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Messages - dragonsteincole

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201
Tournament Archives / Re: RoboGames - THE OFFICIAL SBV
« on: August 01, 2017, 08:53:21 AM »

202
Tournament Archives / Re: RoboGames - THE OFFICIAL SBV
« on: July 30, 2017, 05:16:06 PM »

203
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: July 28, 2017, 08:33:46 PM »
Jellyfish.  The arm moves on an invisible burst piston, geared down to be as slow as possible and still be able to move.

(Image removed from quote.)
Pretty nice Sonny. Seeing that you manged to skin the white, round extenders to fit in a few coloured spots onto the extenders themselves for the classic looks for the Bot's pipes itself. Bloop.
That's correct, it was all trial and error, I opened up the BMP file and put dots on it, and kept moving them around and distorting them until they showed up right. It's an investment, because now I can draw other things on extenders.

If you look in the IRLEXTENDERS folder there is a texture called IRLEXT_COLOUR.bmp that may help you in future. Make a backup of the colour extender you want to edit, and rename the COLOR texture to that colour. It can be easier to trace a colour and the number on the extender and may help cut down on trial-and-error time.

204
Modifications / Re: IRL Components - Pack Four Discussion
« on: July 24, 2017, 12:43:29 PM »
I like how they look this far. Will there be a Slapp Happy wheel without any faces so it can be used as a regular wheel?
There'll be one or two non-smiley hubs for people to use.

205
Modifications / Re: IRL Components - Pack Four Discussion
« on: July 24, 2017, 12:21:46 PM »
Throwing some images from the Discord to here


Whirlwep wheel - in real life this is a Colson wheel, so this will have an black hub with different tire colours. The actual Colson wheels in DSL will have a white hub and different colours too.


Slap Happy Wheels - will do 6-8 of these with various hub designs, and the same with different tire designs/colours :really_makes_you_think:


New Cruelty Overkill Wheels - the sidewalls have been thickened, and will use the Pirelli F1 tire style. The Overkill wheel-style texture is nearest the camera

206
DSL TC Showcases / Re: DSC's IRL DSL showcase
« on: July 22, 2017, 06:42:25 PM »
H U G E B O Y E


S M O L B O Y E



207
Modifications / Re: IRL Components - Pack Four Discussion
« on: July 22, 2017, 01:51:59 PM »
Apart from more colours if anyone can think of any. I was thinking about Colour bars, you'll know as the DSL bars. For the main instant of that you're making a Tomb-clone but you wanted to have a nice colour on the bar instead of a dullish grey. I'm aware that this is difficult to do since I've tried skinning a bar myself, but it's a challenge that is worth cracking if you succeed. If that idea fails, how about a few coloured Beater bars for Drums. I've read that you propose coloured Drums, but how about a few colour beater to go along side those drums or if someone wanted coloured teeth as well.

Both would come under the weapons idea, but I absolutely agree with the Tombstone-idea. Beater bars I can see the arguement for, and would be fun to make them a little distressed looking to suit their use.

208
Modifications / Re: IRL Components - Pack Four Discussion
« on: July 22, 2017, 11:37:38 AM »
@Thyrus, Arcane - Resizing wheels wasn't an intention, but it could be done for limited amounts of tires in theory. There's a lot to consider there, namely how much are the tires scaled by? Is it just the radius or also the width that is scaled? Is there an easy way to edit the gmf to scale the meshverts or does that need to be done by hand, considering the fact I no longer have a copy of 3DS Max to work on 3D files, it would have to be Notepad++ editing.

@TGM - Those skirts I can consider. Wouldn't be a huge task

@Badger, TGM - Here's my thoughts - I would consider making two panel sizes for sponsor logos - one would be a 20x___, the other would be a 40x___ size. I picture these being made from existing armor plates, but having the thickness reduced to almost 0 and set back so there's almost 0 gap to the component it's being attached to, to avoid z-clipping, but may not 100% avoid it due to the old engine RA2 has. But these sizes would be versatile enough to cover most spaces in various configurations.

However, some issues. Firstly you would need more attachment points, as you cannot rotate these decals as they need to be a certain way up in order to not be uʍop ǝpısdn or tilted. Another is you would need to double up on all these attach points - attaching a sponsor decal to an extender would be fine, but would be hidden if you were to cover your extenders with an armor plate.

My concluding thought is that it'd be easier to reskin a component to have the sponsor logo or just reskin the bot itself.


209
Modifications / Re: IRL Components - Pack Four Discussion
« on: July 22, 2017, 10:30:28 AM »
Colouted skirts would be nice. Dark red one would fit my flipster 4 evo.
When you say skirts, which ones do you mean in particular? The Panic Attack/Storm 2 ones in the extras?

210
Modifications / Re: IRL Components - Pack Four Discussion
« on: July 22, 2017, 09:45:41 AM »
Changing the size of the wheels? Im not too sure about that one. But I like the idea of re-texturing them.

By upscaling, i meant the texture. the current textures are 256x256, I am remaking them in 512x512. I'll edit that part to make it clearer.

211
Modifications / Re: IRL Components - Pack Four discussion
« on: July 22, 2017, 09:07:35 AM »
I have many ideas for Pack 4 that I need to consolidate into one post, there's some small ideas and then some that may have a larger effect.

