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Messages - GroudonRobotWars

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2041
Off-Topic Discussion / Re: General Chatter Thread
« on: November 02, 2010, 07:41:41 PM »
The highlight of today was watching Kujii almost stick his head into an open container that clearly said "RADIOACTIVE" on the side of it. I wish I would have thought to take a picture.
Lol. why would he do that.

2042
General Support / Re: Help
« on: November 02, 2010, 07:07:36 PM »
Here is the py. I can't find the flipper. And thanks Click for the help with lowering the power of the flipper. :mrgreen:
Code: [Select]
from __future__ import generators
import plus
import Arenas
import random
import Hazards
import math
import LuTze
from random import randint
import time
import HazardsBlueRay
import string
import Gooey



class Special_Robot_Wars(Arenas.SuperArena):
    "robot wars series 2 arena.  Be warned its a killer with flames and the pit"
    name = "robot wars series2"
    preview = "lt_rwarena/rwarena_preview.bmp"
    game_types = ['DEATHMATCH', 'BATTLE ROYAL', 'TEAM MATCH']
    extent = (-21, 17, 22, -18)

    def __init__(self):
        Arenas.SuperArena.__init__(self, "Arenas/robotwarsseries2/robotwarsseries2.gmf")
        #plus.Arena.__init__(self, "")
        plus.setBackColor(0,0,0)
       
        degrad = 0.01745
        self.AddStaticCamera("Craig Charles Cam", (-22, 18, 0), (50*degrad,math.pi/2), 80*degrad)
        self.AddStaticCamera("Center Cam 1", (0, 8, -18), (35*degrad,0*degrad), 70*degrad)
        self.AddStaticCamera("Side", (-30.0, 30.275, 0.5), (0.7158, 1.575), 0.675)
        self.AddWatchCamera("Combat Cam", (5, 4, 5), (12, 20, 65*degrad, 40*degrad))
        self.AddStaticCamera("Static 1", (10.8, 6.6, -17.04), (.367, -40*degrad), degrad*55)
        self.AddStaticCamera("FLAME CAM", (-2, 7.8, 5), (40*degrad, 0), degrad*62)
        self.AddStaticCamera("PIT CAM", (9, 4, 3.5), (90*degrad, 0), degrad*62)
        #self.AddStaticCamera("Center Cam 2", (0, 8, 18), (35*degrad,180*degrad), 70*degrad)
        self.AddStaticCamera("Corner Cam 1", (18, 20, 16), (45*degrad,212*degrad), 50*degrad)
        self.AddStaticCamera("Corner Cam 2", (-18, 20, 16), (45*degrad,122*degrad), 50*degrad)
        self.AddStaticCamera("Top Cam", (00, 15, 0), (90*degrad,math.pi), 80*degrad)
        self.AddWatchCamera("Watch Cam 1", (-24, 15, 18), (12, 20, 30*degrad, 20*degrad))
        self.AddWatchCamera("Watch Cam 2", (24, 15, -18), (12, 20, 30*degrad, 20*degrad))
        self.AddWatchCamera("Watch Cam 3", (10, 20, 10), (14, 22, 30*degrad, 30*degrad))
        self.AddWatchCamera("Watch Cam 4", (-10, 20, -10), (16, 24, 30*degrad, 40*degrad))
        self.dropstart = 0
        self.droptimer = 0
        self.players = ()

        ##################  Bot Flames + Smoke  ##################-------------
        self.RI_1 = 0
        self.RI_2 = 0
        self.RI_3 = 0
        self.RI_4 = 0
        self.RI_5 = 0
        self.RI_6 = 0
        self.RI_7 = 0
        self.RI_8 = 0
        self.RI_9 = 0
        self.RI_D = 0
        self.RI_Y = 0
        self.RI_SandF_0 = random.randint(-4, 4)   ### Random Smoke and Flames
        self.RI_SandF_1 = random.randint(-4, 4)   ### Random Smoke and Flames
        self.RI_SandF_2 = random.randint(-4, 4)   ### Random Smoke and Flames
        self.RI_SandF_3 = random.randint(-4, 4)   ### Random Smoke and Flames

