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Off-Topic Discussion / Re: General Chatter Thread
« on: May 21, 2011, 04:39:35 PM »
Do I have permission to use that as my sig?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 201
Off-Topic Discussion / Re: General Chatter Thread« on: May 21, 2011, 04:39:35 PM »
Do I have permission to use that as my sig?
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Off-Topic Discussion / Re: General Chatter Thread« on: May 21, 2011, 03:15:34 PM »I'm a midget and weight FAR too muchYour more weight conscious then me ._. 203
Off-Topic Discussion / Re: General Chatter Thread« on: May 21, 2011, 02:33:13 PM »Anybody look on ebay?agjhdhgnf I want! I want badly! 204
Off-Topic Discussion / Re: General Chatter Thread« on: May 21, 2011, 11:57:50 AM »
Why are you taking that Hydro? You never tell me anything anymore....
______________________________ I know I'm one of those people that don't gain weight, I eat very unreasonable foods sometimes without putting on weight, my weight fluctuates inbetween 90-115 pounds. and 115 is after my Grandmother goes insane and secretly starts drugging my food. 205
Chatterbox / Re: End of the World May 21, 2011« on: May 21, 2011, 02:39:20 AM »
Indeed, but I somehow immediately knew it was yours.
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Off-Topic Discussion / Re: General Chatter Thread« on: May 21, 2011, 01:52:31 AM »
Ah, its bits and pieces of one of my more thought out games, but one that I've never bothered to write down on paper. I got more serious about making it a reality about a year ago, and actually started to put large chunks of my time into development of it about 2 months ago. My comp has approximately 39% of it filled with random word documents about every little thought I've had involving the game concept. Its very unorganized.
I'm currently spending some time to organize it in a readable manner on an online site. But I've only been doing that since earlier today when I started asking about scripting and such so I could get this done. 207
Off-Topic Discussion / Re: General Chatter Thread« on: May 21, 2011, 01:15:30 AM »
Wish I could get some feedback in my topic, I've been attempting to form this stuff for a while and merely talking about it helps me fix and refine it.
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Off-Topic Discussion / Re: General Chatter Thread« on: May 20, 2011, 08:30:33 PM »
Too bad that doesn't actually work.
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Off-Topic Discussion / Re: Reprogramming Key Functions.« on: May 20, 2011, 08:27:04 PM »
alright, thanks for the help, I didn't realize I needed the addition of the 'return' at the end of the Script, so it ended up spamming keys when I tried this before.
Now to see what else I can learn with this. 210
Chatterbox / Re: Database File 1.001.001: concepts and idea's for development purpose's.« on: May 20, 2011, 08:16:51 PM »
Weapon Stats
Element: if it has an element. and how much of its damage is of that Element. Damage: The weapons damage value. Defensive Value: Some weapons might offer defensive buffs. Deflect: The ability to block enemy attacks with this weapon, you can't block attacks from items with a higher break value, please note you can't Deflect if this value is 0 Break: The ability to break through an enemies block, please note you can't break through if this value is 0 Other: This is where other effects of the weapon type will go. Below is a general tab of how certain weapons tend to work/ Falchion Element: ??? Damage 1-? DV: ??? Deflect:♦♦ - ♦♦ Break: ♦ - ♦ Other: Upperhand in Stalemates Rapier Element: ??? Damage: 0-? DV: ??? Deflect: ♦ - ♦♦ Break: ♦♦♦ - ♦♦♦ Other: ?% chance of activating "Gale" when hit Bow Element: ??? Damage: 2-? DV: ??? Deflect: x - x Break: ♦ - ♦♦♦♦♦♦♦ Other: Hinders movement by ?% for ? seconds Whip Element: ??? Damage: 0-? DV: ??? Deflect: x - ♦ Break: ♦♦♦ - ♦♦♦♦♦ Other: Causes lacerations that do ? damage every ? seconds Gauntlets Element: ??? Damage: 1-? DV: ??? Deflect: 0 - ♦♦♦ Break: 0 - ♦♦ Other: ?% chance of Counter Attack from Deflected Melee attacks, Counter Attack has a Break value of ? Gun Element: ??? Damage: 7-? DV: ??? Deflect: 0 - 0 Break: ♦♦ - ♦♦♦♦♦ Other: Hits up to 3 targets. The 'other' effect might change at a later date for balancing, but that's the initials of my weapon stats. I'm working on the Armor right now. 211
Off-Topic Discussion / Re: General Chatter Thread« on: May 20, 2011, 08:15:24 PM »
Now Now Acams...you have to leave them something in order to prove you were using self defense... : )
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Chatterbox / Re: End of the World May 21, 2011« on: May 20, 2011, 06:49:11 PM »
So your a furry
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Chatterbox / Re: End of the World May 21, 2011« on: May 20, 2011, 06:47:56 PM »
whats up with the furry?
