff() self.BOT_Flame_1 = HazardsBlueRay.BotFlame(plus.getLocation(1), (self.RI_5, self.RI_Y, self.RI_6), (.2, .4, .2), .8) self.BOT_Flame_1.BotFlameOn()
if 2 in self.players: if plus.getHealth(2,0) < 0.2: # if self.RI_SandF_2 <= 2: plus.emitSmoke(1, (plus.getLocation(2)), (self.RI_5, 1 ,self.RI_6), (.2,.4,.2)) if plus.getHealth(2,0) < 0.1: # if self.RI_SandF_2 < 0: plus.emitSmoke(1, (plus.getLocation(2)), (self.RI_6, self.RI_Y ,self.RI_7), (.2,.4,.2)) self.BOT_Flame_2.BotFlameOff() self.BOT_Flame_2 = HazardsBlueRay.BotFlame(plus.getLocation(2), (self.RI_6, self.RI_Y, self.RI_7), (.2, .4, .2), .8) self.BOT_Flame_2.BotFlameOn()
if 3 in self.players: if plus.getHealth(3,0) < 0.2: # if self.RI_SandF_3 <= 2: plus.emitSmoke(1, (plus.getLocation(3)), (self.RI_6, 1 ,self.RI_7), (.2,.4,.2)) if plus.getHealth(3,0) < 0.1: # if self.RI_SandF_3 < 0: plus.emitSmoke(1, (plus.getLocation(3)), (self.RI_8, self.RI_Y, self.RI_9), (.2,.4,.2)) self.BOT_Flame_3.BotFlameOff() self.BOT_Flame_3 = HazardsBlueRay.BotFlame(plus.getLocation(3), (self.RI_8, self.RI_Y, self.RI_9), (.2, .4, .2), .8) self.BOT_Flame_3.BotFlameOn()
################## Bot Flames + Smoke ##################-------------
return Arenas.SuperArena.Tick(self)
def ZoneEvent(self, direction, id, robot, chassis): if id ==1: self.flame1.ZoneEvent(direction) elif id ==2: self.flame2.ZoneEvent(direction) elif id ==3: self.flame3.ZoneEvent(direction) elif id ==4: self.flame4.ZoneEvent(direction) if (id==5 and direction==1): self.Hell1.RaiseHell() if (id==6 and direction==1): self.dropstart += 1 if (id==6 and direction==-1): self.dropstart -= 1 if self.dropstart ==0: self.droptimer = 0 if (id==7 and direction==1): self.lift1.MoveSaw(1) if id ==8: self.flame5.ZoneEvent(direction) if id ==9: self.flame6a.ZoneEvent(direction) self.flame6b.ZoneEvent(direction) self.flame6c.ZoneEvent(direction) self.flame6d.ZoneEvent(direction) return True
Arenas.register(Special_Robot_Wars)
2043
« on: November 02, 2010, 06:13:21 PM »
(Image removed from quote.)
Could do with skinning some components, and it goes COMPLETELY to pot round the back XD
Wow!
2044
« on: November 02, 2010, 06:11:16 PM »
Heats are up!
You got to like heat B. :b
2045
« on: November 02, 2010, 05:38:56 PM »
DP. Thanks S_M now 1 spot exist in the south annihilator and I still need help with aiing sonny's reps and the arena.
Heats will be up soon!
2046
« on: November 02, 2010, 02:00:27 PM »
DSL MW Nice 2 Slice
Ok I will check it when i get home.
2047
« on: November 02, 2010, 01:56:05 PM »
TP. Has anyone been working on GTM Land yet?
2048
« on: November 02, 2010, 01:53:25 PM »
Oh, right. Sure, why not use mine.
Which one is it?
2049
« on: November 01, 2010, 07:16:57 PM »
The RW1 champ in the first round! Lol, Mini Dantomkia (DTK) vs Mini Hypno-Disc (360)
2050
« on: November 01, 2010, 07:10:46 PM »
Might build one more for you, if you like.
You can build another if you want. If I don't receive another bot I will add Seige Tank.
2051
« on: November 01, 2010, 07:01:07 PM »
Of course you can. (not that I was pointing out it is to too two words,) ALSO....NEW RULE ADDED!!
fixed. Might enter this one.
2052
« on: November 01, 2010, 01:44:51 PM »
TP. Anyone want to send a robot?
2053
« on: October 31, 2010, 11:02:49 PM »
I think he means IRL realistic.
2054
« on: October 31, 2010, 12:15:56 AM »
But I need to add the flipper to the arena.
2056
« on: October 30, 2010, 01:18:48 AM »
That is cool PWN.
2057
« on: October 29, 2010, 10:15:42 PM »
LOL
2059
« on: October 29, 2010, 07:11:37 PM »
Here is mine:
Name: GroudonRobotWars Country: Canada Car: Fiat 500 Team: CFR Racing
2060
« on: October 29, 2010, 06:55:18 PM »
I am guessing the first bot was built by JoeBlo
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