        ##################  Bot Flames + Smoke  ##################-------------


       
    def AddShadowReceivers(self):
        self.SetShadowSource(0, 19.159, 0)
       
        #Main Arena Floor Shadow Triangles
        self.AddShadowTriangle((-10.2877,0.063,1.83754), (-12.4182,0.063,12.4283), (-12.4182,0.063,1.83754))
        self.AddShadowTriangle((-8.17686,0.063,9.91855), (-8.17686,0.063,12.4283), (-12.4182,0.063,12.4283))
        self.AddShadowTriangle((-8.17686,0.063,9.91855), (-12.4182,0.063,12.4283), (-10.2877,0.063,1.83754))
        self.AddShadowTriangle((2.25999,0.063,12.4283), (-2.49123,0.063,12.4283), (-2.49123,0.063,9.91855))
        self.AddShadowTriangle((2.25999,0.063,9.91855), (2.25999,0.063,12.4283), (-2.49123,0.063,9.91855))
        self.AddShadowTriangle((12.413,0.063,12.4283), (7.93297,0.063,12.4283), (7.93297,0.063,9.91855))
        self.AddShadowTriangle((10.2878,0.063,1.91641), (12.413,0.063,12.4283), (7.93297,0.063,9.91855))
        self.AddShadowTriangle((10.2878,0.063,1.91641), (12.413,0.063,1.91641), (12.413,0.063,12.4283))
        self.AddShadowTriangle((8.17711,0.063,-9.92447), (12.413,0.063,-12.4279), (10.2878,0.063,-1.93329))
        self.AddShadowTriangle((10.2878,0.063,-1.93329), (12.413,0.063,-12.4279), (12.413,0.063,-1.93329))
        self.AddShadowTriangle((8.17711,0.063,-9.92447), (8.17711,0.063,-12.4279), (12.413,0.063,-12.4279))
        self.AddShadowTriangle((-2.26871,0.063,-12.4279), (2.49519,0.063,-12.4279), (2.49519,0.063,-9.92447))
        self.AddShadowTriangle((-2.26871,0.063,-9.92447), (-2.26871,0.063,-12.4279), (2.49519,0.063,-9.92447))
        self.AddShadowTriangle((-12.4182,0.063,-12.4279), (-7.93688,0.063,-12.4279), (-7.93688,0.063,-9.92447))
        self.AddShadowTriangle((-10.2877,0.063,-1.8361), (-12.4182,0.063,-12.4279), (-7.93688,0.063,-9.92447))
        self.AddShadowTriangle((-10.2877,0.063,-1.8361), (-12.4182,0.063,-1.8361), (-12.4182,0.063,-12.4279))
        self.AddShadowTriangle((-2.49123,0.063,9.91855), (-8.17686,0.063,9.91855), (-10.2877,0.063,1.83754))
        self.AddShadowTriangle((2.49519,0.063,-9.92447), (8.17711,0.063,-9.92447), (10.2878,0.063,-1.93329))
        self.AddShadowTriangle((10.2878,0.063,-1.93329), (-10.2877,0.063,-1.8361), (-2.26871,0.063,-9.92447))
        self.AddShadowTriangle((10.2878,0.063,1.91641), (7.93297,0.063,9.91855), (2.25999,0.063,9.91855))
        self.AddShadowTriangle((2.25999,0.063,9.91855), (-2.49123,0.063,9.91855), (-10.2877,0.063,1.83754))
        self.AddShadowTriangle((10.2878,0.063,1.91641), (2.25999,0.063,9.91855), (-10.2877,0.063,1.83754))
        self.AddShadowTriangle((10.2878,0.063,-1.93329), (10.2878,0.063,1.91641), (-10.2877,0.063,1.83754))
        self.AddShadowTriangle((-10.2877,0.063,-1.8361), (10.2878,0.063,-1.93329), (-10.2877,0.063,1.83754))
        self.AddShadowTriangle((-2.26871,0.063,-9.92447), (2.49519,0.063,-9.92447), (10.2878,0.063,-1.93329))
        self.AddShadowTriangle((-10.2877,0.063,-1.8361), (-7.93688,0.063,-9.92447), (-2.26871,0.063,-9.92447))



    def Activate(self, on):
        if on: self.players = plus.getPlayers()
       
