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Existing Games / Re: Starcraft
« on: August 23, 2010, 04:19:17 PM »
Lol guess the game is not for me then. I don't even have the micro to play SC1 properly. And I thought stacking mutalisk was bad enough.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2041
Existing Games / Re: Starcraft« on: August 23, 2010, 04:19:17 PM »
Lol guess the game is not for me then. I don't even have the micro to play SC1 properly. And I thought stacking mutalisk was bad enough.
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Existing Games / Re: Starcraft« on: August 23, 2010, 03:56:39 PM »
So you can't make private games to play with friends anymore? I never liked that whole auto system in WC3.
Also, how much micro is involve in this game? More or less than SC1? 2043
DSL TC Showcases / Re: Pwnator's DSL Showcase« on: August 22, 2010, 10:47:14 AM »
I would choose teeth on the disk over beater bars.
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Tournament Archives / Re: Clash of the Titans (UHW Tournament)« on: August 22, 2010, 10:41:59 AM »What clash ? We all know 123 will win this. Lol I doubt it. We are talking about open arena with flippers, no flamethrowers and almost no flail. SnS won't work in this environment. 2046
Custom Components Showcase / Re: Gazea2's Custom Showcase!« on: August 21, 2010, 10:00:57 PM »
Use VS components = INSTANT WIN!!! At least until Joe fix the problem.
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Modifications / Re: NAR AI pack releases !« on: August 21, 2010, 06:04:16 PM »
Lol but still have to see rather Naryar will accept it or not, maybe he doesn't like the idea of hex on 360 axles.......
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Custom Components Showcase / Re: Martymidgets Custom Stuff« on: August 21, 2010, 05:16:35 PM »
Is that the backlash first blood Joe posted yesterday? I can't seem to find those blue plows anywhere.
I think you are suppose to delete both component folder and component.cfg before installing. 2049
DSL TC Showcases / Re: The DSL Designs of The Ounce« on: August 21, 2010, 01:31:07 PM »
Lol, I don't even know what today's standards are anymore.
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Modifications / Re: NAR AI pack releases !« on: August 21, 2010, 11:46:12 AM »Better to fix the mags than the hexes.Fixing the hex have other benefits. They will also fit on 360 axles, ends of skirt hinges, and maybe a few other places that I can't think of right now. 2051
Tournament Archives / Re: Clash of the Titans (UHW Tournament)« on: August 20, 2010, 09:35:04 PM »2052
Tournament Archives / Re: Clash of the Titans (UHW Tournament)« on: August 20, 2010, 08:37:12 PM »
My purple arena works. It's just low lag arena with modified starting position and camera angle.
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Tournament Archives / Re: Clash of the Titans (UHW Tournament)« on: August 20, 2010, 06:31:15 PM »
It's not just how much flamethrowers that you have, but also how many components you are hitting at a time. Just having 5 flamethrowers on both side is bad enough in a UHW match. So flamethrowers need to be banned completely.
Also UHW battle will usually not result in a kill. OOTA, Immobile, and WBP will be the main 3 ways to win. So unless the arena wall is low (then it will just be the battle of the flippers), we will be seeing a lot of flamethrowers if it isn't banned. 2054
Tournament Archives / Re: Clash of the Titans (UHW Tournament)« on: August 20, 2010, 12:46:29 PM »
As I said earlier, flamethrowers need to be banned. Do you really want to take 15 minutes to load up a match, a 2 minute match lasting 20, only to find the game crash with 3 seconds left?
I won't mind entering Earth Dragon, it will just be a serious pain on your part. Believe it or not, UHW Flail SnS produce way less lag than the flamethrowers, as if they aren't bad enough. As much as I want to enter 2 flail SnS multibot, I think Flails need to be banned too. 2055
Tournament Archives / Re: Tag Team Tornado Awards.« on: August 19, 2010, 09:53:07 PM »
Lol I won something from just 3 votes, awesome.
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General Support / Re: Nar AI 2.0 vs 2.3« on: August 19, 2010, 08:52:11 PM »
You don't need 2.0 for 2.3c, but you need 2.3c for 2.4.
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Modifications / Re: NAR AI pack releases !« on: August 17, 2010, 09:42:05 AM »
Hey can I send in a fix for the hex plates so they can finally be connected to TWM?
https://gametechmods.com/forums/index.php/topic,3216.msg193694.html#msg193694 2058
DSL TC Showcases / Re: The RA2 Invention Convention!« on: August 16, 2010, 03:02:25 PM »
I can always make something new and useless.....
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Discussion / Re: Stacking outside the chassis« on: August 15, 2010, 11:01:51 PM »
What's wrong with my English? Am I typing something you don't understand? Or am I misinterpreting something? My guess though is if you believe I misinterpret what others said, it's probably just because I am paranoid and delusional. I always think a few people will try to bend the rule a little bit at a time until it becomes meaningless.
Invisible component connected to chassis still creates invisible wall. Already done that during my BFE tour. Typhoon flag was shouted down for both being a wedge and as stabilizers. I know since I made the topic. The "un-outwedgeable" wedge was T-Minus Arm + Metal hinge. T-Minus Arm has the tendency to sink underground so it makes a perfectly good underground wedge. The typhoon flag wedge was used to create unconditional wedge locks. Because when the other person's bot tries to pick it up, then those typhoon flag comes up and locks both bot in place. 2060
Discussion / Re: Stacking outside the chassis« on: August 15, 2010, 09:18:05 PM »
Thinking back to 1 year ago when "typhoon flag" was easily declare unrealistic and bannable, how do we even get to the point where NARmour and Exostacking was even considered as a possibility in DSL?
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