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Messages - Urjak
Pages: 1 ... 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 ... 144
201
« on: February 17, 2012, 09:12:35 AM »
led to scrap making Steel Meatball and starting the flail craze.
Well, at least for my FSS, the inspiration came not from Scrap Daddy, but from MikeNCR, who was using flails long before BBEANS4. https://gametechmods.com/forums/index.php/topic,364.0.html
202
« on: February 17, 2012, 12:42:04 AM »
I always loved the look of these guys:
203
« on: February 16, 2012, 05:02:11 PM »
Must be Octopus
 That's... silly. Yes... silly.
204
« on: February 16, 2012, 09:12:41 AM »
Urjak enter?!?!?! That means an awesome shell spinner to try to beat
No, something far worse...
205
« on: February 15, 2012, 07:16:27 PM »
Give up Naryar...
IRL is all about artbots, it doesn't matter how combat effective they are. In fact, there seems to be an inverse relationship between the effectiveness in combat and the "IRL-ness" of the bot. People design IRL bots for the looks, not the ability to deal out damage. This is certainly a valid way to build, but it seems so contrary to your style of building that you probably shouldn't bother.
206
« on: February 09, 2012, 04:52:50 PM »
What are you guys talking about? At least on my machine, all the new bots worked just fine (with the exception of the ones in my list). I don't see this "limit" that everyone is worrying about...
207
« on: February 09, 2012, 01:09:20 AM »
Wait... since when can Wide Ant Wheels touch the ground on an NPC?
208
« on: February 08, 2012, 09:44:51 PM »
hey urjee if you could be a doll and and check those tps reports check my team that'd be greaaaaaaaaaaaaaaaat. (i can't right now, doing homework)
If none of your bots are in my list, then they all worked fine- I tested ALL the bots that were in new teams (i.e. the ones not in NAR AI 2.4)
209
« on: February 08, 2012, 07:58:04 PM »
Just checked all bots that I did not recognize from the previous update, and all the ones that had problems in the previous version:
Team 53, Ballista- No drive or weapon, starts out backwards Team 53, Byter- Starts 90 degrees in wrong direction Team 53, Evil Intent- Will not shake immobilization, take a look at the PY file Team 56, WyVerN- Crashes due to capitalization error in bindings Team 56, Angry Dragon- Backwards Team 68, V.M. Scout- Name is wrong in bindings Team 76, Entropic Storm- Something is wrong with "FBSTrinityInvertDir," works fine on Omni Team 87, Bish Bash Bosh 2 (BBB2)- Flipped "Bash" and "Bosh" in bindings, also forgot the "(BBB2)" part Team 95, Novarupta II- Forgot the "II" in bindings Team 106, Macrocheires- You seem to already be aware of this Team 106, Archituethis- Check the custom AI, also havoks OOTA when using Omni Team 107, EXCEPTIONAL- Crashes when battling and when importing, I suspect custom components Team 108, Lightspeed- Won't turn Team 112, Finish Him!- Doesn't move Team 112, Fatality- Unable to drive straight, could just be a building error Team 113, Sociopathic Subject- Weapons don't spin Team 115, Valid Query 3- Backwards Team 120, Bane Revolution V *lolz*- Sent you the wrong bindings, use this: "Bane Revolution V","FBSPlus",{'nose':math.pi*1.3,'spinspeed':0.1,'range':99,'radius':0.1,'topspeed':99,'throttle':130,'turn':70,'turnspeed':4,'weapons':(26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,61,62,63,64,65,66,67,68,69,70)})) Team 122, Death Trap- Capitalize the "t" in "true" for 'invertability' in the bindings Team 130, Underboss II- Make sure the two is in Roman Numerals Team 131, Tactical Nuke- Forgot "UHW-" in bindings Team 132, Suspended Animation- Backwards
Might have missed a few, but that is most of them. ALL OTHER NEW BOTS WORK IN MY GAME.
210
« on: February 08, 2012, 04:58:05 PM »
Went through just the teams menu and found two "mistakes."
First off, team 106 is inside the folder of team 98, causing the game to crash when you try and select team 106 from the menu.
Second, team 121 has no bots in it. Whether or not this was a mistake I am not sure.
I also noticed you declined to replace the old FangY even though I sent you an updated version of Enturon. I understand if you would rather use a different replacement, but the regardless the old FangY should definitely be updated.
211
« on: February 08, 2012, 04:22:16 PM »
I'll try to comb through it and report on any mistakes I find.
212
« on: February 07, 2012, 05:53:57 PM »
Do... do you even play DSL? At least half of the components you said are useless I have personally used repeatedly and to good effect.
Anyways, I agree that helping Click would be a better use of time.
213
« on: February 04, 2012, 01:14:12 PM »
I'll join as a normie.
214
« on: February 01, 2012, 05:39:05 PM »
Alright, a release will be done in the following hour. HOWEVER, it will probably be incomplete (aka missing a few skins, and maybe teams if everything is not AI-ed) and just will be an AI folder. But it will work. Consider it as NAR AI v2.7 beta.
I shall release the finished thing tomorrow. Also I can get feedback from people.
Why release the unfinished version? I think we can survive one more day.
215
« on: January 30, 2012, 11:53:05 PM »
*Looks at number one* Bane, destroy!
216
« on: January 29, 2012, 10:13:49 AM »
Urjee wins again! I loved how I KOed NFX by pushing the destroyed SirK into him.
217
« on: January 28, 2012, 10:09:47 AM »
2. Ruin Urjak's hopes in tourneys
GahhhhhhhhH!!!! Your flippers must die! But yeah, I build just to see how I can push the envelope of a given bot category (i.e. Flail Sheck Spinners).
218
« on: January 21, 2012, 02:18:39 PM »
Curses! Foiled again. Good final battle for sure.
219
« on: January 11, 2012, 11:55:18 PM »
I remember the forum when I first joined back in 2008. I can't quite describe it, but the forums was just... different. In a good way...
220
« on: January 08, 2012, 02:58:10 PM »
Lol Urjak should enter a FSS and I should enter a FSnS just for lols.
Agreed. It's on Naryar!
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