        Arenas.SuperArena.Activate(self, on)



       

    def HazardsOn(self, on):
        if on:
            self.flame1 = Hazards.Flame((-11.0, -.6, -11.6), (0, 5, 0), (.8, .8, .8), .8)
            self.AddHazard(self.flame1)
            self.flame2 = Hazards.Flame((-11.2, -.6, 11.0), (0, 5, 0), (.8, .8, .8), .8)
            self.AddHazard(self.flame2)
            self.flame3 = Hazards.Flame((11.2, -.6, 11.0 ), (0, 5, 0), (.8, .8, .8), .8)
            self.AddHazard(self.flame3)
            self.flame4 = Hazards.Flame((11.4, -.6, -11.3), (0, 5, 0), (.8, .8, .8), .8)
            self.AddHazard(self.flame4)
            self.flame5 = Hazards.Flame((-3.42, -.6, 3.9), (0, 5, 0), (.8, .8, .8), .8)
            self.AddHazard(self.flame5)
            self.flame6a = Hazards.Flame((-2.809, -.6, 10.342), (0, 10, 0), (.2, .4, .2), .8)
            self.AddHazard(self.flame6a)
            self.flame6b = Hazards.Flame((-2.809, -.6, 11.342), (0, 10, 0), (.2, .4, .2), .8)
            self.AddHazard(self.flame6b)
            self.flame6c = Hazards.Flame((-3.809, -.6, 10.342), (0, 10, 0), (.2, .4, .2), .8)
            self.AddHazard(self.flame6c)
            self.flame6d = Hazards.Flame((-3.809, -.6, 11.342), (0, 10, 0), (.2, .4, .2), .8)
            self.AddHazard(self.flame6d)
            self.RegisterZone("sfz5",8)
            self.RegisterZone("lfz",9)

            prism = self.AddPrismatic("arena_collision", "pitcover", 0, 1, 0, 0, -5, 0)
            self.lift1 = LuTze.Saws(prism, (1,1,2))
            self.AddHazard(self.lift1)
            hinge = self.GetHinge("fliphinge")
            self.RegisterZone("flipzone", 9)
            self.Hell1 = LuTze.HellRaiser(hinge, (9, 0, 4))
            self.AddHazard(self.Hell1)
            self.SetActive("fridge", False)
            self.SetActive("saws", False)
            self.RegisterZone("dropzone",6)
            self.RegisterZone("sfz2",1)
            self.RegisterZone("sfz1",2)
            self.RegisterZone("sfz4",3)
            self.RegisterZone("sfz3",4)
            self.RegisterZone("pitzone",0)
            self.SetSubMaterialSound("fridge", "metal", 4.0, "Sounds\\hzd_comp_hit.wav")
            self.SetSubMaterialSound("saws", "metal", 8.0, "Sounds\\sawblade_hits_loop.wav")

            # Pit avoidance
            self.AddCollisionLine((8, 6), (12,6))
            self.AddCollisionLine((12, 6), (12, 2))
            self.AddCollisionLine((12, 2), (8, 2))
            self.AddCollisionLine((8, 2), (8, 6))
            self.AddCollisionLine((7.8, 6.2), (12.2, 6.2))
            self.AddCollisionLine((12.2, 6.2), (12.2, 1.8))
            self.AddCollisionLine((12.2, 1.8), (7.8, 1.8))
            self.AddCollisionLine((7.8, 1.8), (7.8, 6.2))
            self.AddCollisionLine((7.9, 6.1), (12.1, 6.1))
            self.AddCollisionLine((12.1, 6.1), (12.1, 1.9))
            self.AddCollisionLine((12.1, 1.9), (7.1, 1.9))
            self.AddCollisionLine((7.9, 1.9), (7.9, 6.1))