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Off-Topic Discussion / Re: Reprogramming Key Functions.« on: May 20, 2011, 11:55:28 AM »
well this program would be perfect if It didn't keep giving me this BS error. It refuses to let me combine Tab with the 1-0 keys.
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Off-Topic Discussion / Reprogramming Key Functions.« on: May 20, 2011, 08:19:12 AM »
I'm looking for a program that would allow me to reprogram the functionality of my keys. I checked Microsoft's site and they do not have what I'm looking for.
I was intending on making it so that if I had Tab, or another button like that pushed down, my number keys would function as the Function keys. So, for example, Tab + 1 would = Function 1. It would be rather useful to have, but I couldn't find a program to do such on Microsofts site. I'm using a Standard 101/102 key Microsoft Natural keyboard, according to my computers Control Panel. According to Microsoft I'm not using a keyboard though : P they really don't seem to like old hardware. 216
Chatterbox / Re: Database File 1.001.001: concepts and idea's for development purpose's.« on: May 20, 2011, 06:08:30 AM »
I am thinking, that Flik Belford might have a good starting point in this storyline being caught in the forest north of the Capital of Darri, he's stopped there to ambush parties of soildiers from Darri that he thinks he might be able to take down, and then to sell thier supplies back on the front lines to the soildiers up there. He's been doing it for a couple months without getting caught, and he picks out Bartok and Element as good candidates for his next Ambush.
This turns out as expected, but he fails to kill Bartok or Element, and so they track him down through the forest and punish him for his crime. Trying to talk his way out of death, he manages to convince Element and Bartok to take him along with them. He often while in Arri territory comes up with interesting and totally illegal ways of procuring goods, and finding paths to where they need to go. 217
Off-Topic Discussion / Re: General Chatter Thread« on: May 19, 2011, 08:31:52 PM »
So, I was googling my name, and on forums.catholic.com, I found this quote...
Quote Apr 17, 2011 ... Sensei said that the Kujii was not magic ...the hell? 218
Chatterbox / Re: Database File 1.001.001: concepts and idea's for development purpose's.« on: May 19, 2011, 04:24:16 AM »
So I've been toying with the concept of how my characters interact, and I've been working on Flik Belford and how he might have become a Illegal Supplier of Military goods.
I like to have completely fleshed out histories for people, events, etc etc. So I can't just go 'WELL HES A PIRATE JUST CAUSE!', so I'm trying to figure out how he might have gotten into the business, and all those technical details. He's good at his job, he's stealing supplies from both Ari and Darri, and what gives him a real kick is he's successfully selling them back their supplies without them knowing. He finally gets caught when he attacks the ship Element and Bartok are on, this introduces Flik to the game, as well as introducing the concept of Naval Battles. 219
Off-Topic Discussion / Re: General Chatter Thread« on: May 18, 2011, 02:01:40 AM »Honorificabilitudinitatibus/27New Champion! 220
Off-Topic Discussion / Re: General Chatter Thread« on: May 18, 2011, 12:32:09 AM »
Gametechmods/Seventy-Eight
Twelve/Twelve Six/Six Three/Three Five/Five Four/Four ________ Its the same. |