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Messages - Urjak

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201
Off-Topic Discussion / Re: SECRET REVEALED.
« on: February 17, 2012, 09:12:35 AM »
led to scrap making Steel Meatball and starting the flail craze.

Well, at least for my FSS, the inspiration came not from Scrap Daddy, but from MikeNCR, who was using flails long before BBEANS4.

https://gametechmods.com/forums/index.php/topic,364.0.html 

202
Off-Topic Discussion / Re: The virus thread
« on: February 17, 2012, 12:42:04 AM »
I always loved the look of these guys:


203
Tournament Archives / Re: Robotic International Wars Season 3
« on: February 16, 2012, 05:02:11 PM »
Must be Octopus
:confused:

That's... silly. Yes... silly. 

204
Tournament Archives / Re: Robotic International Wars Season 3
« on: February 16, 2012, 09:12:41 AM »
Urjak enter?!?!?! :rage
That means an awesome shell spinner to try to beat

No, something far worse...

205
Give up Naryar...

IRL is all about artbots, it doesn't matter how combat effective they are. In fact, there seems to be an inverse relationship between the effectiveness in combat and the "IRL-ness" of the bot. People design IRL bots for the looks, not the ability to deal out damage. This is certainly a valid way to build, but it seems so contrary to your style of building that you probably shouldn't bother.

206
Modifications / Re: NAR AI pack releases ! (NEW RELEASE)
« on: February 09, 2012, 04:52:50 PM »
What are you guys talking about? At least on my machine, all the new bots worked just fine (with the exception of the ones in my list). I don't see this "limit" that everyone is worrying about...

207
Discussion / Re: Simple Wheel/Motor Logic
« on: February 09, 2012, 01:09:20 AM »
Wait... since when can Wide Ant Wheels touch the ground on an NPC?

208
Modifications / Re: NAR AI pack releases ! (NEW RELEASE)
« on: February 08, 2012, 09:44:51 PM »
hey urjee if you could be a doll and and check those tps reports check my team that'd be greaaaaaaaaaaaaaaaat.
(i can't right now, doing homework)

If none of your bots are in my list, then they all worked fine- I tested ALL the bots that were in new teams (i.e. the ones not in NAR AI 2.4)

209
Modifications / Re: NAR AI pack releases ! (NEW RELEASE)
« on: February 08, 2012, 07:58:04 PM »
Just checked all bots that I did not recognize from the previous update, and all the ones that had problems in the previous version:

Team 53, Ballista- No drive or weapon, starts out backwards
Team 53, Byter- Starts 90 degrees in wrong direction
Team 53, Evil Intent- Will not shake immobilization, take a look at the PY file
Team 56, WyVerN- Crashes due to capitalization error in bindings
Team 56, Angry Dragon- Backwards
Team 68, V.M. Scout- Name is wrong in bindings
Team 76, Entropic Storm- Something is wrong with "FBSTrinityInvertDir," works fine on Omni
Team 87, Bish Bash Bosh 2 (BBB2)- Flipped "Bash" and "Bosh" in bindings, also forgot the "(BBB2)" part
Team 95, Novarupta II- Forgot the "II" in bindings
Team 106, Macrocheires- You seem to already be aware of this
Team 106, Archituethis- Check the custom AI, also havoks OOTA when using Omni
Team 107, EXCEPTIONAL- Crashes when battling and when importing, I suspect custom components
Team 108, Lightspeed- Won't turn
Team 112,  Finish Him!- Doesn't move
Team 112, Fatality- Unable to drive straight, could just be a building error
Team 113, Sociopathic Subject- Weapons don't spin
Team 115, Valid Query 3- Backwards
Team 120, Bane Revolution V *lolz*- Sent you the wrong bindings, use this: "Bane Revolution V","FBSPlus",{'nose':math.pi*1.3,'spinspeed':0.1,'range':99,'radius':0.1,'topspeed':99,'throttle':130,'turn':70,'turnspeed':4,'weapons':(26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,61,62,63,64,65,66,67,68,69,70)}))
Team 122, Death Trap- Capitalize the "t" in "true" for 'invertability' in the bindings
Team 130, Underboss II- Make sure the two is in Roman Numerals
Team 131, Tactical Nuke- Forgot "UHW-" in bindings
Team 132, Suspended Animation- Backwards

Might have missed a few, but that is most of them. ALL OTHER NEW BOTS WORK IN MY GAME.

210
Modifications / Re: NAR AI pack releases ! (NEW RELEASE)
« on: February 08, 2012, 04:58:05 PM »
Went through just the teams menu and found two "mistakes."

First off, team 106 is inside the folder of team 98, causing the game to crash when you try and select team 106 from the menu.

Second, team 121 has no bots in it. Whether or not this was a mistake I am not sure.

I also noticed you declined to replace the old FangY even though I sent you an updated version of Enturon. I understand if you would rather use a different replacement, but the regardless the old FangY should definitely be updated.

211
Modifications / Re: NAR AI pack releases ! (NEW RELEASE)
« on: February 08, 2012, 04:22:16 PM »
I'll try to comb through it and report on any mistakes I find.

212
Discussion / Re: DSL 2.5
« on: February 07, 2012, 05:53:57 PM »
Do... do you even play DSL? At least half of the components you said are useless I have personally used repeatedly and to good effect.

Anyways, I agree that helping Click would be a better use of time.

213
Tournament Archives / Re: Chinese Whispers 3: Lightweights
« on: February 04, 2012, 01:14:12 PM »
I'll join as a normie.

214
Modifications / Re: NAR AI pack releases !
« on: February 01, 2012, 05:39:05 PM »
Alright, a release will be done in the following hour. HOWEVER, it will probably be incomplete (aka missing a few skins, and maybe teams if everything is not AI-ed) and just will be an AI folder. But it will work. Consider it as NAR AI v2.7 beta.

I shall release the finished thing tomorrow. Also I can get feedback from people.

Why release the unfinished version? I think we can survive one more day.

215
Contests / Re: Vote BOTM Feb 2012
« on: January 30, 2012, 11:53:05 PM »
*Looks at number one* Bane, destroy!

216
Tournament Archives / Re: NQRW 2: Awards
« on: January 29, 2012, 10:13:49 AM »

217
Discussion / Re: What are your motivations to play RA2?
« on: January 28, 2012, 10:09:47 AM »
2. Ruin Urjak's hopes in tourneys


GahhhhhhhhH!!!! Your flippers must die!

But yeah, I build just to see how I can push the envelope of a given bot category (i.e. Flail Sheck Spinners).

218
Tournament Archives / Re: NQRW 2: Splash, Brackets and Videos
« on: January 21, 2012, 02:18:39 PM »

219
Chatterbox / Re: Memories
« on: January 11, 2012, 11:55:18 PM »
I remember the forum when I first joined back in 2008. I can't quite describe it, but the forums was just... different. In a good way...

220
Lol Urjak should enter a FSS and I should enter a FSnS just for lols.

Agreed.

It's on Naryar!

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