           
            #walls
            self.AddCollisionLine((18, 14), (18, -14))
            self.AddCollisionLine((18 ,-14 ), (-18 , -14))
            self.AddCollisionLine((-18, -14), (-18, 14))
            self.AddCollisionLine((-18, 14 ), (18, 14))


            ##################  Bot Flames + Smoke  ##################-------------
            self.BOT_Flame_0 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            self.AddHazard(self.BOT_Flame_0)                                                                   
            self.BOT_Flame_1 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            self.AddHazard(self.BOT_Flame_1)                                                                   
            self.BOT_Flame_2 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            self.AddHazard(self.BOT_Flame_2)                                                                   
            self.BOT_Flame_3 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            self.AddHazard(self.BOT_Flame_3)
            self.BOT_Flame_4 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            self.AddHazard(self.BOT_Flame_4)                                                                   
            #self.BOT_Flame_5 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            #self.AddHazard(self.BOT_Flame_5)
            #self.BOT_Flame_6 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            #self.AddHazard(self.BOT_Flame_6)
            #self.BOT_Flame_7 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            #self.AddHazard(self.BOT_Flame_7)
            #self.BOT_Flame_8 = HazardsBlueRay.BotFlame((0, 0, 0), (0, 1, 0), (.2, .4, .2), .8)
            #self.AddHazard(self.BOT_Flame_8)           

            ##################  Bot Flames + Smoke  ##################-------------


        return Arenas.SuperArena.HazardsOn(self, on)





    def Tick(self):
        if self.bHazardsOn:
            self.Hell1.Tick()
            self.flame1.Tick()
            self.flame2.Tick()
            self.flame3.Tick()
            self.flame4.Tick()
            self.flame5.Tick()
            self.flame6a.Tick()
            self.flame6b.Tick()
            self.flame6c.Tick()
            self.flame6d.Tick()
            self.lift1.Tick()
            if self.dropstart >=1:
                self.droptimer +=.5
                if self.droptimer == 8:
                    self.SetActive ("fridge", True)
                if self.droptimer == 20:
                    self.SetPinned ("fridge", True)


        # check to see if anyone has been "eliminated" by falling off the tabletop
        for each in self.players:
            if plus.getLocation(each)[1] < -0.1 and not plus.isDefeated(each):
                plus.eliminatePlayer(each)
                plus.emitSmoke(200, (10, -1.3, 4), (0, 4, 0), (3, 5, 3))


        ##################  Bot Flames + Smoke  ##################-------------
        self.RI_0 = randint(-4, 4)
        self.RI_1 = randint(-4, 4)
        self.RI_2 = randint(-4, 4)
        self.RI_3 = randint(-2, 2)
        self.RI_4 = randint(-2, 2)
        self.RI_5 = randint(-2, 2)
        self.RI_6 = randint(-2, 2)
        self.RI_7 = randint(-2, 2)
        self.RI_8 = randint(-2, 2)
        self.RI_9 = randint(-2, 2)
        self.RI_D = randint(1, 4)
        self.RI_Y = randint(0, 2)

        self.BOT_Flame_0.Tick()  # Individual bot flames
        self.BOT_Flame_1.Tick()  # ""
        self.BOT_Flame_2.Tick()  # "" 
        self.BOT_Flame_3.Tick()  # "" 
        #self.BOT_Flame_4.Tick()  # Generic Lightning striking bot_flame.
        #self.BOT_Flame_5.Tick() 
        #self.BOT_Flame_6.Tick() 
        #self.BOT_Flame_7.Tick() 
        #self.BOT_Flame_8.Tick() 