  • COLOURED POLYCARBONATE PANELS
    These were tested during the making of Pack 3, not included due to the work to make working sets. Will probably be the full colour set, will be added to the beginning of the IRL armor panel dropdown menu (which will then go Poly/Alu/Tite/Steel). Will be a full set (Plates/triangle plates/conrers/wedges).
  • COLOURED DRUMS/SHELL SPINNER COMPONENTS
    These will most likely also be the full colour range. These will be added to the IRL Discs dropdown menu (which will then go Discs/Drums/Shell Spinner Parts).
  • IMPROVED WHEELS

    Above is an example of the work i've been doing to remake the wheel textures, increasing their texture size and quality and making them easier to remap by others. I would like to include 6-12 variants of the most popular tires, focusing on hub/tire colour variations. When possible I will include the style the wheel is based on (i.e Vlads, Tazbot, etc). Some of the oldest wheels from the base game are beyond help and will not be included (Miniwheel).
  • 20cm ARMOR PANELS

    People have expressed that they would welcome these, and in testing they work as intended. I need to double-check my edits to make sure they work and nothing is affected, but there will be a set of 20x40/60/80/100/120cm plates, and a 20cm wedge. 20cm corners are not certain, 20cm triangle plates will not be included, whilst both make sense on paper to make, I think those two types of plate would be very impractical in actual usage.
  • TEXTURED PARTS
    This would be the largest part of the pack. I would like to include as many texture variants as possible, that look good, aren't too reliant on perfect tiling to make up for some limitations with the texture mappings on some parts. Menu size would be an issue, and my current idea would be to hide the texture variants under the 'cheatbot2' menu. These would still be legal parts, but they would be hidden in normal bot-building to keep the menus under control.
  • "FEATURED" PARTS

    An example of parts from two "Featured" bots, from the real-life bots of GTM members MikeNCR and cephalopod/Craaig. I would like to include parts that are more limited in scope, that pay tribute to the more famous bots from GTM. These could range from recreations of real life bots, or including textures from bots that have fought/been showcased on GTM over the years (examples would be Thyrus' Ryu-Kishin, or seriously, 99% of the excellent reskins Mazakari has made over the years. Suggestions welcome.These may also be a cheatbot2-accessible menu item to save menu space.
  • EXTENDER ANGLE REBALANCE
    A discussion with Thyrus highlighted the face all the extender angle pieces are 1kg in weight, and I would like to rebalance the weights so they are more representitive of their actual weight. So a 45-degree piece would go from 1kg to 0.5kg, etc. The only affect this would have on exisiting bots is that they would lose weight depending on their usage of angles, but testing will be done to make sure the lightest parts don't cause problems by being so light.

There are a few more ideas that relate more strongly to DSL itself rather than the IRL Packs, namely being the reorganisation of the cheatbot2 menus, but this is for another discussion. I want people's opinions on whats discussed here, suggestions for bots or parts that can be included in the "FEATURED" section, or other suggestions for future packs. Weapon reskins are still on the menu but not for Pack 4.

212
This is starting to make me a little paranoid about things. I can only say that i'm using the latest 64-bit version of winrar, I don't think it's an issue with using an old version. But I can't fathom why most can download it no problem but some people have an issue.

for those that are having download problems, here is the pack hosted elsewhere and in .7z format rather than .rar http://www.mediafire.com/file/t4ut1044ws1g6py/IRL+Pack+3-1.7z
Please let me know if this works, if it doesn't then I have no idea, lol

213
There are 3 IRL Packs in total

Pack 1 (extenders)
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=283
Pack 2 (armor panels)
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=286
Pack 3 (new colours and discs/wedges)
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=367

I would also recommend using sergepatcher; this allows you to build beyond the rule of 7, as well as allowing components to intersect, and to attach stuff where it normally shouldn't fit. These options are all toggleable.
https://gametechmods.com/forums/index.php?topic=18939

214
Tournament Archives / Re: RoboGames - THE OFFICIAL SBV
« on: July 18, 2017, 06:45:04 PM »
My thoughts:

AW - Feel like i'll be facing Scrap daddy and losing.
BW - See above.
LW - Feel like a win will be coming. I remember HoT being good against a shell spinner in Rob's tournament last/this year
MW - Close, I think Mootant's self-righting is the weakest point of the design, so I can see Pressure edging it.
CW - Iffy Lifty will be inVaded.
HW - Would prefer to fight Geice out of the two choices, but I believe I stand a good chance either way.
SHW - Again, would prefer to fight Thyrus out of the choices. He deserves a hug from Super Carbonize

215
It's weird. I just downloaded the other packs to test if it was my end, they work perfectly.

I have reuploaded the file once more, there are no changes to any of the files, i just remade the .rar and tested it with Winrar's own test option, no errors reported.

216
I shall reupload it again in the morning, but can anyone else confirm the file in the GTM downloads being broken?

217
DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: July 17, 2017, 07:06:01 PM »
Black Crush is so goddamn meaty. :heart_smiley:

218
DSL TC Showcases / Re: DSC's IRL DSL showcase
« on: July 17, 2017, 04:37:15 PM »

219
DSL TC Showcases / Re: DSC's IRL DSL showcase
« on: July 17, 2017, 04:04:10 PM »

Mulsanne Monster

220
Can't seem to open the .rar file. Windows keeps saying it's an unknown format or damaged?

I have just downloaded the .rar from the Downloads section and checked, the file opened fine and didn't report any errors when opening or dragging files into folders. It may be that your connection was interrupted whilst downloading, so my advice would be to try downloading again.

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