Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yoda9726

Pages: 1 ... 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 ... 27
201
Chatterbox / Re: What is Unichronology?
« on: May 13, 2011, 09:36:41 PM »
 
 
It's not real word! If it's not on google, it doesn't exist!

Correct you are, he even says that in the first post.  However, this is the way words are created.  A word has to come from somewhere, it doesn't just pop into existance.   
 
 
Unichronology: The study of experiencing all of time as one moment.
What makes you think it is this?

It makes the most sense to me, Uni, indicating one...Chronology indicating we're talking about time, it's study and it's order.  Plus, i've always been fascinated with the idea that all of time exists 'now', all at once, but we just can't experience it that way.  Not saying I believe that's the way it is, just think it's an interesting concept.
 
 

202
DSL TC Showcases / Re: Droids from Dagobah
« on: May 13, 2011, 09:30:19 PM »
sawblades won't attach to the multiextenders without them, so unfortunate but necessary

203
DSL TC Showcases / Re: Droids from Dagobah
« on: May 13, 2011, 09:13:07 PM »
It seemed to fit lol

204
Chatterbox / Re: What is Unichronology?
« on: May 13, 2011, 08:51:54 PM »
Unichronology: The study of experiencing all of time as one moment.

205
DSL TC Showcases / Re: Droids from Dagobah
« on: May 13, 2011, 08:48:54 PM »
Wow, nearly a year. 
 
Anyway, this is my take on the whole TRFBD thing so many are doing these days...I wanted to see how it would work with a sawbot....
 

 
 
Does it work? kinda.  Not a powerhouse, but I liked it. 

206
Discussion / Re: What's your first bot you ever made?
« on: May 13, 2011, 07:20:17 PM »
The first bot I ever made was a huge box with all kinds of motors and weapons and such all over the place in no way that made sense. I was just seeing how things attached.  My first bot that could actually be considered a bot was probably the original Envy, consisting of four axeheads each on a separate burst motor, and wheels, probably grannies.  Each axe was wired to fire with a separate button.  And it had a a picture of Jason Vorhees on the skin. 

207
General Support / Re: Abnormal Runtime error
« on: May 13, 2011, 12:03:10 AM »
by chance were you playing in a tournament, rumble match in either the compressor arena or the ocean platform?  Happens all the time.  There's a patch somewhere around here to fix it, although it didn't work for me...

208
Discussion / Re: RA2/GTM psychographs.
« on: May 12, 2011, 04:06:39 AM »
I'm about 99 percent Johnny when playing Magic, and unfortunately, it's well known at my table.  They wonder what i'm up to with nearly every card I play.  I've started using that to my advantage by slipping in pointless cards for them to worry over to take the focus off the real threats.  Yup, i'm a Johnny even in the metagame.
 
You've got a point about the IRL guys.  Them and the artbot makers (ORADers as I call them...hey, I can be a bit vain :P), concerned more about the aesthetics than anything else.  Who cares about winning, as long as it LOOKS right.  Let's call them....Sammy? 

209
kill343gs vs NFX is up....

210
"Nevermind that <expletive>, Here comes Mongo!"
 
Well, actually, here comes Pwnator vs. Dragonfire.  But it's scary nonetheless

211
General Support / Re: Alright, I need to sound stupid for a minute.
« on: May 11, 2011, 07:16:10 PM »
I've got all my RA2 installs on my desktop, works just fine.

212
Discussion / Re: RA2/GTM psychographs.
« on: May 11, 2011, 05:32:21 PM »
Allright, for the ones not seeing themselves in the three, what motivates you to build?  What influences your choices in, say, the bot type, the components you choose, heck, even why you name your bot what you do?  Maybe you fit more into the Melvin/Vorthos dynamic...for the curious, here's an article dealing with them (Warning: Mark Rosewater can get pretty wordy at times)

http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr278

Also, where do you guys think the IRL realistic builders fit, or would that require a new psychograph? 


213
Discussion / Re: RA2/GTM psychographs.
« on: May 11, 2011, 06:38:38 AM »
I don't think I've ever seen any of Hydro's bots.  I'm gonna have to go looking now.
 
EDIT: yeah, I can see you fitting the Timmy type.  A few of your bots even slightly stray into Johnny territory, if for no other reason you try out different set ups.
 
 
 
1x1 isnt anything new or creative.. just nobody does it due to havok :P

Given I build in tournaments to win awards based around design or originality over fighting ability its obvious where I fit..

Might not be new or creative, but it's definately a Johnny mindset.  And yup, you're definately a Johnny yourself, Joe. 

214
Discussion / RA2/GTM psychographs.
« on: May 11, 2011, 05:59:13 AM »
I'm arguing with myself whether this should go here or in the Chatterbox, feel free to move it if i made the wrong choice.
 
 
I dont know how many of you play Magic: The Gathering, but within that community, there exist three primary playstyles (called psychographs).  These are called Timmy, Johnny, and Spike.
Timmy is the type that likes to play with the big, yet inefficient creatures and effects.  Timmy likes to go large or go home, basically.
 
Johnny is the creative type.  He likes to use cards that most people pass by, in a new and interesting way.  He wants to make you say "I never thought of that". 
 
Then there's Spike, who cares about winning, winning, winning.  Efficiency is everything to Spike.  He'll wretch at the thought of using a card if there's even a slightly better version he can get his hands on.
 
 
Enough of the intro, the question is what are the RA2/GTM psychographs?  Where do you fit in the equation, and would we need more, new ones here, or do Magic's 'big three' cover it?
 
Clickbeetle is the first to come to my mind when I think of a Johnny.  Nary is a great Spike candidate.  Timmy, well noone comes to mind right off the top of my head.
 
I think of myself as somewhat of a Johnny.   I have a tendency to build topdown designs, the seven deadly sins being a good example.  I worry less about efficiency and more about 'this could be fun'.   But I do have a bit of Spike as well, I want my bots to be at least semi-combat worthy as well...

215

You got me curious on that one...think i'll run a test match just to find out
 

 

 
MikeNCR vs Squirrel_Monkey is up, also, actually added the video of Craaig vs 090901 to the first post this time....Coulda sworn I did that before, but didn't see it when i was adding the new addition...
 
 
 

216
Craaig vs 090901 is up now.  A few moments that made me chuckle in this one.  enjoy

217
Existing Games / Re: What was your first video game?
« on: May 08, 2011, 04:49:39 AM »
uhm...wow.  I don't even remember the name of it, but it was an arcade game that required two people to play.  One player controlled a poorly drawn cowboy on one side, the other another poorly drawn cowboy on the other side.  The entire point was to shoot the other guy before he could shoot you.  There were exactly two colors, the black background and white.  First one to 10 points won the game. 
 
It was a tabletop game at Pizza Hut, if i recall.  They had another one that was football.  All the players were either X's or O's, but I never liked football, so I never played it.  I think it was probably around 1979
 
 
Yup, Yoda's feelin old again
 

218
DAMMIT IT'S STUCK IN MY HEAD D: D: D:

What was in that WAV file anyway?

Thank God i'm not the only one..lol

219
Loser's Bracket Round 1 now finished.
 
conraaa vs xanosz and Ogre vs. Clickbeetle both up. 

220
Whoa whoa whoa, hold up,dude.  No reason to start formulating plans just yet.  ORAD 2 is still a long ways off.  But in answer to your question, I don't see why not.  However, freeziez is right, it doesn't look anything like an actual donut...

Pages: 1 ... 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 ... 27