        if 0 in self.players:
            if plus.getHealth(0,0) < 0.2:  #
                if self.RI_SandF_0  <= 2:
                    plus.emitSmoke(1, (plus.getLocation(0)), (self.RI_3, 1 ,self.RI_4), (.2,.4,.2))
            if plus.getHealth(0,0) < 0.1:  #
                if self.RI_SandF_0  < 0:
                    plus.emitSmoke(1,   (plus.getLocation(0)), (self.RI_4, self.RI_Y, self.RI_5), (.2,.4,.2))
                    self.BOT_Flame_0.BotFlameOff()   
                    self.BOT_Flame_0 = HazardsBlueRay.BotFlame(plus.getLocation(0), (self.RI_4, self.RI_Y, self.RI_5), (.2, .4, .2), .8)
                    self.BOT_Flame_0.BotFlameOn()

        if 1 in self.players:
            if plus.getHealth(1,0) < 0.2:  #
                if self.RI_SandF_1  <= 2:
                    plus.emitSmoke(1, (plus.getLocation(1)), (self.RI_4, 1 ,self.RI_5), (.2,.4,.2))
            if plus.getHealth(1,0) < 0.1:  #
                if self.RI_SandF_1  < 20:
                    plus.emitSmoke(1,   (plus.getLocation(1)), (self.RI_5, self.RI_Y, self.RI_6), (.2,.4,.2))
                    self.BOT_Flame_1.BotFlameOff()   
                    self.BOT_Flame_1 = HazardsBlueRay.BotFlame(plus.getLocation(1), (self.RI_5, self.RI_Y, self.RI_6), (.2, .4, .2), .8)
                    self.BOT_Flame_1.BotFlameOn()

        if 2 in self.players:
            if plus.getHealth(2,0) < 0.2:  #
                if self.RI_SandF_2  <= 2:
                    plus.emitSmoke(1, (plus.getLocation(2)), (self.RI_5, 1 ,self.RI_6), (.2,.4,.2))
            if plus.getHealth(2,0) < 0.1:  #
                if self.RI_SandF_2  < 0:
                    plus.emitSmoke(1,   (plus.getLocation(2)), (self.RI_6, self.RI_Y ,self.RI_7), (.2,.4,.2))
                    self.BOT_Flame_2.BotFlameOff()   
                    self.BOT_Flame_2 = HazardsBlueRay.BotFlame(plus.getLocation(2), (self.RI_6, self.RI_Y, self.RI_7), (.2, .4, .2), .8)
                    self.BOT_Flame_2.BotFlameOn()

        if 3 in self.players:
            if plus.getHealth(3,0) < 0.2:  #
                if self.RI_SandF_3  <= 2:
                    plus.emitSmoke(1, (plus.getLocation(3)), (self.RI_6, 1 ,self.RI_7), (.2,.4,.2))
            if plus.getHealth(3,0) < 0.1:  #
                if self.RI_SandF_3  < 0:
                    plus.emitSmoke(1,   (plus.getLocation(3)), (self.RI_8, self.RI_Y, self.RI_9), (.2,.4,.2))
                    self.BOT_Flame_3.BotFlameOff()   
                    self.BOT_Flame_3 = HazardsBlueRay.BotFlame(plus.getLocation(3), (self.RI_8, self.RI_Y, self.RI_9), (.2, .4, .2), .8)
                    self.BOT_Flame_3.BotFlameOn()

        ##################  Bot Flames + Smoke  ##################-------------



        return Arenas.SuperArena.Tick(self)








    def ZoneEvent(self, direction, id, robot, chassis):
        if id ==1:
            self.flame1.ZoneEvent(direction)
        elif id ==2:
            self.flame2.ZoneEvent(direction)
        elif id ==3:
            self.flame3.ZoneEvent(direction)
        elif id ==4:
            self.flame4.ZoneEvent(direction)
            if (id==5 and direction==1):
                self.Hell1.RaiseHell()
            if (id==6 and direction==1):
                self.dropstart += 1
            if (id==6 and direction==-1):
                self.dropstart -= 1
            if self.dropstart ==0:
                self.droptimer = 0
            if (id==7 and direction==1):
                self.lift1.MoveSaw(1)
        if id ==8:
            self.flame5.ZoneEvent(direction)
        if id ==9:
            self.flame6a.ZoneEvent(direction)
            self.flame6b.ZoneEvent(direction)
            self.flame6c.ZoneEvent(direction)
            self.flame6d.ZoneEvent(direction)
           
        return True


       
Arenas.register(Special_Robot_Wars)

2043
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 02, 2010, 06:13:21 PM »
(Image removed from quote.)

Could do with skinning some components, and it goes COMPLETELY to pot round the back XD
Wow!

2044
Discussion / Re: Kind of RW series 4 idea I am doing
« on: November 02, 2010, 06:11:16 PM »
Heats are up!

You got to like heat B. :b

2045
Discussion / Re: Kind of RW series 4 idea I am doing
« on: November 02, 2010, 05:38:56 PM »
DP. Thanks S_M now 1 spot exist in the south annihilator and I still need help with aiing sonny's reps and the arena.

Heats will be up soon!

2046
Discussion / Re: Kind of RW series 4 idea I am doing
« on: November 02, 2010, 02:00:27 PM »
DSL MW Nice 2 Slice
Ok I will check it when i get home.

2047
Existing Games / Re: Roller Coaster Tycoon
« on: November 02, 2010, 01:56:05 PM »
TP. Has anyone been working on GTM Land yet?

2048
Discussion / Re: Kind of RW series 4 idea I am doing
« on: November 02, 2010, 01:53:25 PM »
Oh, right. Sure, why not use mine.
Which one is it?

2049
Tournament Archives / Re: Replica Wars 2 signups thread
« on: November 01, 2010, 07:16:57 PM »
The RW1 champ in the first round! Lol, Mini Dantomkia (DTK) vs Mini Hypno-Disc (360)

2050
Discussion / Re: Kind of RW series 4 idea I am doing
« on: November 01, 2010, 07:10:46 PM »
Might build one more for you, if you like.
You can build another if you want. If I don't receive another bot I will add Seige Tank.

2051
Contests / Re: BOTM Dec 2010
« on: November 01, 2010, 07:01:07 PM »
Of course you can. (not that I was pointing out it is to too two words,)
 
ALSO....NEW RULE ADDED!!
fixed. Might enter this one.

2052
Discussion / Re: Kind of RW series 4 idea I am doing
« on: November 01, 2010, 01:44:51 PM »
TP. Anyone want to send a robot?

2053
Custom Components Showcase / Re: Realistic Bots Showcase
« on: October 31, 2010, 11:02:49 PM »
I think he means IRL realistic.

2054
General Support / Re: Help
« on: October 31, 2010, 12:15:56 AM »
But I need to add the flipper to the arena.

2055
Discussion / Re: Kind of RW series 4 idea I am doing
« on: October 30, 2010, 12:09:59 PM »
DP: Stagfish your bot has been approved
Zog you bot has been approved
1 spot left!

And I still need help: https://gametechmods.com/forums/index.php/topic,5046.0.html

2056
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: October 30, 2010, 01:18:48 AM »
That is cool PWN.

2057
Chatterbox / Re: Interesting Question
« on: October 29, 2010, 10:15:42 PM »
LOL

2059
Existing Games / Re: GeneRally - RallyCross Season 2011
« on: October 29, 2010, 07:11:37 PM »
Here is mine:

Name: GroudonRobotWars
Country: Canada
Car: Fiat 500
Team: CFR Racing

2060
Contests / Re: Vote BOTM Nov 2010
« on: October 29, 2010, 06:55:18 PM »
I am guessing the first bot was built by JoeBlo

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